Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

5.00 star(s) 1 Vote
Oct 15, 2025
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SlaveToFate1

I wanted to create a bit of a story centered about someone finding out your secret and using to to satisfy his sadistic side.

Make sure you have enough Dildos and own all the items before you start with this, if you're too lazy to grind out RP then you can use the F5 menu to just give some to yourself to unlock the last few items.

(Starting point is outside your house)

Hope you enjoy!
Great mission. Looking forward to the next part!
 
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StephenLana13

Member
Nov 16, 2018
100
106
241
I really love the idea of this mod! Could I please ask you to add a new teleport point?
This teleport would be located near the edge of the Downtown , close to the City Mall entrance area where there are also two vending machines nearby. The purpose of this teleport is to access the unfinished subway entrance located behind the Downtown air-wall. Looking forward to your reply!
I skipped this one because I already had done a bunch beforehand and there's a second air-wall that I didn't know what to do with. I'm not against it but you'd need to give me something beyond just off to the side of the vending machines to access one set of gates leading to a square, another longer set leading to an invisible wall, and a vending machine that shakes you a bit at the start of the animation. It's easy enough to do yourself by copying one of the warps and opening it with Notepad, using the the noclip mod for coordinates, though a lot of the Downtown except the Mall Plaza and the mall beyond the escalators have no floor (https://f95zone.to/threads/secret-flasher-manaka-v1-1-1-sheablesoft.256682/post-17259230).

All you need is to press fn+F9 and Ctrl+c your exact location and orientation from the second line in the Bepin window. The start point uses "areas" ("stage":"XXXX", "x":XXXX, "y":XXXX, "z":XXXX,) and the destination uses "oncomplete" ("x":XXXX, "y":XXXX, "z":XXXX, "rx":0.00000, "ry":XXXX, "rz":0.00000, "rw":XXXX), also reversed for the return trip. There's also 4 ID/Zones that need to match but are really only there for readability and the description for your destination so it doesn't look weird.
 

ailecon

New Member
Oct 7, 2020
12
13
13
Multi Stage Item Search

I created a mod that warps coat, key, and player to random positions on multiple selected stages.
This mod is for v2.0.
Search for the coat, or the key and coat.
Picking up the coat will give you RP.
You can configure whether to display the item's direction on the compass.

By the way, while the DropItem function in v2.0.3 can change the position of items on the ground, it doesn't seem to be able to change the flag that determines whether the compass displays items on the ground. I'd be happy if this could be improved to allow changing that flag. View attachment 5378259
This is my first time using this mod. How can I make it work properly?
I put it in the “CustomMissions” folder, but it didn’t run correctly.
 

Suzutsuki117

New Member
Oct 23, 2025
13
65
39
This is my first time using this mod. How can I make it work properly?
I put it in the “CustomMissions” folder, but it didn’t run correctly.
First, you need to install SFM_custom_mission_v2_0.3.0.
Then, place the contents of MultiStageItemSearch.zip into the CustomMissions2 folder.
 
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12wontoo

New Member
Oct 8, 2023
4
2
79
Pact with Unknown
[PROGRESS: CH 1-2 & 2.5 DONE, NEXT: CH 3]

I have a little vision.
I am trying to make mission that feels like 'story' mode for the game. The story starts by assuming the player starts as Amateur. CH 1-2 is when u start fresh [Amateur rank].
I am planning to make CH 3 for Pervert rank, and I have some idea for side story after CH 2.

You don't have permission to view the spoiler content. Log in or register now.
PS: I'm still learning, any feedbacks will be appreciated :D
I remake CH 1-2 several times to make it easy, fast, and sexy enough..at least for me.
Also, thanks for all the custom missions for the inspiration :)

EDIT:CH 2.5 done
Where can I find the start for this
 
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Daniel31213

Newbie
Jul 11, 2021
31
25
155
New set of teleport points to out of bounds areas. All of these (except the one way fast travel and Manaka's room extentions that let you slip through to get out) are permanent and 2 way, though they do turn invisible after use until you step on them again.

