4.90 star(s) 16 Votes

Crab Jeans

Newbie
Oct 11, 2020
27
7
Honey, you gotta give us more details.

What version did you download, did you install decensoring thingy and/or installed BepInEx, what PC do you have, what OS?

Also, attach any logs you have from the BepInEx folder.
I'm not good with computers so I struggle navigating through things but this is what was showing. I just downloaded using the MEGA link on the first page.
 

Applekid

Newbie
Jun 20, 2017
35
21
Has anyone gotten the uncensor patch to work on Wine/Steamdeck? BepinEx is not writing any logs at all, I don't think it's running.
 

anon022

Member
Jul 8, 2020
117
275
I hope modding can be done on this. I would love more futa stuff like socks, condoms, or vibrators on the cock...or animations like a self paizuri or self suck would be really good...
 

beerurin

New Member
Jan 27, 2025
11
23
Has anyone gotten the uncensor patch to work on Wine/Steamdeck? BepinEx is not writing any logs at all, I don't think it's running.
Yeah, you just need to add a library override to the prefix you are running the game in. It's needed for the BepInEx to function.

In wine configuration you need to add winhttp in the "Libraries" tab. It should look like this:
Screenshot_20250612_181253.jpg
 
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TheDemSoc

Member
Sep 7, 2017
328
474
can somebody tell me where the toilet is?
If it's for the park, it's on the other side of the map.

Do this while wearing the coat so you dont use stamina while running so you can explore the map before you start doing anything, but once you enter the park, go straight across through the middle via the fountain.

Once you go back down the hill to the other side, it should be at the end of the pathway on the right.
 
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Reactions: karlchenpanda
Dec 11, 2019
445
575
Well tbf at its core it's just a widening of scope of what Seleka laid down and it's developed by a single person. It was fundamentally a Seleka expansion from the start and probably always would have been due to the limited resources.

But yeah not being able to flash with all or some of the new accessories is lame. Sheable is going to be working on polishing this game for some time yet so maybe if we get enough people asking for it, he'll invest time into wrangling whatever issues forced him to cut it from the game, especially since the game is out now and there's not as much pressure to try to get something released.
Thats mainly what I decided to do, asking in the Ci-en if he could ever or would consider adding that back in an update.
 
Dec 11, 2019
445
575
1749746394462.png
Also while i'm at it...
they REALLY ADDED QURIOUS CRAFTING FROM MONSTER HUNTER RISE SUNBREAK INTO THE GAME :ROFLMAO::ROFLMAO::ROFLMAO:

1749746477338.png
Fun mechanic but fuck is it REALLY annoying (the fact it also saves to prevent save scumming is actually fucking annoying as well)
 
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Reactions: TheDemSoc

Monochrome901

New Member
May 28, 2018
13
12
Did what you suggested but it's still the same. Stuck in the loading screen. Just this time, the BepInEx window doesn't pop up.
Also having this problem


[Message: Preloader] Built from commit 5fef3570f212b2fb5fbe9c1d20487c13c2fa90cb
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2022.3.40f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [barenai_manaka_helper 1.0.0]
[Info :Il2CppInterop] Registered mono type barenai_manaka_helper.barenai_manaka_helper in il2cpp domain
[Warning:Il2CppInterop] Failed to init IL2CPP patch backend for static bool ExposureUnnoticed2.Scripts.InGame.GameState::get_IsTrial(), using normal patch handlers: Method static bool ExposureUnnoticed2.Scripts.InGame.GameState::get_IsTrial() is a field accessor, it can't be patched.
[Message: BepInEx] Chainloader startup complete
 

TheDemSoc

Member
Sep 7, 2017
328
474
View attachment 4935301
Also while i'm at it...
they REALLY ADDED QURIOUS CRAFTING FROM MONSTER HUNTER RISE SUNBREAK INTO THE GAME :ROFLMAO::ROFLMAO::ROFLMAO:

View attachment 4935304
Fun mechanic but fuck is it REALLY annoying (the fact it also saves to prevent save scumming is actually fucking annoying as well)
Never played any MonHun, so for me it reminded me of reforging in Terraria.

Sometimes you keep rolling bad shit and all your money (RP) gets drained lmao
 

anon022

Member
Jul 8, 2020
117
275
View attachment 4935301
Also while i'm at it...
they REALLY ADDED QURIOUS CRAFTING FROM MONSTER HUNTER RISE SUNBREAK INTO THE GAME :ROFLMAO::ROFLMAO::ROFLMAO:

View attachment 4935304
Fun mechanic but fuck is it REALLY annoying (the fact it also saves to prevent save scumming is actually fucking annoying as well)
I really want a lock function on each of the 3 that you roll and make it cost more per roll the more you have locked to balance it out. Or something like that. Some of the stats seem really rare and a lot of the time when they come out you can get bad luck and get 2 other negative ones that make it not worth it.
 

Monochrome901

New Member
May 28, 2018
13
12
Also having this problem


[Message: Preloader] Built from commit 5fef3570f212b2fb5fbe9c1d20487c13c2fa90cb
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2022.3.40f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [barenai_manaka_helper 1.0.0]
[Info :Il2CppInterop] Registered mono type barenai_manaka_helper.barenai_manaka_helper in il2cpp domain
[Warning:Il2CppInterop] Failed to init IL2CPP patch backend for static bool ExposureUnnoticed2.Scripts.InGame.GameState::get_IsTrial(), using normal patch handlers: Method static bool ExposureUnnoticed2.Scripts.InGame.GameState::get_IsTrial() is a field accessor, it can't be patched.
[Message: BepInEx] Chainloader startup complete
Just got it to work again, I'm assuming something happens with the saves after it tries to apply a patch? I'll update later.
 

Crab Jeans

Newbie
Oct 11, 2020
27
7
From that screenshot it looks like the game has problems decrypting your save file.
How do I fix it? I deleted the demo, deleted the old save files from the demo, and deleted the game before installing it again. The BepInEx window doesn't open up anymore but I'm still stuck in the loading screen.
 
4.90 star(s) 16 Votes