Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

5.00 star(s) 1 Vote

baigeijun

Newbie
Oct 27, 2025
48
17
59
~ I've created a story mission using Custom Missions V2.03

Seleka is a high school girl with an exhibitionist fetish. One day after returning home, she hears a strange man's voice in her house...
Thus begins her life of coerced exposure and training under control...
Throughout the process, she may resist, she may fall into depravity, and she will encounter various distinctive new friends. Yes, your choices determine the direction of the story.
However, for now, only the Prologue and Chapter 1 are available. As updates continue, more new characters will appear, and each of the protagonist's decisions will affect her future (story direction).

The story begins in the circle to the left of the front door at the apart.
For other details, please read the readme.txt

The English text was translated using AI, so there may be some inaccuracies. I'm not entirely sure about it. If you encounter issues and have the patience, you can try modifying the text in translate_en.code.
If you feel the subtitles are too fast, refer to readme.txt for some value adjustments.

After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.

#########
Additionally, I'd like to report a small issue with the script engine:
When I call SetAction("None") inside a function, it doesn't work properly - or rather, it takes effect at some strange moment and then gets overridden. The in-game character remains stuck in an action, and pressing directional keys causes the character to drift.
However, if I use it in a listener, there are no issues at all.
I'm not sure if this is a BUG?
China?
 

luba1563

New Member
Dec 18, 2023
2
1
23
~ I've created a story mission using Custom Missions V2.03

Seleka is a high school girl with an exhibitionist fetish. One day after returning home, she hears a strange man's voice in her house...
Thus begins her life of coerced exposure and training under control...
Throughout the process, she may resist, she may fall into depravity, and she will encounter various distinctive new friends. Yes, your choices determine the direction of the story.
However, for now, only the Prologue and Chapter 1 are available. As updates continue, more new characters will appear, and each of the protagonist's decisions will affect her future (story direction).

The story begins in the circle to the left of the front door at the apart.
For other details, please read the readme.txt

The English text was translated using AI, so there may be some inaccuracies. I'm not entirely sure about it. If you encounter issues and have the patience, you can try modifying the text in translate_en.code.
If you feel the subtitles are too fast, refer to readme.txt for some value adjustments.

After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.

#########
Additionally, I'd like to report a small issue with the script engine:
When I call SetAction("None") inside a function, it doesn't work properly - or rather, it takes effect at some strange moment and then gets overridden. The in-game character remains stuck in an action, and pressing directional keys causes the character to drift.
However, if I use it in a listener, there are no issues at all.
I'm not sure if this is a BUG?
Hi im new to custom missions but your instructions says i need to extract the file to Custommission2 folder while i only have a folder called Custommission. Does this mean i need to create a new folder called Custommission2?
 

cfgvuh

New Member
Oct 8, 2018
6
9
74
~ I've created a story mission using Custom Missions V2.03

Seleka is a high school girl with an exhibitionist fetish. One day after returning home, she hears a strange man's voice in her house...
Thus begins her life of coerced exposure and training under control...
Throughout the process, she may resist, she may fall into depravity, and she will encounter various distinctive new friends. Yes, your choices determine the direction of the story.
However, for now, only the Prologue and Chapter 1 are available. As updates continue, more new characters will appear, and each of the protagonist's decisions will affect her future (story direction).

The story begins in the circle to the left of the front door at the apart.
For other details, please read the readme.txt

The English text was translated using AI, so there may be some inaccuracies. I'm not entirely sure about it. If you encounter issues and have the patience, you can try modifying the text in translate_en.code.
If you feel the subtitles are too fast, refer to readme.txt for some value adjustments.

After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.
After downloading, PLEASE BE SURE to read the readme.txt in the compressed file first.

#########
Additionally, I'd like to report a small issue with the script engine:
When I call SetAction("None") inside a function, it doesn't work properly - or rather, it takes effect at some strange moment and then gets overridden. The in-game character remains stuck in an action, and pressing directional keys causes the character to drift.
However, if I use it in a listener, there are no issues at all.
I'm not sure if this is a BUG?
i think i found 2 bugs (using english)
first after doing the sitting in the park instead of exposing yourself - the phone story part never starts.
i had to start it via setting the start name in the save json
2nd the dogaze explanation seems to always think you moved and therfore causes you to default to the lost portion where everything is leaked.
found the spot that is very niche to hit maybe make it visible
 
Last edited:
  • Like
Reactions: twoer

zizheng2019

New Member
Oct 23, 2025
12
33
13
Hi im new to custom missions but your instructions says i need to extract the file to Custommission2 folder while i only have a folder called Custommission. Does this mean i need to create a new folder called Custommission2?
Yes, you need to download and install Custom Missions V2.03 first.

