RPGM - Savage Dungeons [v0.0.0.5] [Adrasko]

  1. 5.00 star(s)

    skyworkk1337

    Мне нравится как автор придумал концепцию, качество и детали игры, анимации и картинки, сюжет также прикольный, хотелось бы что бы была озвучка персонажей ещё, и помощь в квесте отображалась на главном экране, а то так не понятно что надо делать. а читать не охота! Короче жду обновлений ставлю 5
    translated:
    I like how the author came up with the concept, the quality and details of the game, animations and pictures, the plot is also cool, I wish there was more character voiceover, and help in the quest was displayed on the main screen, otherwise it's not clear what to do. and I don't want to read! In short, I'm waiting for updates, I'm betting 5
  2. 2.00 star(s)

    GentlemanShark

    Review of v0.0.0.3
    Playtime was about 5 hours split between guy and girl mc.
    Would I recommend? Not until the lighting is fixed and there is more content with things like sounds and animations added.

    Art: 3/5
    Animation: n/a (none of the sex scenes were animated, just a couple character introductions)
    Sfx: 1/5 (default rpgm sounds with no sex sounds or anything else added)
    Gameplay: 1.5/5
    Narrative: 3/5

    This game was released too early, it is fairly bare bones and unbalanced. I like games with dark atmosphere and virtually unwinnable fights, but the game is way too dark to see where you're going so you can't see enemies, the environment, or doors hardly. There is already subscriber only content in the arena, making up half the current combatants. It is still fairly buggy too, with one party member randomly leaving if you do a fight in the arena or go certain places. Some dialogue decisions also gave me a black screen and I had to reset. Overall, an ambitious looking game that needs a lot more time in the oven.
  3. 4.00 star(s)

    Zekapa

    Version played as of review date: 0.0.0.1

    The game carries a good atmosphere and an interesting (if maybe inconsistent) premise. The setting is also interesting, and the "plot" shows promise.

    More importantly, the choices that there are and the methods of overcoming some challenges lead to distinct and interesting consequences, to a point where I found myself interested in reloading earlier saves to try different combinations.

    At time of review, it is fairly barebones but it is of course a working title. The art is incredibly stylized in a way that may be hit or miss for some people (very exaggerated proportions, extremely expressive/exaggerated faces).

    The NSFW content that exists is good - your mileage may vary based on how much you fancy the artstyle and fetishes on display, however.

    I'm not a fan of the oppressive atmosphere. Don't get me wrong - I LOVE the oppressive atmosphere, but I'm not a fan of how it's conveyed in-game: through arbitrary camera angles and darkness. This could be alleviated a bit with some items like torches or lighters, or even ambient light. It's very aesthetically pleasing, but also kind of frustrating to get ownzoned by a patrol you're sneaking past simply because their sprite doesn't enter your field of view until the last possible split second.

    A fair amount of the quests and actions are not very clear and sometimes downright moon-logic, and you're not really given a way to track quest steps/progress - meaning if you spoke to a certain NPC about a task and then forgot about it / only got to its relevant point later, you don't really have a way of figuring out what to do about it other than reloading to get the initial dialog again.

    That said, the dev has acknowledged these topics, so much like a lot of the game, I expect these to not be final and thus improved or iterated upon.

    So what you're getting is an early, work in progress version, of a game that wears inspiration from things like Sin Spire or Fear and Hunger on its sleeve proudly.

    It is currently competent, if not exceptional; but I have high hopes for its future development.
  4. 4.00 star(s)

    Zoroboros

    This one is WEIRD. Both in good and bad ways.

    The scale and ambition of the game is really superb, I really enjoyed the choice mechanics and in two different playthroughs found some real consequences to the background mechanics and also every quest so far offered me at least two different endings, which was really surprising to me. Dialogue is well written, fetishes are also diverse and hardcore.

    Art is really nice too, some characters have exageratted proportions but I believe that was part of the choosen style for this project.

    There is a big variety of enemies, interesting worldbuilding and I found it to have lots of content, both in gameplay and nsfw.

    There is lots of passion and quality here, but the game is also CLUNKY.

    Now, combat is bad. Generic, extremely simple. There are also some bugs that the dev should check, nothing game-breaking but it can be annoying.

    The zooms are not good, and confusing while walking on the first dungeon. There are no zooms on other maps after that, which is good but also weird.

    I really enjoyed the darkness when it comes to immersion and atmosphere, but some areas are too dark. I get it, the entire game experience tries to be opressive and hardcore dark fantasy, but it would be interesting if we could buy lanterns or torches.

    I think this is a really ambitious project that offers a lot of content and very nice roleplaying mechanics. It feels like an old immersive interesting but clunky rpg. Hope the dev improves it because there is huge potential here.
  5. 1.00 star(s)

    amgwtfover

    V0.0.0.1
    It pains me to give this 1 star, but I'm going to because if I'm being brutally honest, even if a game has depth and goes beyond basic RPGMaker stuff, that doesn't give it the automatic right to 3*+ just for "not being shit". If I am uninstalling it after wandering in darkness and getting 1 shot for 30 minutes, then that is what I'm judging it as.

    Pros
    - The dialogue doesn't come across as AI, broken english or anything close. It is articulate and ominous while not being useless. A clear positive
    - There is alot of variety, arenas, skills, quests. There is a clear vision here for something more.

    Cons
    - No game has the right to be this dark that isn't a dedicated stealth horror game. You can't see anything, and the auto-zoom of the camera means you can't see anything further than your hand even in brightness in some areas. You don't need to limit vision for the dark look, just put some fog or tint filters on to get the dark aesthetic instead.
    - "you are not a superhero, don't think you can fight anything" that's fine, that's ok, I've done Kenshi, KCD2 etc. I can handle not being able to fight everything. But when 95% of the enemies one shot you, and you disable the Escape function? That's just fucking stupid. Enjoy constantly saving because you couldn't see the Giantess or Ogre before it walks into you, no you can't run, just reload your last save. Git Gud.
    - The city has so much useless space it's honestly infuriating to navigate. So many empty alleyways, so many 1 block-wide tunnels that go nowhere. I feel this is the one instance where it's good the darkness is there just to cover up how non-sensical the map is.
    - The bodies, admittingly this is a personal preference thing, but the entire
    O-8--< bodies look really weird with the muscle definition. The enemy models are great, and then here's us looking down a few chromy-homies.

    But I'm really glad, even though it looks like the game wasn't playtested or checked at all, that you got all the Subscribestar links functioning and at leaest 5 (from my half hour playing) advertised "Subscribe to access this content!" for it in a v0.0.0.1. What happened to devs making something actually playable before locking away half the content?
  6. 1.00 star(s)

    DragonFire

    Game is slow and grindy, maps are terrible and easy to get lost.
    If you got the first girl, dark haired, and go to Arena and fight, she is lost to the party afterwards, guess thats a bug?

    No moving animations, only still shots.
    No sex sounds what so ever.

    Wonder what all the file size is about, because whats in it so far should not take up that much space..

    Buying and equipping makes no sense.. you buy armor but can't use it.
    Just one example of the terrible item mechanics that makes zero sense overall.

    On in all a massive waste of time IMHO.

    This looks like a first time trying to make a game and not knowing anything about how to do it.
    The ideas are there, but the skills to make it is not, sadly.

    Would not recommend this until it got some serious improvements.