had an issue where npc left in the middle of fucking and now my character is stuck... could not escape, had to abandon the run
while handcuffing yourself if you get forced into the scene your character will also be locked and you won't be able to move as well. had to abandon run twice like that as well haha
maybe put limiter on how long you are forced onto the animation and auto-terminate once that time is over so any stuck-in-animation issue resolves over time?
It's not on the animation of handcuffing that made the force sex mode UI locked after sex done (NPC Left). But it's because the chooseHandcuff UI/window/popup was there when got caught by the NPC that made it UI locked. In the original game, it's impossible to interact and negotiate for sex with any other UI/Window/Popup. on the next update (1.1.3) i will try to close these UI/Windows/popups first before entering sex mode to make sure it's not UI locked after it. From what i find now, there's no way from base in game function to close all active stack UI/Windows/Popups. hence this will need special care, because for example, entering the inventory UI/Window/Panel/Popup will make the camera shift to the left. force closing the stack directly by clearing the stack of windows will make the camera stuck at the left until you re-enter the game menu (Tab).
For now just try not to open any UI/popup/window while being chased.
It seems that "config.txt" does not allow you to adjust the time before NPCs give up or the chase range.
I'm using the first version. I love games where you get chased to the end of nowhere.
Down a narrow alley. Beyond a warp mod. To the top of a building.
I'm surprised and delighted by NPCs that chase you everywhere.
However, recently, perhaps because I've strengthened my equipment, I rarely get caught.
I like the new version, but I think it would be even better if it could be adjusted.
If it's difficult for the player to set up, please ignore it.
Your concept is most important.
Prioritize ideas and fatigue over my recommendations.
It's possible to expose all these NPC Chase behavior variables, i'm just lazy to expose all at once. I will expose these eventually. also check out the Technical Notes (main post) summarize how the chase works in a nutshells. As you can see there at least 5 variables just to make the current npc behavior works as it is now.
Will you introduce an option to the mod so that the NPC on my character can use acute binding of all limbs (hands, elbows, knees, legs) and hogtied and gagging?
Problem is the animation and assets, if it's just handcuff or blind or put on vibrator on you after you got caught, it's easy, just force set it when caught.
ugh-uuuu
Can the third person camera be unlocked so you can see the action or fix a bad angle?
For the sex rotation, i have an idea to assign keyboard keys to rotate it (since we no longer have access to this sexmenupanel UI to rotate it manually). No idea for extra camera, it could work but not that worth it to handle all the issues after it.
Can a config file be made to determine maximum and minimum slider values for generated NPC? Making it generate in a player's defined range would be great. I believe this would help with animation since the player can choose what the best maximum and minimum height is for NPC interaction, based on the player's character choice. There are other perks. Choose what you feel is the best max/min head sizes to your taste, torso, butt, thighs, breast, etc.
I believe the SFM Cheat Mod allows you to break these limit. (i don't use these cheat mod myself so i don't know for sure). Tell me if they havent done the "maximum and minimum slider values for generated NPC" for each area.
Is it possible to copy Manaka's facial and jiggle physics and apply them to NPC?
Possible but not the main focus here as this mod is only to create the predicament of getting caught in public with NPC trying to chase you and for now force sex.
The NPC chase settings need to be exposed. You can't escape the convience store as it is now. Let players decide how crazy their stalker(s) are. I find their max acceleration to be a bit too much, for example.
I will expose it on future versions. but be ready to read how it works first. Check Technical Notes.
Also, add a setting to allow/disallow area lockdown. It doesn't make sense how a stalker is blocking your exit, they aren't an authority figure. From other people's perspectives you and the stalker are acting weird but they don't know why. You take advantage of this by simply fleeing the scene. This sort of logic makes more sense than being seen then chained to the area.
It does feel not logical, but then you realized that the NPC can't walk pass to other map, player can easily move to other map and escape like nothing else happened. Which made it so easy to escape. also if you don't know yet. you can still fast travel during chase if you have your coat on.
Another thought, what if there was a "times seen" counter. If the counter goes too high then area lockdown activates until you escape, which is current behavior. You're now "known" to be a troublemaker. By the way, how long does it take for NPC to stop chasing? Is it step/path based or based on time not seen?
Please read the technical notes, it does say 60 seconds. also the NPC behavior also been summarized there.
Hey ... a great idea! Police NPC who CAN use that area lockdown setting. Set them to spawn with a proper costume, carry handcuffs ... hah! That'd be fun! Maybe set other focused characters to do this too. Ninja... succubus... perverted nuns (it's the inquisition!)... etc. Toggle your choices in a config file!
NPC behavior variations will be added in the future, but for now this's all we have now. Force sex on getting caught. Hide/escape during chase to prevent getting fucked. pretty straight forward idea. Adding new asset is yet to be done. this may take time and even never been realized. as for now the current asset modifier is by replacing the texture with that texture mode we alrdy got.