After installation, the "CustomMissions2" folder MUST be located in your game's root directory. If it doesn't exist, you need to create it manually.

Example path: F:\SecretFlasherManaka v1.1.1\CustomMissions2

Make sure the folder structure is correct before placing my mission files inside.

If you need more information about Custom Missions V2.03 and how to set it up, you can check the previous posts/replies in this thread.
 
  • Like
Reactions: xia_mi

zizheng2019

New Member
Oct 23, 2025
12
33
13
i think i found 2 bugs (using english)
first after doing the sitting in the park instead of exposing yourself - the phone story part never starts.
i had to start it via setting the start name in the save json
2nd the dogaze explanation seems to always think you moved and therfore causes you to default to the lost portion where everything is leaked.
found the spot that is very niche to hit maybe make it visible
Thank you so much for your detailed feedback and for taking the time to test the English version!

You're absolutely right - these are critical bugs that needed to be fixed.

**Bug 1 - Park sitting scene:**
The prologue recently went through a complete refactoring, and during that process, I forgot to pass the `nextcheckpoint` parameter to the initial listener. This caused the story to get stuck after sitting in the park. I sincerely apologize for this oversight - it's fixed now.

**Bug 2 - Dogeza detection area:**
Initially, I thought the detection zone might be too small, so I made it quite large during the original design. When the issue persisted during testing, I even enlarged it to cover the entire living room area - but the detection errors STILL occurred!

I never expected this was actually caused by the **cuboid area's inherent instability**. After extensive testing, I've had to compromise and switch to a spherical detection zone, which is much more stable. I set it to be invisible for immersion purposes, though there seems to be a display bug with the mod where areas don't hide properly unless you change maps (hopefully the mod author will see this).

The spherical zone does sacrifice some narrative immersion since I had to make it large enough to be reliable (which extends beyond the intended carpet area), but this compromise was necessary for gameplay stability.

**I swear I'll never use that annoying cuboid detection again!**

Both issues have been fixed and will be included in the current update. Thanks again for your patience and excellent bug reporting!
 

cherry_sigma

Newbie
Dec 29, 2022
74
163
43
I created a mod that automatically changes the position of a coat placed on the ground.

This mod is for v2.0.

By default, the coat's position changes after 0 to 120 seconds (random) have passed once you move 40m away from the coat.

You can change the settings by editing the values near the top of the main.code file.

By the way, I want to prevent the compass from showing the direction of the coat after its position changes. How can I do this? Even when I set the compass parameter in the DropItem function to false, the compass still shows the coat's direction.

Translated with DeepL.com (free version)
What about also changing keys and remote?

Update: Ok I did it. Simply changed some condition for HandcuffKey and VibeRemocon. It seems the modding language is kind of lacking loops and some controling statements, but enough for scripting. Maybe I would try integrate some lua after a sucessful decompilation of the vanilla game, but it is indeed quite hard. Current v2 mod is actually quite an excellent idea.
 
Last edited:

cherry_sigma

Newbie
Dec 29, 2022
74
163
43
Assault Consequences

This mod is for v2.
It works in combination with NPC Mod Behavior.
After sex, you can set it to reset earned RP to 0, have clothes removed, or be forcibly sent home.
Settings can be changed via Messenger Chat.
View attachment 5407750 View attachment 5407777 View attachment 5407778
What about teleport manaka to random place after sex? That would be quite a unique challange to get home for her.

Update: So I did it.

Now the original design of stripping clothes and dropping coat home -- I changed it to drop coat at random position in the same stage.
I Also added a "kidnap" option to enable teleporting Manaka elsewhere after sex. I guess the convenience store id is "Convenience" and also the "FashionShop", correct me if I am wrong.

Ps, the kidnap option really made getting home a big challenge once sexed.

Maybe I should add another options to add some posiblity to enforce blindfold and vibe and handcuff after sex while dropping key and remote at random position, and also the option to disallow Manaka getting home without having all equipments collected.
 
Last edited:

raptorr64

Newbie
Jul 9, 2017
31
51
162
Fetch Quest adapted to version 2, finally becoming what I wanted from the start

If someone here liked the errand you run from your friendly neighborhood blackmailer, I'd recommend going in blind, but here's the changelog for those who want to see it
You don't have permission to view the spoiler content. Log in or register now.
(Copy the "fetch" folder in "CustomMissions2" to install)
 

MakaMaka128

New Member
Aug 2, 2020
14
7
38
Thank you so much for your detailed feedback and for taking the time to test the English version!

