Enable pee fetish in game settings. Then buy some water at vending machine (<- speculation. Never used pee fetish).
Then push the drink keybind.
Or is it not possible to generate items in different map locations prob?
It'll need some elbow grease.
I believe, the only reliable AND relatively human-readable random selection available to date is "nextcheckpoint" , which should be formatted like
Code:
"nextcheckpoint":{
"selectortype":"RandomId",
"ids": ["house_1","house_2","house_3","house_4", "house_5", "house_6", "house_7", "house_8"]
}
Sample taken from Forgotten Wallet mission in this thread.
Which is not much of a problem if you have to use randomizer once:
at the end of checkpoint on reaching which the key should be spawned
use randomized checkpoints list, each of which is basically same "spawn key at" but refers to different coordinates from this mission's "zones": list
each of which points (with "selectortype":"SpecificId") at specific singular checkpoint intended to proc whatever should happen once player reaches the key.
Or you can try to resolve everything in random key spawning event/events - but it sure is the way to having too many spaghetti.
It really depends on what you're trying to accomplish specifically.
I believe you CAN spawn something (well. "drop from inventory" - you have to use bland checkpoint and flavour text otherwise) in different zone, since for each "zones": in the list you MUST supply zone name anyway...
Well, except Apart (PC home). Since once PC appears at Apart - all missions end (successfully or not) and have most items returned to their inventory (and/or recall stuff back to pocket using computer). So spawning stuff there doesn't make much sense.
This shit sounds Greek even to me meself - however, readme.txt aside there's not much else to say. Try making more simple missions. Then step up to harder challenges. Learn by examples from this thread. And you sure will do it. Even drunk monkey like me can - so you too!