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Unity - Completed - Secret Flasher Manaka [v1.0.9] [SheableSoft]

  1. 5.00 star(s)

    Bootysled69

    Really good exhibitionist game. Really enjoyed Selka but this one takes it to a new level. They body sliders are kind of wonky and makes proportions unflattering but at least they are there to play with.

    The costumes are good but it would be nice to be able to use the clothes instead of the coat to flash that way you could remove actual articles of clothing and run around instead of just dropping the coat and still be basically mostly clothed from all the outfit choices. This would cause issue with outfit item buffs but I think that just adds to the detail, when you remove the clothing you lose the buff it comes with kind of thing.

    I really hope in the future we get a seductress style character where we could lure potential suitors into an ally way and go to town with them after gaining the experience needed to do such a thing.

    Alas, this game is focused on solo play and its good at what its doing. I was surprised with Selka, Manaka is an overall expansion of Selka.
    Likes: Eicosa
  2. 3.00 star(s)

    sixnipplespertit

    It's quite easy for a game to not live up to its hype when the hype is as grand as it's been for this one. I tend not to follow games pre-release, and Manaka reminded me why. Beware, this review is quite thorough, so anti-intellectual "it's just a game bro"–type haters who fear earnest criticism should probably just go ahead and type their pre-emptive dismissals and move on.

    Whereas the first game had very few but very highly polished features, the sequel instead has a number of new features that seem like they were hashed together, even after a year-plus of development. There are far more character customisation options, but all the new sliders create uncanny shapes well before their extreme values (not to mention that several key ones have been arbitrarily progression-locked, but more on that in a minute), and we're still stuck with the same limitations of the same mildly attractive model as before. The urination is not another ability that you can call upon at will, but is instead weirdly gated behind drinking water from your inventory, and then given a time limit; maybe the developer was thinking that this could create an interesting sense of urgency, but there's very little risk involved, and the urination could have functioned as an unlimited sandbox ability whilst still having the water-drinking time-limit version for those who wanted it.

    The most disappointing new feature by far must surely be the dozen-plus outfits, each with anywhere from two to fourteen items, which are almost entirely gated behind incredibly grindy achievements. Worse still, these clothes all contradict the gameplay in a painfully frustrating way. Manaka is still, just like Seleka, fundamentally centred around flashing with the coat, to the point where it's impossible to put on any functional clothing unless you are standing on top of the coat, or wearing it—which clips through literally everything and looks horrible.

    Without this limitation, the player could just open their inventory and cover themselves with any clothing item at any time. The obvious solution to this balance issue would be to restrict the player to what they were wearing when they left the house—or, if you had the time and resources to implement it (which they do, since they did this with other items like the handcuff key), lock the inventory altogether and make the clothing an actual item with an actual icon that you drop onto the ground. But instead, the developer enigmatically decided to require the coat at all times, making all the outfits functionally useless on release day (despite constantly plugging how cool they were in the pre-release dev logs).

    The handcuffs somewhat redeem the new batch of features by virtue of being simply fantastic. The piston machines and the late-game skills are good as well, but they add very little to the game's premise. Seleka boasted an excellent balance of punishing, challenge-based gameplay that was truly optional, alongside an open sexual sandbox. This is where Manaka loses me: it seems that in the dev's intent to expand the game (with an explicit focus on increasing its playtime), the 'stealth challenge' side of things has been stretched and padded as much as possible, specifically at the expense of the sandbox.

    This game introduces a very brazen anti-feature whereby most (nearly all) upgrades are double-locked, meaning that the player has to grind in order to unlock the privilege of buying things. Seleka had this with only one thing, the body paint; the body paint was gated so heavily because it was the only means of actually beating the entire game for the casual player who didn't want to engage in a tryhard stealth game, and it was clever for that. Manaka, on the other hand, does this with most of its unlocks—not to balance the later parts of the game, but to simply add a grind, to pad the runtime, and perhaps to even further incentivise the player to participate in the style of gameplay which had previously been optional. The result is that some things which used to be accessible from the outset are now locked until the mid-game. Classic sequel, amirite?

