Did what you suggested but it's still the same. Stuck in the loading screen. Just this time, the BepInEx window doesn't pop up.
Also having this problem
[Message: Preloader] Built from commit 5fef3570f212b2fb5fbe9c1d20487c13c2fa90cb
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2022.3.40f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [barenai_manaka_helper 1.0.0]
[Info :Il2CppInterop] Registered mono type barenai_manaka_helper.barenai_manaka_helper in il2cpp domain
[Warning:Il2CppInterop] Failed to init IL2CPP patch backend for static bool ExposureUnnoticed2.Scripts.InGame.GameState::get_IsTrial(), using normal patch handlers: Method static bool ExposureUnnoticed2.Scripts.InGame.GameState::get_IsTrial() is a field accessor, it can't be patched.
[Message: BepInEx] Chainloader startup complete