Manaka's Bath and Toilet giving access to both closed doors (toilet has a clipping corner and the bathroom has half missing collision including 2 entire walls).

The Empty Building next to the Park entrance. 1st floor is just dirt while 2nd has an inaccessible bathroom (with no wall/floor textures and a pop in bath depending on the angle if you can somehow noclip through without sinking through the floor), poor textures on the floor, and balcony access. Both floors have invisible walls blocking a little of the sides from the nearby roads but it's good as an abandoned house. I didn't include the garage because I didn't really feel like it but you can just say the doors are jammed.

2 doors in the Clothing Store, the one in the back is a closed rectangle and the one by the changing rooms is large and let's you see through (and pass through) the walls adjacent to the store and facing the outside.

An open area blocked off by a garbage can Downtown in the center of the map (nothing's there but it's an open space you could probably use as a convenient hub to leave mission start points/warps instead of taking up all the goot spots.

The 2nd floor Apartment (2 floors+balcony) Downtown and the Cafe underneath.

And a 3 story Apartment Downtown across from the Laundromat. This one had the most work since there's a fast travel from the map's entrance, a Garage entrance, rooftop access (including a drop down to the Backstreets), and both an interior and exterior entrance to a room with a window by the corner (some texture issues from corner angles, including by the interior entrance, and an invisible wall preventing standing against the glass but the rest of the house is amazing).
can i ask you a question, where i need to put files to work the teleport? I tried at custom missions and don't work.
 

mishoi

Newbie
Aug 26, 2025
17
2
3
[CITA="StephenLana13, publicación: 18450703, miembro: 1015766"]
Nuevo conjunto de puntos de teletransporte a áreas fuera de límites. Todos estos (excepto el viaje rápido de ida y la extensión de la habitación de Manaka que te permite deslizarte para salir) son permanentes y de 2 vías, aunque se vuelven invisibles después de su uso hasta que los pisas nuevamente.

Baño y baño de Manaka que dan acceso a ambas puertas cerradas (el baño tiene una esquina recortada y al baño le falta la mitad de la colisión, incluidas 2 paredes enteras).

El edificio vacío al lado de la entrada del parque. El primer piso es solo de tierra, mientras que el segundo tiene un baño inaccesible (sin texturas de pared/piso y un baño emergente dependiendo del ángulo si de alguna manera puedes pasar sin hundirte en el piso), texturas deficientes en el piso y acceso al balcón. Ambos pisos tienen paredes invisibles que bloquean un poco los lados de las carreteras cercanas, pero es bueno como casa abandonada. No incluí el garaje porque realmente no me apetecía, pero puedes decir simplemente que las puertas están atascadas.

2 puertas en la tienda de ropa, la de atrás es un rectángulo cerrado y la de los vestuarios es grande y le permite ver (y atravesar) las paredes adyacentes a la tienda y orientadas al exterior.

Un área abierta bloqueada por un cubo de basura en el centro del mapa (no hay nada allí, pero es un espacio abierto que probablemente podrías usar como un centro conveniente para salir de los puntos/deformaciones de inicio de la misión en lugar de ocupar todos los puntos positivos.

El apartamento del segundo piso (2 pisos + balcón) en el centro y la cafetería debajo.

Y un apartamento de 3 pisos en el centro frente a la lavandería. Este tuvo la mayor cantidad de trabajo ya que hay un viaje rápido desde la entrada del mapa, una entrada de garaje, acceso a la azotea (incluido un descenso a Backstreets) y una entrada interior y exterior a una habitación con una ventana en la esquina (algunos problemas de textura desde los ángulos de las esquinas, incluida la entrada interior y una pared invisible que impide pararse contra el cristal pero el resto de la casa es increíble).
[/CITA]

¿Puedes decirme cómo puedo ponerlo en el juego si no es demasiado problema ya que soy nuevo en poner modificaciones
 

Daniel31213

Newbie
Jul 11, 2021
31
25
155
Download BepInEx.
Unzip BepInEx into the folder containing "SecretFlasherManaka.exe".
A "BepInEx folder" will be created above the exe file that starts the game.
"SecretFlasherManaka v1.1\BepInEx"
BepInEx

