Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9

5.00 star(s) 1 Vote

biwajimadono

Newbie
Jul 27, 2021
94
98
28
Prefect Manaka

Story mod for v2. There are 9 missions currently.

2025/11/03 Updated.

Prologue

Manaka attends a public school and has been appointed as a prefect.
She was suffering from the stress of playing the role of a serious, model student.
She became interested in the exposure play featured in a trashy magazine she saw at the convenience store, and temped by an evil spirit, she ended up doing it.
But one of her classmates had witnessed it!

Hint
  • Starting with New Game is recommended.
  • Once you reach the “Pervert” rank, someone will send you a message. Follow the orders.
  • Messages for mission start will be sent when you return to the apartment or when you rank up. Once you've earned the RP needed to rank up, you should return to the apartment as soon as possible.
  • There is a mission that begins with purchasing Adult Toys. Once Adult Toys become available for purchase, buy them all as soon as possible.
I completed the game.
It's been a long time since I've enjoyed a game this much.
It was a constant state of suspense, with the game ending just 0.001 seconds away.
I was found out right after I completed the game and the "NPC Mod Behavior" was activated!
I was almost raped, but I managed to escape.
The class representative is still a virgin.
It was really fun. Thank you.
 
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GSXRGSXRGSXR

Newbie
Jul 5, 2025
26
18
3
Assault Consequences

This mod is for v2.
I don't understand something.
I installed SFM_custom_mission_v2_0.3.0. I don't have any red error logs in the BepInEx window.
I see two missions: Test and Drop Bra and Panties.
The Test mission works and is passable. I press Tab and get a smartphone. (Nothing else new, just a smartphone.)
There, I check the box for Drop Bra and Panties, uncheck it, and nothing happens.

I installed the NPCBehaviorModifier module. It works fine.
I installed Assault Consequences. I see the checkbox in the smartphone, I see the settings in the messenger. But no matter how I change them, nothing changes.

What am I doing wrong?
 

baigeijun

Newbie
Oct 27, 2025
27
11
3
I don't understand something.
I installed SFM_custom_mission_v2_0.3.0. I don't have any red error logs in the BepInEx window.
I see two missions: Test and Drop Bra and Panties.
The Test mission works and is passable. I press Tab and get a smartphone. (Nothing else new, just a smartphone.)
There, I check the box for Drop Bra and Panties, uncheck it, and nothing happens.

I installed the NPCBehaviorModifier module. It works fine.
I installed Assault Consequences. I see the checkbox in the smartphone, I see the settings in the messenger. But no matter how I change them, nothing changes.

What am I doing wrong?
This assessment only takes effect for the rear-entry sexual act. The female being on top will not trigger the punishment.
 
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zizheng2019

New Member
Oct 23, 2025
6
14
3
~ I've created a story mission using Custom Missions V2.03
WARNING: These files have been deleted due to serious bugs. Please refer to post #476 for the corrected version.

Seleka is a high school girl with an exhibitionist fetish. One day after returning home, she hears a strange man's voice in her house...
Thus begins her life of coerced exposure and training under control...
Throughout the process, she may resist, she may fall into depravity, and she will encounter various distinctive new friends. Yes, your choices determine the direction of the story.
However, for now, only the Prologue and Chapter 1 are available. As updates continue, more new characters will appear, and each of the protagonist's decisions will affect her future (story direction).

The story begins in the circle to the left of the front door at the apart.
For other details, please read the readme.txt

The English text was translated using AI, so there may be some inaccuracies. I'm not entirely sure about it. If you encounter issues and have the patience, you can try modifying the text in translate_en.code.
If you feel the subtitles are too fast, refer to readme.txt for some value adjustments.

After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
WARNING: These files have been deleted due to serious bugs. Please refer to post #476 for the corrected version.
#########
Additionally, I'd like to report a small issue with the script engine:
When I call SetAction("None") inside a function, it doesn't work properly - or rather, it takes effect at some strange moment and then gets overridden. The in-game character remains stuck in an action, and pressing directional keys causes the character to drift.
However, if I use it in a listener, there are no issues at all.
我不确定这是否是一个错误?
 
Last edited:

baigeijun

Newbie
Oct 27, 2025
27
11
3
~ I've created a story mission using Custom Missions V2.03

Seleka is a high school girl with an exhibitionist fetish. One day after returning home, she hears a strange man's voice in her house...
Thus begins her life of coerced exposure and training under control...
Throughout the process, she may resist, she may fall into depravity, and she will encounter various distinctive new friends. Yes, your choices determine the direction of the story.
However, for now, only the Prologue and Chapter 1 are available. As updates continue, more new characters will appear, and each of the protagonist's decisions will affect her future (story direction).