You're absolutely right - these are critical bugs that needed to be fixed.

**Bug 1 - Park sitting scene:**
The prologue recently went through a complete refactoring, and during that process, I forgot to pass the `nextcheckpoint` parameter to the initial listener. This caused the story to get stuck after sitting in the park. I sincerely apologize for this oversight - it's fixed now.

**Bug 2 - Dogeza detection area:**
Initially, I thought the detection zone might be too small, so I made it quite large during the original design. When the issue persisted during testing, I even enlarged it to cover the entire living room area - but the detection errors STILL occurred!

I never expected this was actually caused by the **cuboid area's inherent instability**. After extensive testing, I've had to compromise and switch to a spherical detection zone, which is much more stable. I set it to be invisible for immersion purposes, though there seems to be a display bug with the mod where areas don't hide properly unless you change maps (hopefully the mod author will see this).

The spherical zone does sacrifice some narrative immersion since I had to make it large enough to be reliable (which extends beyond the intended carpet area), but this compromise was necessary for gameplay stability.

**I swear I'll never use that annoying cuboid detection again!**

Both issues have been fixed and will be included in the current update. Thanks again for your patience and excellent bug reporting!
he Chinese symbol is the tofu character. is there any solution?
 

cherry_sigma

Newbie
Dec 29, 2022
74
163
43
Multi Stage Item Search (updated 2025/10/27)

I created a mod that warps coat, key, switch, and player to random positions on multiple selected stages.
This mod is for v2_0.3.0.

You can configure whether to display the item's direction on the compass.
You can configure whether to use handcuff and vibrator.
Picking up the coat will give you RP.
The more stages and items you enabled, the more RP you get.
When vibrator is enabled, if you remove the vibrator before picking up the switch, you will not get RP.

By the way, while the DropItem function in v2_0.3.0 can change the position of items on the ground, it doesn't seem to be able to change the flag that determines whether the compass displays items on the ground. I'd be happy if this could be improved to allow changing that flag.
I guess it would be better if most of the options are toggled with the phone ui?

Update: I removed most triggers and moved them into the phone. The start point remains, but not need special pose anymore. It's functionality is determined by an option on the phone.

UUpdate: Reuploaded a better version, which has more natural user interface. (I guess) The main logic of original mod remains unchanged. Thanks to original modder.

UUUpdate: Added 2 blindfolded mode to be enable, but that is really hard. Rewritten the logic for RP multiplier. Exponents are too crazy.
 
Last edited:

cherry_sigma

Newbie
Dec 29, 2022
74
163
43
This mod is really great.
Assault Consequences
However, the types of clothing that can be taken off are limited.
Sometimes no clothes are stolen and the image doesn't change at all.

Would it be possible to update it so that each time you get attacked, a piece of clothing disappears?
It would allow for some unexpected costume combinations.
It would increase the motivation to play until you're completely naked.
It would be fun if your appearance definitely changed.
It is possible but requires a lot of time to catalogue all clothes. I believe all clothes that "blocking" Manaka's body are recorded to be removed at once. If you prefer to have clothes removed one by one, try editing this part:

Code:
# line 83
stripCosplay:
    stripClothesList = getStripClothesList()
    i = _state.Cosplay.Count()
    while i > 0
        i = i - 1
        clothing = _state.Cosplay[i]
        if stripClothesList[clothing]
            UnequipCosplay(clothing)
            Log("assaultConsequences: strip " + clothing)
into:

Code:
# line 83
stripCosplay:
    stripClothesList = getStripClothesList()
    i = _state.Cosplay.Count()
    if i > 0
        i = i - 1
        clothing = _state.Cosplay[i]
        if stripClothesList[clothing]
            UnequipCosplay(clothing)
            Log("assaultConsequences: strip " + clothing)
 

cherry_sigma

Newbie
Dec 29, 2022
74
163
43
Some Metadata like the actual name of toys for those who willing to script but not familiar with BepInEx and have no idea what to refer to.

For example: "AdultGoodType.txt"

Code:
AnalPlug
Vibrator
EyeMask
Handcuff
KeyHandcuff
TimerHandcuff
TitRotor
KuriRotor
PistonFuta
PistonAnal
PistonPussy
 

Kjatryn

New Member
Apr 6, 2024
8
3
91
What about teleport manaka to random place after sex? That would be quite a unique challange to get home for her.

Update: So I did it.

Now the original design of stripping clothes and dropping coat home -- I changed it to drop coat at random position in the same stage.
I Also added a "kidnap" option to enable teleporting Manaka elsewhere after sex. I guess the convenience store id is "Convenience" and also the "FashionShop", correct me if I am wrong.