Download the custom mission mod (SFM_custom_mission.dll).
This is the first reply in this thread.
Place "SFM_custom_mission.dll" in "SecretFlasherManaka v1.1\BepInEx\plugins".
Create a "CustomMissions" folder next to the BepInEx folder.
Not "BepInEx\CustomMissions".
It's "SecretFlasherManaka v1.1\CustomMissions".
Place all of the Warp_XXX.json files in the CustomMissions folder.
i just said i tried that and don't function properly the teleport, it works only what to do.
 

himura1007

Newbie
Jul 8, 2020
19
22
113
I found setAction enable to take a pose which is impossible in vanilla.
I'm seeking any other new poses.

{"type":"lockHandcuffs", "handcuffstype":"TimerHandcuff"},
{"type":"setAction", "action":"GanimataWalk"}

View attachment 5168733
May I ask how did you achieve this? I'd like to try on my end with some handcuff combinations. If you could share your .json for this specific pose combination I would appreciate that.
 

baigeijun

Newbie
Oct 27, 2025
48
17
59
View attachment 5282144

Thanks for the update, subtitles look much nicer than having dialogue in the mission panel and the blackscreen helps a lot with smoothing out transitions when teleporting and adjusting cosplays. Save data is also huge as I was toying with the idea of making story missions that unlock as you rank up and complete other missions. If you're taking feature requests, would it be possible to add a function to edit the ecstasy value?

Also, I don't think the actions to put on the bra/underwear are working. The animations don't play and Manaka gets stuck. Taking them off works fine though.
How can we achieve this effect of the text in the middle?
 

StephenLana13

Member
Nov 16, 2018
100
106
241
A warp circle appeared,
and I tried shaking my butt on it,
but I still can't teleport.

It's beyond my ability to solve.

A screenshot from BepInEx (like this one, for example).
Why not ask your question both here and in the main MANAKA thread?
Some creators may be interested in your specific error and be able to help. View attachment 5385864
https://f95zone.to/threads/secret-flasher-manaka-v1-1-1-sheablesoft.256682/post-17108348 I've been using the pre-patched version linked in the main game's OP.
 

Doppio1234

New Member
Jun 21, 2025
10
14
12
May I ask how did you achieve this? I'd like to try on my end with some handcuff combinations. If you could share your .json for this specific pose combination I would appreciate that.
simple. you line up "lockHandcuffs" and "setAction" within a "oncomplete" or "onviolate" or "onmetcondition" section in JSON.
if you want to unlock handcuffs, "unlockHandcuffs" the same way.


"oncomplete":[
{
"type":"lockHandcuffs",
"handcuffstype":"KeyHandcuff",
},
{
"type":"setAction",
"action":"GanimataWalk"
}
]
 
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Sam OuOB

New Member
May 28, 2022
1
14
129
I have created a story.

The story takes place in the ShoppingMall and StationFront.

Starting point is in shoppingmall inside entrances and StationFront shoppingmall outside entrances

(Some needs:
All Pose need Learned
All Adult Toy need purchased
At least two dildos
Game system "Disable Urination" don't enable)

If you feel the story too difficult, you can enable Toggle skill: "exhibitionist urge" or "seduction"

Hope you enjoy!
 

baigeijun

Newbie
Oct 27, 2025
48
17
59
Version 2 Preview Build Alpha 3
- added functions to manipulate ecstasy
- added a condition for cumming on npc ("Bukkake")
- added && and || operators
- added an object to create your own interact area
- added function to play the game sound effects
- added an object to import and play your own sound files (.wav or .ogg)
- new feature for the smartphone: Messenger
- changed supplementary fonts to use precise filenames

The "Bukkake" condition is only fulfilled for a single frame when it happens, so that you can't accidentally trigger it repeatedly.

Because the messenger should use a font without serifs (for better readability), I had to change how the fonts are loaded. You now have to use the fonts with the correct font names. For the usual text it would be like "NotoSerifSC-Regular.ttf" (or JP, KR, TC versions, or their .otf versions). And for the messenger to use the Sans font you would need "NotoSansSC-Regular.ttf". It seems to have the Latin symbols included, otherwise there is also a "NotoSans-Regular.ttf" version you could use. Haven't tested Cyrillic or Greek, but those should be possible as well.

