ts_ironman

New Member
Nov 11, 2019
13
12
127
No selection for Talk, but a New marker appears.
Well, I had this same bug in this quest too, so what I did was edit the save file, based on the .txt file, which I discovered in the game folder "Seaside Mystery\Seaside Mystery_Data\Resources", the file name is "TJournalEng.txt", and in it there are the quests and the variables for these quests. For example, looking at it, I discovered that the following excerpt says:
"{
"task": "Look for a shop to buy a mask",
"operation": "2",
"VarTypeOne": "1",
"VarTypeTwo": "0",
"VarNameOne": "",
"VarNameTwo": "Breq",
"FlowOne": "1",
"FlowTwo": "1",
"InvOne": "33",
"InvTwo": "",
"VarOne": "0",
"VarTwo": "109"
},"
Note that the "Breq" variable says the value should be 109, but in my save file, this value was already 128. All I did was change it to 109, save, and reload the game. When I talked to Nyomi, I finally had the dialogue unlocked. In your save file, open it in the online save editor , then change the value of the "Breq" variable if it is different from "109", don't forget to make a backup first.
Note: This, in addition to unlocking the Gym, unlocked the dialogue for purchasing the mask in Freya's sex shop.
 
Last edited:

SomeNoname95

Newbie
May 3, 2021
18
15
126
Well, I had this same bug in this quest too, so what I did was edit the save file, based on the .txt file, which I discovered in the game folder "Seaside Mystery\Seaside Mystery_Data\Resources", the file name is "TJournalEng.txt", and in it there are the quests and the variables for these quests. For example, looking at it, I discovered that the following excerpt says:
"{
"task": "Look for a shop to buy a mask",
"operation": "2",
"VarTypeOne": "1",
"VarTypeTwo": "0",
"VarNameOne": "",
"VarNameTwo": "Breq",
"FlowOne": "1",
"FlowTwo": "1",
"InvOne": "33",
"InvTwo": "",
"VarOne": "0",
"VarTwo": "109"
},"
Note that the "Breq" variable says the value should be 109, but in my save file, this value was already 128. All I did was change it to 109, save, and reload the game. When I talked to Nyomi, I finally had the dialogue unlocked. In your save file, open it in the online save editor , then change the value of the "Breq" variable if it is different from "109", don't forget to make a backup first.
Note: This, in addition to unlocking the Gym, unlocked the dialogue for purchasing the mask in Freya's sex shop.
Good to know, thanks, nice job.
The question is, where is the mask? Why does it not appear in dialogs?
 
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ts_ironman

New Member
Nov 11, 2019
13
12
127
Good to know, thanks, nice job.
The question is, where is the mask? Why does it not appear in dialogs?
The mask, you have to click on "Talk" and not on "Shop" in the options that appear when interacting with Freya, then she will sell you the mask.
 
Feb 14, 2018
78
66
171
Well, I had this same bug in this quest too, so what I did was edit the save file, based on the .txt file, which I discovered in the game folder "Seaside Mystery\Seaside Mystery_Data\Resources", the file name is "TJournalEng.txt", and in it there are the quests and the variables for these quests. For example, looking at it, I discovered that the following excerpt says:
"{
"task": "Look for a shop to buy a mask",
"operation": "2",
"VarTypeOne": "1",
"VarTypeTwo": "0",
"VarNameOne": "",
"VarNameTwo": "Breq",
"FlowOne": "1",
"FlowTwo": "1",
"InvOne": "33",
"InvTwo": "",
"VarOne": "0",
"VarTwo": "109"
},"
Note that the "Breq" variable says the value should be 109, but in my save file, this value was already 128. All I did was change it to 109, save, and reload the game. When I talked to Nyomi, I finally had the dialogue unlocked. In your save file, open it in the online save editor , then change the value of the "Breq" variable if it is different from "109", don't forget to make a backup first.
Note: This, in addition to unlocking the Gym, unlocked the dialogue for purchasing the mask in Freya's sex shop.
My file is already listed as 109, so I tried editing it backwards to see if it would work, but it didn't work. Unfortunately, I'm having the same issue as the other user.
 

abilt11496

Member
Mar 20, 2020
120
54
192
So is britney's quest done midway? it says michelle score not high enough, but i already did all her quests including conquering her ass, and there is no other quests being listed
 

Da Bi Dimm

Member
Jan 28, 2025
359
182
62
View attachment 4997637

Game/Crack version [Windows]PixeldrainGoogle Drive
30.0DownloadDownload
30.1DownloadDownload
30.2DownloadDownload
31.0DownloadDownload
31.1DownloadDownload
Table 30.0-31.1+ (31.2, 32.0...)DownloadDownload

Replace GameAssembly.dll in the game folder and you're good to go.

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Full game: Pre-cracked 31.1 (crack, latest dlss, removed dx12 dll, clothing unlocker - save still needs to be edited)
In Pre-cracked 31.1 version of the game it is stated that removed dx12 dll. The question arose: why is this done, and will it prevent the game from running on Windows 11?
 

flummel

Newbie
Aug 1, 2022
24
9
102
Got a Black Screen when entering the Gym to wait for Jeremy on Saturday... Got 32GB of Ram + Swapfile sized so it'll be ~48GB in total. Can someone help? Or push the savegame a bit further from where i might could load it? Ty so much :)
 

SomeNoname95

Newbie
May 3, 2021
18
15
126
[GUIDE] How to force Seaside Mystery (or any Unity game) to run with DirectX 11 or OpenGL using PowerShell


Hi everyone!
I had issues running Seaside Mystery, and by default, it was running with low FPS (20 FPS). I found a solution that boosted my FPS up to 120-130, so I wanted to share this step-by-step guide for anyone else struggling.


Here’s how you can force the game to run with DirectX 11 or OpenGL:

► Steps to run with DirectX 11:
  1. Go to the folder where Seaside Mystery.exe is located.
  2. Hold Shift and right-click inside the folder background.
  3. Select “Open PowerShell window here” (or "Open Command Window here" if using cmd).
  4. In the PowerShell window, type the following command and press Enter:
    powershell
& ".\Seaside Mystery.exe" -force-d3d11

This will force the game to run using DirectX 11.

► Steps to run with OpenGL:

If you want to try OpenGL instead, use this command:

& ".\Seaside Mystery.exe" -force-glcore

Optional tip: Create a shortcut
If you don't want to use PowerShell every time:

1. Right-click on Seaside Mystery.exe and select Create Shortcut.

2. Right-click the shortcut → Properties.

3. In the Target field, add the command at the end:

"D:\Path\To\Seaside Mystery.exe" -force-d3d11

Tip: You can change -force-d3d11 to -force-glcore if you prefer to launch the game with OpenGL instead!
Click Apply and use the shortcut to launch the game every time with your chosen graphics API.
Small update about using Vulkan as an additional API

To use async Vulkan, you should download:
Remember to run the game on D3D11 (required) to apply the Vulkan wrapper.

Put the dependencies as in instructions:

Put the dxvk.conf into the same catalog as a wrapper.
You can find the config here:

Additionally, put to the config those variables, but read about it before:
dxvk.enableAsync = true
dxvk.gplAsyncCache = true
dxvk.enableGraphicsPipelineLibrary = false
dxvk.enableMemoryDefrag = false
 
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