v. 1.8.8 Review
This game is a pretty primitive (in terms of story and writing) grindfest.
Most of the girls are interesting and some of them are attractive, but most of them, at the very start of the game, are basically down to bone as soon as you exist. However, you have to go through several (5-7) layers of bullshit before you're able to do so--regardless of how hungry for it they actually are. Not only is it unrealistic for so many girls to be interested in someone, it also doesn't make sense why you need like 6-8 weeks to get into their pants when they're basically falling all over you from the very beginning.
This does, for a significant section of gameplay, take place in the same default Koikatsu! school as almost every other Koikatsu! modeled game. That means there's going to be a lot of high school drama bullshit. But something that is never actually explained in any tangible way is how Protag-kun is strong enough to catch a grand piano thrown from the 2nd or 3rd floor, down to the ground, or how he's able to launch a basketball through the backboard and wall behind the backboard. It also doesn't explain why Sue has a whole band of magical(?) cronies and seems bent on taking over the school, much less why. There's a lot of dumb, inexplicable bullshittery afoot with this game.
Honestly though, The worst offender is the grind. As mentioned before, you have to grind out a girl's "affection" bar until she's ready to go to the next level. There's also a time system in place, a la many other games with unspecific timeframes--Morning, Noon, Afternoon, Evening, Night, Midnight. This means you have to seek out each girl and try to find out their exact schedule so you can maximize efficiency, and not waste time socializing with girls whose bars are already full. However, one thing I did notice is that, much like many other similar games (Sensei Overnight, A Lesson In Love, Life Changing Choices, etc....), after a while, all of the major events point at the morning and noon timeframes, usually for 1 to 2 days. This means that you are stuck choosing one or the other, and having to wait for a whole week before you can move on with the other girl's event(s). This is compounded in confoundery when the game starts throwing multi-stage level-up events to the girls at later levels--so now you did stage 1, cool. You now have to do stage 2, 3 days from now on a time and day that you had reserved for someone or something else. And stage 3 is another full week from now because it was set for the exact time frame as stage 2, but that timeframe was spent on stage 2......etcetcetc. It is infuriating enough to feel like a black hole of time and clicks.
Add to this whole grindfest shitshow, the fact you need to mine in-game crypto for your in-game wallet, using up one of the timeslots. This is because several of the level-up events later on require that you buy things. And many of these things can be quite expensive (e.[g., an ice cream maker for 500, a bottle of sperm-based skin cream for ~200, etc).
And lastly, the UI is decent, if a bit oversized, but the UIX is terrible. I say this because there's a section of UI that will tell you what you need to do for each girl, what level they're at, how far their bar is filled, etc. This is cool, but you can't check it when speaking to a girl, and it doesn't pop up when speaking to them, hovering over them with the mouse, etc. So it leads to checking that list several times each in-game day to make sure you're not missing anything. Add to this several entirely unnecessary collectathons, and the ability to purchase things before you even know what they are for, much less who.
Even the sex scenes are spiceless and dull. Just the occasional "Ahh.....................Ah...........".
This game feels like it was designed to steal as much time from the player as possible, whilst stroking their egos a bit to keep them engaged. It feels slimy and malicious, and I refuse to give it any more of my time and effort.
6/10
This game is a pretty primitive (in terms of story and writing) grindfest.
Most of the girls are interesting and some of them are attractive, but most of them, at the very start of the game, are basically down to bone as soon as you exist. However, you have to go through several (5-7) layers of bullshit before you're able to do so--regardless of how hungry for it they actually are. Not only is it unrealistic for so many girls to be interested in someone, it also doesn't make sense why you need like 6-8 weeks to get into their pants when they're basically falling all over you from the very beginning.
This does, for a significant section of gameplay, take place in the same default Koikatsu! school as almost every other Koikatsu! modeled game. That means there's going to be a lot of high school drama bullshit. But something that is never actually explained in any tangible way is how Protag-kun is strong enough to catch a grand piano thrown from the 2nd or 3rd floor, down to the ground, or how he's able to launch a basketball through the backboard and wall behind the backboard. It also doesn't explain why Sue has a whole band of magical(?) cronies and seems bent on taking over the school, much less why. There's a lot of dumb, inexplicable bullshittery afoot with this game.
Honestly though, The worst offender is the grind. As mentioned before, you have to grind out a girl's "affection" bar until she's ready to go to the next level. There's also a time system in place, a la many other games with unspecific timeframes--Morning, Noon, Afternoon, Evening, Night, Midnight. This means you have to seek out each girl and try to find out their exact schedule so you can maximize efficiency, and not waste time socializing with girls whose bars are already full. However, one thing I did notice is that, much like many other similar games (Sensei Overnight, A Lesson In Love, Life Changing Choices, etc....), after a while, all of the major events point at the morning and noon timeframes, usually for 1 to 2 days. This means that you are stuck choosing one or the other, and having to wait for a whole week before you can move on with the other girl's event(s). This is compounded in confoundery when the game starts throwing multi-stage level-up events to the girls at later levels--so now you did stage 1, cool. You now have to do stage 2, 3 days from now on a time and day that you had reserved for someone or something else. And stage 3 is another full week from now because it was set for the exact time frame as stage 2, but that timeframe was spent on stage 2......etcetcetc. It is infuriating enough to feel like a black hole of time and clicks.
Add to this whole grindfest shitshow, the fact you need to mine in-game crypto for your in-game wallet, using up one of the timeslots. This is because several of the level-up events later on require that you buy things. And many of these things can be quite expensive (e.[g., an ice cream maker for 500, a bottle of sperm-based skin cream for ~200, etc).
And lastly, the UI is decent, if a bit oversized, but the UIX is terrible. I say this because there's a section of UI that will tell you what you need to do for each girl, what level they're at, how far their bar is filled, etc. This is cool, but you can't check it when speaking to a girl, and it doesn't pop up when speaking to them, hovering over them with the mouse, etc. So it leads to checking that list several times each in-game day to make sure you're not missing anything. Add to this several entirely unnecessary collectathons, and the ability to purchase things before you even know what they are for, much less who.
Even the sex scenes are spiceless and dull. Just the occasional "Ahh.....................Ah...........".
This game feels like it was designed to steal as much time from the player as possible, whilst stroking their egos a bit to keep them engaged. It feels slimy and malicious, and I refuse to give it any more of my time and effort.
6/10