The file paths for the new Audio object are relative to your scripts folder. If the files are larger, you should probably load them at the start, so you don't get loading stutters during a mission.

The messenger works by creating a contact and adding text by script. If you want to preserve it's content for later sessions, you have to do so yourself by using the global _save variable and recreate it at the start of your script. Normally you get a notification icon on the bottom of your screen when new messages get added, but you can suppress it for those cases.
You can also set custom buttons at the bottom and react to clicking them.

See the documentation.html on how to use the new objects and functions.

As I'm not quite finished with the smartphone features and haven't looked into performance improvements, I'll still consider this still an Alpha version. But I'm quite satisfied with the core script language and haven't heard any complaints. Maybe I'll implement some additional operators like "+=" for more quality of life for programmers later.

The camera can take pictures that are saved into the "BepInEx\plugins\SFM_custom_mission_v2\Screenshots" directory with a corresponding .json that contains the current player state. The gallery isn't finished so you can't actually delete them in game, so don't be surprised.
I also want to make it so that the pictures taken by the camera app can be added to the messenger. But I need to do some more work on that, so that if you delete them from the gallery they don't disappear for good and can still appear in the messenger, if they are used.
If you have a lot of pictures it could take some time to load them all, because they are actually saved with a 864x1440 resolution. That is larger than what is displayed in the game, but I thought it is nice to have that if you want to actually create screenshots.
The camera app also needs some more features to change the focus on different body parts and I've thought about adding functions for taking shots by script so you can use them in stalker/blackmail scenarios.
Could you please tell me how to convert the old version of the task file into a format that is compatible with the new version framework?
 
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baigeijun

Newbie
Oct 27, 2025
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I made some changes to the mod:

1) Added a small scene when the mod is turned on.
2) The mod also starts near the bed at home, but only begins to function when you leave the bed.
3) If you don't want to wait for a long time for a mission, you can just press Shift, and something might happen (with some options, a small timeout for pressing Shift is activated).
4) Fixed an error that caused the modification to break when the location changed.
5) Some missions interfere with each other, so a small cheat action was added to complete the current mission (works only with the simplest initial missions). If you can't complete a level one mission, use 'Spread-Leg Blowjob'.

And here's a bit more detail about the mod:
At random intervals, light tasks appear with very little time to complete them. If you don't complete them, you get a penalty task, and if you don't complete that, you get a penalty.
Currently, there are 7 light tasks, 6 penalty tasks, and 2 penalties.
A light task - perform a light action within a short time.
A penalty task - follow specific instructions for a random period of time.
A penalty - complicates the game for a certain period of time or until the end of the run.

My plans include adding more random events, but this is difficult due to the linear nature of the mod. Even for a few random missions, some workarounds are needed (infinite GoTOs in each point of the code).
I aim for the following mission sequence (light, penalty task-light, penalty task-difficult, almost impossible task). However, my special drinks have run out and my imagination isn't very abundant. If you're interested in this idea, feel free to offer your ideas, and I'll try to add them.

In the mod customMissions, at least three important things are missing, which would allow for missions of almost any difficulty:
1) Timer for completing the task (in the checkpoint duration and onExpiration).
2) The ability to choose the next point or skip the current point based on certain conditions.
3) Random stack selection from the list of missions.

It would be possible to add the ability to specify an array in 'description', 'duration' of the mission, so that one of the values is randomly selected and displayed to the user.
I won't mention the possibility of adding variables and functions, dreaming is harmless.

There's also a small error with the condition, some condition records don't work at all:
![cond1,cond2] - works
[!cond1,!cond2] - works
(!cond1,!cond2) - doesn't work at all
!(cond1,cond2) - works

It's also possible that a small set of templates for zones with some main locations and objects on the maps will help someone in creating their own missions. (SMF-snippets)
Do I need to put this file in while I'm having fun? SFM_snippets.
 
5.00 star(s) 1 Vote