    This creates an accessibility issue that completely undermines what made the original game a good sandbox. Those who are not here to take on the challenge of an ambitious stealth game are probably here because they like exhibitionism, because this game is supposed to be the genre codifier of 3D ENF. I have the kink. For me to enjoy the game beyond a one-hour novelty, I need immersion: I want to roleplay, to create a character, to exclusively pursue my own challenges with my own imposed restrictions. To even begin to achieve this in Manaka, one has to literally grind for hours. You cannot customise your character's expressions or get naked until rank 6 out of 8, and you can't change her thighs or butt until rank 5. The more desirable hairstyles are priced in the 300–400 RP range just for the sake of it.

    You are required to play a game you don't care about, for hours, in order to play the game you came here to play. Part of the game's premise is that you start as a novice and work your way up to an expert flasher, an experience which had been genuinely fun in Seleka, but that I hadn't gotten a chance to enjoy in Manaka. Since I wasn't yet aware of the reasons behind my frustration, I attempted to start a new game—but I was so disillusioned with the core gameplay loop at this point that I was going out on easy difficulty (a selection that candidly insults the player on the menu, which I'm faithfully chalking up as a translation error) to farm points, and still getting caught because I just wasn't paying attention. It isn't fun enough to hold my focus.

    In Manaka, the sandbox itself is effectively a late-game unlockable. This was technically the case in the previous game as well, but because of its reduced size, it wasn't really a problem; most cosmetic items were accessible almost right away, and pretty much everything in the game could be unlocked within a few hours of normal play.

    Unbeknownst to me, the day before I wrote this review, an update dropped which attempted to mitigate the fundamental issue with the special outfits, by adding an unlockable skill that allows the player to equip these clothes from anywhere, at the cost of lower point gain while the skill is active. This particular solution to an obviously deep-seated issue with the game's direction is what helped me understand why Manaka is so frustrating to play in the first place. Being forced to play 'as the developer intended', only going out and repetitively achieving the same things that they enjoyed in order to progress, is a very unfree and even condescending design approach in a sequel to a game that was renowned as a sandbox.

    Because of the rapid updates, I considered abandoning this review altogether, and I'm still hopeful that future changes will bring the product closer towards an experience that's less restrictive and... more fun. But I'm honestly not sure if post-release adjustments can overcome the strange decisions at this game's core. While I was writing this, I stumbled upon a fantastic review on the developer's Ci-en page by a user named MiaoMiao, who very effectively argues against many of this game's restrictions in a way that I could not have articulated myself, but that I very strongly agree with. For instance, they criticise the game's equipment modifiers, the sprint bar, the instant totality of the game-over state, and the forced autosaves. If you want to read that review, go here, scroll through the comments until you find it, slap it piece-by-piece into DeepL or Google Translate, and enjoy.

    As a stealth-based challenge game, Manaka is fine, and even quite good in some ways. Its mechanic of letting the player decide how much to risk on a single run is its most interesting feature by far. But as an ENF exhibitionism game, Manaka has lost the plot. It's like the developer has replaced the thrill of 'exhibit yourself and don't get caught' with the thrill of 'exhibit yourself a bunch of times without going home to deposit your points'. Again, if what you're looking for is an independent, stealth-based Dark Souls knockoff made in Unity, then this premise can carry the game quite far; but for the "secret flasher" game that it claims to be, it falls flat.

    My disappointment is matched only by my respect for what the dev has built and the high-quality precedent that they've set for everyone to follow. Giving Manaka a less-than-average rating would be a crime. However, its inability to build upon the previous game without jeopardising its status as an exhibitionist sandbox, as well as the fact that the intended, restrictive playstyle simply isn't fun enough to sustain it for anywhere near the twenty-plus hours it promises, leads me to conclude that a 3-star rating is the most authentic representation of my opinion. I concede that this will improve if future updates address more of the issues.

    Despite fifteen months of hype, I'll be quite satisfied to delete it less than a week after release. If I come back and play again, I will probably use cheats to make the game enjoyable. I'll look forward to how future games may build upon the concept.