Ps, the kidnap option really made getting home a big challenge once sexed.

Maybe I should add another options to add some posiblity to enforce blindfold and vibe and handcuff after sex while dropping key and remote at random position, and also the option to disallow Manaka getting home without having all equipments collected.

The more options the better :D
 

cherry_sigma

Newbie
Dec 29, 2022
74
163
43
What about teleport manaka to random place after sex? That would be quite a unique challange to get home for her.

Update: So I did it.

Now the original design of stripping clothes and dropping coat home -- I changed it to drop coat at random position in the same stage.
I Also added a "kidnap" option to enable teleporting Manaka elsewhere after sex. I guess the convenience store id is "Convenience" and also the "FashionShop", correct me if I am wrong.

Ps, the kidnap option really made getting home a big challenge once sexed.

Maybe I should add another options to add some posiblity to enforce blindfold and vibe and handcuff after sex while dropping key and remote at random position, and also the option to disallow Manaka getting home without having all equipments collected.
Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.

Maybe lossing some of the RP but not the whole would be better. Or may be "disallow getting home" would be a choice for motivation.

Update: v1.3.2

- Configs can only be changed at home now.
- The penalty mode for those who still want RP penalty but don't want to lose all RP. Penalty is cumulative, it will be severe after about 3 to 4 times. Only returning home can reset it.
- Toys can be configured to equipped one at a time or all at once.
- Removed starting point of Convenience Store and Fashion Shop
- Fully configurable target stages for teleportation.
- Added 3 mode to the clothes striping, now can be configured to strip one clothe at a time and what to strip (ALL clothes or just those Casual clothes).

Update: v1.3.3

- Fixed a conner case that teleports items to stage origin. Now in such stages items simply drop at same position as Manaka.

Ps, Line 201 describes where the key should be dropped:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x, y=_state.Position.y, z=_state.Position.z)
Can be edited to move slighty:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x+0.05, y=_state.Position.y, z=_state.Position.z)
to prevent complete overlap of item interaction areas.

But I haven't tested what amount should be reasonable, so I will leave it here.

If anyone find out or have some new idea, posting new version of this script is welcome. This script is always in Public Domain.

All items are dropped in same stage before teleportation if any, but the compass will be incorrect in stages like stores.
 
Last edited:
Oct 15, 2025
16
30
64
I made another v2.0 mission. This one is a blackmail mission where you have to complete three tasks in different parts of the city. After the outfit changes you can change the cosplay to whatever you want but don't touch the skirt, jacket, or shirt. If you fail at any point, progress should be saved so you can continue where you left off. If the difficulty feels off, let me know and I can adjust some of the conditions.

The mission starts directly outside her house to the right.

This requires the v2.0 version of the mod found here. As crisp said, you need a second installation of the game without version 1 of the mod installed. I just downloaded the pre-patched version again and named it something else. Your save will be shared between both versions. As for installing, unzip the blackmail folder itself to the CustomMissions2 folder like so.
View attachment 5268669
Is there something special you need to do to make this start? I have the 1.1.3 version of the game in it's own install with the 2.0.3.0 version custom missions and while it shows up on the phone and I have it checked nothing ever shows up for me (and I don't have a starting zone next to my house).
 
Jun 30, 2020
24
10
139
Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.

Maybe lossing some of the RP but not the whole would be better. Or may be "disallow getting home" would be a choice for motivation.
Thanks for this. Its fun seeing this idea get created and then updated so fast. Couple of things I've noticed however:
1 The vibrator setting puts all the adult toys on at once, which is a bit much, is there any way it could do say one at a time so getting caught multiple times makes things ramp up instead of starting at max?
2 the teleport to the clothes store was dropping me under the store so i would fall forever. I had to use the escape option or quit out. I know the teleport to downtown worked, however of the 4 times i tested getting caught 3 went to the clothes store and an infinite fall.
 
  • Like
Reactions: twoer

Suzutsuki117

New Member
Oct 23, 2025
13
65
39
Thanks to you, everything is going well.
She's now able to take off her clothes one piece at a time.
From now on, she'll be adding outfits to modes herself.

AdultGoodType.txt
This is a huge help.
I couldn't have done anything without it.
However, I don't know the names of the outfit categories other than "Casual Crotch" and "Bra.Pants."
How should I look that up?

My question may be obvious with a little thought.
I'm sorry for bothering you.
Press Ctrl+F9 to get the list of official missions and cosplay items
 
5.00 star(s) 1 Vote