The story begins in the circle to the left of the front door at the apart.
For other details, please read the readme.txt

The English text was translated using AI, so there may be some inaccuracies. I'm not entirely sure about it. If you encounter issues and have the patience, you can try modifying the text in translate_en.code.
If you feel the subtitles are too fast, refer to readme.txt for some value adjustments.

After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.

#########
Additionally, I'd like to report a small issue with the script engine:
When I call SetAction("None") inside a function, it doesn't work properly - or rather, it takes effect at some strange moment and then gets overridden. The in-game character remains stuck in an action, and pressing directional keys causes the character to drift.
However, if I use it in a listener, there are no issues at all.
I'm not sure if this is a BUG?
China?
 

luba1563

New Member
Dec 18, 2023
2
1
23
~ I've created a story mission using Custom Missions V2.03

Seleka is a high school girl with an exhibitionist fetish. One day after returning home, she hears a strange man's voice in her house...
Thus begins her life of coerced exposure and training under control...
Throughout the process, she may resist, she may fall into depravity, and she will encounter various distinctive new friends. Yes, your choices determine the direction of the story.
However, for now, only the Prologue and Chapter 1 are available. As updates continue, more new characters will appear, and each of the protagonist's decisions will affect her future (story direction).

The story begins in the circle to the left of the front door at the apart.
For other details, please read the readme.txt

The English text was translated using AI, so there may be some inaccuracies. I'm not entirely sure about it. If you encounter issues and have the patience, you can try modifying the text in translate_en.code.
If you feel the subtitles are too fast, refer to readme.txt for some value adjustments.

After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.

#########
Additionally, I'd like to report a small issue with the script engine:
When I call SetAction("None") inside a function, it doesn't work properly - or rather, it takes effect at some strange moment and then gets overridden. The in-game character remains stuck in an action, and pressing directional keys causes the character to drift.
However, if I use it in a listener, there are no issues at all.
I'm not sure if this is a BUG?
Hi im new to custom missions but your instructions says i need to extract the file to Custommission2 folder while i only have a folder called Custommission. Does this mean i need to create a new folder called Custommission2?
 
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cfgvuh

New Member
Oct 8, 2018
6
9
13
~ I've created a story mission using Custom Missions V2.03

Seleka is a high school girl with an exhibitionist fetish. One day after returning home, she hears a strange man's voice in her house...
Thus begins her life of coerced exposure and training under control...
Throughout the process, she may resist, she may fall into depravity, and she will encounter various distinctive new friends. Yes, your choices determine the direction of the story.
However, for now, only the Prologue and Chapter 1 are available. As updates continue, more new characters will appear, and each of the protagonist's decisions will affect her future (story direction).

The story begins in the circle to the left of the front door at the apart.
For other details, please read the readme.txt

The English text was translated using AI, so there may be some inaccuracies. I'm not entirely sure about it. If you encounter issues and have the patience, you can try modifying the text in translate_en.code.
If you feel the subtitles are too fast, refer to readme.txt for some value adjustments.

After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.

#########
Additionally, I'd like to report a small issue with the script engine:
When I call SetAction("None") inside a function, it doesn't work properly - or rather, it takes effect at some strange moment and then gets overridden. The in-game character remains stuck in an action, and pressing directional keys causes the character to drift.
However, if I use it in a listener, there are no issues at all.
I'm not sure if this is a BUG?
i think i found 2 bugs (using english)
first after doing the sitting in the park instead of exposing yourself - the phone story part never starts.
i had to start it via setting the start name in the save json
2nd the dogaze explanation seems to always think you moved and therfore causes you to default to the lost portion where everything is leaked.
found the spot that is very niche to hit maybe make it visible
 
Last edited:
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biwajimadono

Newbie
Jul 27, 2021
94
98
28
Assault Consequences

This mod is for v2.
It works in combination with NPC Mod Behavior.
After sex, you can set it to reset earned RP to 0, have clothes removed, or be forcibly sent home.
Settings can be changed via Messenger Chat.
View attachment 5407750 View attachment 5407777 View attachment 5407778
This is a mod I've always wanted.
It makes tag even more fun and exciting.
I think it would be an even better mod if the items that disappear were random,
or if you could remove one piece of clothing each time you get caught, leaving you completely naked.

