TheDemSoc
Member
- Sep 7, 2017
- 318
- 436
It's not a fundamental change from what Seleka does but I don't think that's even the point nor should be the expectation. It's the same concept, just the next iteration of it to expand its scope so there's more to do & see than the old set of a dozen actions in 3 small maps.Everyone seems to be excited for the game. But the demo is not promising to be honest. There is nothing new in terms of mechanics. UI and Background Models are polished, no doubt. There is still no story , we still have dull npc who do not show any kind of personality. (...) I don't think this brings anything new to the table.
If you're expecting a total overhaul for a sequel then fine, but thinking there's almost zero value add when part of the whole premise of games like this is "do horny things in different public places without getting caught" seems like a wild take to me. Sorry if I'm not the H-game equivalent of a Michelin star restaurant reviewer and am satisfied with simple shit but the two core items of things to do and places to do them have been significantly expanded upon compared to Seleka, and to me that sounds like clear value add for a sandbox game where the objective is to just do the relevant stuff that you want to see.
We're being upgraded from a small sandbox with a shovel & pail to a 10x larger sandbox with toy dump trucks and those sand castle tower mold buckets. "[Doesn't] bring anything new to the table" just seems disingenuous.
I can sort of understand the no lore part since I know a friend who finds it hard to get invested in anything with no worldbuilding behind it, but tbh I don't think Sheable's games need it. I'm not sure how you'd even have a story for a sandbox game that isn't something boring by default like "<MC> does it for stress relief!" If you need lore to consume something, there's no shortage of visual novels on the site to browse.
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