    Whoever you may be, if you read this whole thing, thanks for your time!
    Likes: Eicosa
  3. 4.00 star(s)

    ilovesmokingevenifitkills

    I though this is a sex game a was wrong, this is a great girding game I have been playing non-stop just to finish the challenges they are really fun and hard (depending on UR difficulty) the game doesn't offer the best charter customization but I liked the graphics and the game-play its was very fun BUT the game has very wired bugs and they are situational like when go to some play the interaction will lock U in UR place and u will not move and sometimes it glitches by not doing any action. overall 9/10 due to bugs I have raged more than I have jerked off in this game.
  4. 5.00 star(s)

    HH1112002

    Pretty solid expansion on the concepts of the first game. Decently polished for this type of game too. As of writing this review (5 days after release) there are a few bugs still present but after seeing the breakneck pace the dev is releasing patches at I'm sure they'll all be ironed out in no time. Almost every bug I encountered in the release version has already been fixed as of the latest version.
  5. 5.00 star(s)

    Kazvoid

    Compare to the first game, a lot more customizations for the body, but the whole game is still quite grindy, I recommend use cheats if you don't want to spent too much time for it surely will. Overall, Amazing game :) (y)
  6. 5.00 star(s)

    decoyjohn

    really fleshed out and polished nice work, would love to see more content come out! I think some more of the map unique missions would be good to add. In addition, more clothing items would also be appreciated.
  7. 5.00 star(s)

    akeno111

    It's just that good of a successor. More animations, More customization.

    Some minor annoyances I had with this game.
    (Gameplay was done on easy mode)
    Getting caught resulting in you losing all your hard earned RP points, even on easy difficulty. But it's pretty hard to get caught, unless you're actually trying and wanting to get yourself caught.

    Another gripe would be the "Do X while walking Y amount of meters" objectives are hard and janky, but they can be avoided without any sort of punishment to yourself. You still get a load of RP points to play with.
  8. 5.00 star(s)

    Torao Chadabe

    Just a straight-up upgrade to the 1st exhibitionism game by the same developer. It's pretty much the exact same game, but literally all aspects have been improved upon.

    It has a difficult spike, but if you are used to/good at stealth gameplay this isn't far from your typical stealth games
  9. 5.00 star(s)

    ShinZou

    One of the best exhib games on here 5/5

    I played the previous title from these devs and this is a more fleshed out and expanded version of that game.

    Gameplay: 5/5 Solid, really fun. The coat mechanics are great, once you get the hang of it, it's really well implemented. Some of the detection rates in the dark are a bit too high for NPCs, but otherwise this is great. There are tons of poses and different things Manaka can do, skill wheels are a bit ganky.

    As Manaka levels up she gets to do more stuff, like expose more and even go completely naked. Detection rates for being naked is super high, justifiably so during well-lit locations but a bit too high in dark areas. Body paint is a must for doing those challenges.

    Performance: 4/5 It's not bad, definitely not super well optimised, but runs really well (better than expected) for the most part. The closet does cause some lag, esp with lots of accessories.

    UI/UX: 3/5 The UI is snappy and works decently, though it does look really basic and simple. The UX can be a bit iffy, like skill wheels can replace shortcut keys easily and there are only 4 skill slots. For M/KB there should be more.

    Content: 5/5 ~50 hours. Tons of customisation options, lots of fun missions and achievements. Would have preferred more casual clothes missions and options rather than just coats but otherwise it's pretty good.

    Maps: 5/5 Quite a few maps with there own little mechanics, ie washing room in Downtown or elevators at the apartments. Would've liked an Onsen map and a beach map with some more aggressive exhib.

    No sex, but apparently the devs are still working on that. Handcuff bug is fixed
  10. 5.00 star(s)

    JebBush

    The new gold standard in the exhibitionist genre.

    You will simply not find a better exhibitionist game anywhere else, and probably for a long time too. This sandbox style gameplay is exactly what most people are looking for in an exhibitionist game like this, giving you the feeling of being a loner sexpest wandering around the big city. The level of character customization is incredible, regardless of the fact that many of the assets were imported from the first game. The dev simply took everything from the original game and just built upon it to a giant scale, which is exactly what fans wanted. This is the kind of game that gains a cult following for many many years, because no other game fills this niche nearly as good as this one does.
  11. 5.00 star(s)

    Takiu

    Awsome upgrade from the previous game seleka, it improve almost every aspect of it even if there is still room for improvements. Let's hope for some nice update before the dev goes onto it's next project
  12. 5.00 star(s)