Even as it is now, I'm really happy that my wish has come true.
 

zizheng2019

New Member
Oct 23, 2025
6
14
3
Hi im new to custom missions but your instructions says i need to extract the file to Custommission2 folder while i only have a folder called Custommission. Does this mean i need to create a new folder called Custommission2?
Yes, you need to download and install Custom Missions V2.03 first.

After installation, the "CustomMissions2" folder MUST be located in your game's root directory. If it doesn't exist, you need to create it manually.

Example path: F:\SecretFlasherManaka v1.1.1\CustomMissions2

Make sure the folder structure is correct before placing my mission files inside.

If you need more information about Custom Missions V2.03 and how to set it up, you can check the previous posts/replies in this thread.
 

zizheng2019

New Member
Oct 23, 2025
6
14
3
i think i found 2 bugs (using english)
first after doing the sitting in the park instead of exposing yourself - the phone story part never starts.
i had to start it via setting the start name in the save json
2nd the dogaze explanation seems to always think you moved and therfore causes you to default to the lost portion where everything is leaked.
found the spot that is very niche to hit maybe make it visible
Thank you so much for your detailed feedback and for taking the time to test the English version!

You're absolutely right - these are critical bugs that needed to be fixed.

**Bug 1 - Park sitting scene:**
The prologue recently went through a complete refactoring, and during that process, I forgot to pass the `nextcheckpoint` parameter to the initial listener. This caused the story to get stuck after sitting in the park. I sincerely apologize for this oversight - it's fixed now.

**Bug 2 - Dogeza detection area:**
Initially, I thought the detection zone might be too small, so I made it quite large during the original design. When the issue persisted during testing, I even enlarged it to cover the entire living room area - but the detection errors STILL occurred!

I never expected this was actually caused by the **cuboid area's inherent instability**. After extensive testing, I've had to compromise and switch to a spherical detection zone, which is much more stable. I set it to be invisible for immersion purposes, though there seems to be a display bug with the mod where areas don't hide properly unless you change maps (hopefully the mod author will see this).

The spherical zone does sacrifice some narrative immersion since I had to make it large enough to be reliable (which extends beyond the intended carpet area), but this compromise was necessary for gameplay stability.

**I swear I'll never use that annoying cuboid detection again!**

Both issues have been fixed and will be included in the current update. Thanks again for your patience and excellent bug reporting!
 

cherry_sigma

Newbie
Dec 29, 2022
53
103
28
I created a mod that automatically changes the position of a coat placed on the ground.

This mod is for v2.0.

By default, the coat's position changes after 0 to 120 seconds (random) have passed once you move 40m away from the coat.

You can change the settings by editing the values near the top of the main.code file.

By the way, I want to prevent the compass from showing the direction of the coat after its position changes. How can I do this? Even when I set the compass parameter in the DropItem function to false, the compass still shows the coat's direction.

Translated with DeepL.com (free version)
What about also changing keys and remote?

Update: Ok I did it. Simply changed some condition for HandcuffKey and VibeRemocon. It seems the modding language is kind of lacking loops and some controling statements, but enough for scripting. Maybe I would try integrate some lua after a sucessful decompilation of the vanilla game, but it is indeed quite hard. Current v2 mod is actually quite an excellent idea.
 
Last edited:

cherry_sigma

Newbie
Dec 29, 2022
53
103
28
Assault Consequences

This mod is for v2.
It works in combination with NPC Mod Behavior.
After sex, you can set it to reset earned RP to 0, have clothes removed, or be forcibly sent home.
Settings can be changed via Messenger Chat.
View attachment 5407750 View attachment 5407777 View attachment 5407778
What about teleport manaka to random place after sex? That would be quite a unique challange to get home for her.

Update: So I did it.

Now the original design of stripping clothes and dropping coat home -- I changed it to drop coat at random position in the same stage.
I Also added a "kidnap" option to enable teleporting Manaka elsewhere after sex. I guess the convenience store id is "Convenience" and also the "FashionShop", correct me if I am wrong.

Ps, the kidnap option really made getting home a big challenge once sexed.

Maybe I should add another options to add some posiblity to enforce blindfold and vibe and handcuff after sex while dropping key and remote at random position, and also the option to disallow Manaka getting home without having all equipments collected.
 
Last edited:

raptorr64

Newbie
Jul 9, 2017
24
44
157
Fetch Quest adapted to version 2, finally becoming what I wanted from the start

If someone here liked the errand you run from your friendly neighborhood blackmailer, I'd recommend going in blind, but here's the changelog for those who want to see it
You don't have permission to view the spoiler content. Log in or register now.
(Copy the "fetch" folder in "CustomMissions2" to install)
 
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5.00 star(s) 1 Vote