    Lucianus_

    Absolutely fantastic game, it's one of the few H-games actually worth their price, bought it on dlsite, but came here for the uncensor patch (thank you modders). It's a direct upgrade over the first game (Secret Flasher Seleka) in basically every way. With new animations, way better futa content, equipables, and nice new graphics and maps. I so badly wish this got VR support, with the new first person mode, it would've been amazing. i'd highly recommend giving it a shot, even if you're not into exhibitionism, cause like many others, I wasn't into it, until I played this game.
  13. 5.00 star(s)

    xxpupopupo

    I've been in this site for years, played sooo many games here, but this one has to be one of the better ones out there, top 10 for sure.

    It's similiar to their previous title, but it improves in every way possible: better graphics, UI, costumes, even the world being sandbox. Some people might argue the gameplay is a little bit grindy but for me it never felt that way, there's so much to enjoy that it didn't felt like it was that grindy or boring at any point.

    so yeah, give the game a try even if you don't like exhibitionism or even if you played Seleka already because this one is really good.
  14. 5.00 star(s)

    beerurin

    Actual fucking peak! Definitely worth the wait, was never hyped for a goon game rofl

    An incredible upgrade over the first part - a ton of content, new mechanics, customizations, an open-world map(!) and an actual endgame. And there's even more new features to come in next updates!

    However, the game is very sandboxy. I know it's not everyone's cup of tea (it is mine for fucking sure), because you don't have a clear objective apart from ranking up - you kinda make up your own.

    And after you get to the max level - you can either 100% percent everything or you can play procedurally generated missions. Or, for example, you can play like an insane person and try to walk to the mall from your house naked.

    I'm not your mom!!!! Do what you want!! It's a sandbox after all.
  15. 5.00 star(s)

    nekoinanut

    Genuinely the best exhibitionist simulator in existence, no other game beat the first one, except this one, and I've played a lot of them! It is very similar to the first game, but soooo much more. I am loving the higher degree of customization and clothing options, as well as the variety of maps and achievements that tingle the completionist brain in fun ways. I can't remember exactly which mechanics are new, but ones like the handcuffs are such fun additions. It really encourages "challenge by choice", where it is up to the player to decide how long they are willing to let a session go/how many missions to do in one run, and which buffs/tradeoffs to keep. The feeling of risk and reward amplifies the exhibitionism at its core.

    As a sandbox game, the lack of a narrative emphasizes the simplicity. There is no hassle with dialogue, plot, or character development, but I would be extremely interested if the developer decides to take it in that direction for their next game to change up the formula.

    Anyways, BUY THIS PEAK.
  16. 5.00 star(s)

    Quarxnox

    Massive improvement on the genre in nearly every aspect. I especially appreciate the functional blindfolds, which many previous games have failed at. The environments are well designed. Only complaint is how short the sprint meter is.
  17. 5.00 star(s)

    kostello

    One of the best games I've played so far. Lots of gameplay, animations, and various customizations. Challenging missions and good graphics.

    It's a sequel of "Secret Flasher Sereka," basically the same game, but better.

    I'm not a fan of flashing genre, but I jumped on my chair when I saw this one is out.
  18. 3.00 star(s)

    Krakk3n

    Grindy and boring. It is a game for people who have not played the first game since it doesn't improve on it in any significant way. All the improvement are either graphical or UI. It looks great , everything is optimized for performance. But there is literally nothing to do. The quests are so brain dead , I really want to stop playing after first two levels. This is biggest disappointment of the year by far. I have completed 70% of the game and leaving it there. I don't think day mode or hardmode is something for which I will grind other useless levels.
  19. 5.00 star(s)

    PhalicPropaganda

    Game is looking great so far! Good improvement from the main one and it is looking promising.

    Great animations and good mechanics. I like how accurate the AI feels and how it gets easier for you to be discovered if you are exposed in full lighting.
    Looking forward to its release
  20. 5.00 star(s)

    Corvo1919

    The first game was amazing and a lot of fun and this demo shows that there have been more improvements and mechanics added to the game. I'm even more excited for the full release, which is coming soon. We are so back

    Edit: I just played the full game and it's great. It improved upon the first one in many ways