Fellsource

New Member
May 12, 2025
5
2
Hey guys, I’ve got a quick question for those of you who make custom missions. How do you usually create them? I'm really struggling, especially with figuring out the player’s x, y, z position. Do you guys use any specific software to display the player coordinates or something? I’ve tried a bunch of stuff but nothing worked so far.
Also, I’m on Linux which makes gaming a bit trickier, haha.

Anyway, I’d really appreciate any help or tips you can share. Thanks in advance ;)
 

NoThingggg

New Member
Jan 19, 2022
11
39
Hey guys, I’ve got a quick question for those of you who make custom missions. How do you usually create them? I'm really struggling, especially with figuring out the player’s x, y, z position. Do you guys use any specific software to display the player coordinates or something? I’ve tried a bunch of stuff but nothing worked so far.
Also, I’m on Linux which makes gaming a bit trickier, haha.

Anyway, I’d really appreciate any help or tips you can share. Thanks in advance ;)
I have no knowledge for Linux, but for windows I use BeplnEx which will open at the same time when you open the game. You just have to press F9 and go to BeplnEx like the picture below. Then you can press ALT-F9 to reload CostomMissons.

1752948859347.png
 
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Fellsource

New Member
May 12, 2025
5
2
I have no knowledge for Linux, but for windows I use BeplnEx which will open at the same time when you open the game. You just have to press F9 and go to BeplnEx like the picture below. Then you can press ALT-F9 to reload CostomMissons.

View attachment 5057823
Yep, on my Linux setup (using Lutris), the BepInEx console doesn’t show the player’s position, so it’s kinda hard to find the exact x, y, z coordinates . Maybe it’s a limitation on Linux or I’m using a different plugin. But thanks a lot for the info
 

NoThingggg

New Member
Jan 19, 2022
11
39
Yep, on my Linux setup (using Lutris), the BepInEx console doesn’t show the player’s position, so it’s kinda hard to find the exact x, y, z coordinates . Maybe it’s a limitation on Linux or I’m using a different plugin. But thanks a lot for the info
I can help a little if you know what position you want to use, But I'm not sure if the given location will be accurate
 
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NoThingggg

New Member
Jan 19, 2022
11
39
My custom mission 2

MISSION:
Working hours of the guards

Story teller

Under the tranquil veil of midnight, it was time to leave the house for work. Moonlight cascaded, revealing the alluring curves of her moving body. She walked directly to the outdoor lamppost, a fervent heat beginning to build as her body was stimulated by the vibrations beneath the lamp's glow. Her eyes softly closed, allowing her other senses to work fully. Her wrists were bound by cold handcuffs, tethered to the metal pole of the lamppost. Every passing second intensified the pressure, continually stirring her emotions. Her weary body, yet imbued with a spark of profound satisfaction, finally surrendered to slumber until the dawn's arrival.

Starting Conditions

-Item Requirement: Vibrator, Tit Rotor, Kuri Rotor, Eye Mask, Timer Handcuffs,

-Cosplay Requirement: You need to be wearing cosplay guards

-Starting Location: Begin the mission in the front yard zone.

Challenge

Normal Mode:
Gameplay:
Play strictly according to the story's narrative, you can choose your position to play
Lives: You have only 1 life.
Skills: Do not use any skills
Appearance: No body paint
Visibility: No invisibility

Hard Mode:
Gameplay:
Play according to the story's narrative, similar to Normal mode, start in Day time, Set timer for 3 or 5 minute
Character: use futanari
Equipment: use a piston machine
Appearance: use an eye mask all time

You can cosplay like the image
1752950542155.png


Other mission
Mission 1: Go to a Male Classmate's House

Let me know if you like the story and gameplay I made.

Good luck !!
 
Last edited:

Fellsource

New Member
May 12, 2025
5
2
I can help a little if you know what position you want to use, But I'm not sure if the given location will be accurate
Thanks a lot for the offer! But I think I’ll try to figure it out on my own first, since I wanna learn how to get the exact position by myself too. I really appreciate your willingness to help though!
 

imgiogio

New Member
Apr 17, 2023
2
1
finding a guy to have sex with is REALLY rare. and they dont have dicks. its basically dry humping. if u r small and select doggy style u r basically floating.
even when u have futanari penis there is no women to have sex with. only men. and only using ur pussy.
This is really quite annoying. In fact, I have already tried to attract male NPC to approach by leaving the game naked for ten minutes. But even when all the NPC were male, no man willing to have sexual intercourse approached.
After half an hour of trying, there was still no result. Now I even think that the option of sexual intercourse is just a rumor, and I'm the stupid donkey on that head.:(
 

Ornn Ornn

Newbie
Jan 11, 2023
53
61
does anyone want to share a save file with all or most options unlocked?
there is a older save file in the treat, but it's from the demo.
 

Crisp2002

Newbie
Jun 30, 2025
49
168
Update Custom Mission:
1.0.6
- fixed ring effect not showing up when fast traveling directly to certain maps
- fixed OwnsCosplay condition not working
- other small bug fixes
- added flag "hidepanel" to conditions to hide the whole mission panel
- added conditions "PistonOff","PistonLow","PistonMedium","PistonHigh","PistonRandom","Futanari","Invisible"
- added numerical conditions "Detection", "Ecstasy", "MissionCompleted", "MissionCurrCompleted", "DroneMissionCompleted"; "Item" can now also be checked as a number
- added ways to select the next checkpoint by Id
- added "setCheckpoint" to scripts (only use with "onviolatecondition")
- added "DildoFloor" and "DildoWall" to dropable items in script
- you can specify rotation with "rx","ry","rz","rw" parameters
- to pick them up you have to also specify the stage and x,y,z coordinates (because there can be multiple)
- moved some of the information displayed when pressing F9 to Ctrl+F9 and added information about mission and cosplay ids

This will probably be the last big feature update. I had to restructure quite a lot and it would get even worse if I had to add more stuff. Also, missions can get really complicated to create.
 

Crisp2002

Newbie
Jun 30, 2025
49
168
Yep, on my Linux setup (using Lutris), the BepInEx console doesn’t show the player’s position, so it’s kinda hard to find the exact x, y, z coordinates . Maybe it’s a limitation on Linux or I’m using a different plugin. But thanks a lot for the info
You have to press F9 while in game. And you need my plugin, of course. Otherwise it wouldn't load the missions anyways.
The keyboard shortcuts are also written in the console if the plugin loads correctly.
Works on Linux as well.
 
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drchainchair2

Member
Mar 28, 2020
389
1,035
Update Custom Mission:
1.0.6
- fixed ring effect not showing up when fast traveling directly to certain maps
- fixed OwnsCosplay condition not working
- other small bug fixes
- added flag "hidepanel" to conditions to hide the whole mission panel
- added conditions "PistonOff","PistonLow","PistonMedium","PistonHigh","PistonRandom","Futanari","Invisible"
- added numerical conditions "Detection", "Ecstasy", "MissionCompleted", "MissionCurrCompleted", "DroneMissionCompleted"; "Item" can now also be checked as a number
- added ways to select the next checkpoint by Id
- added "setCheckpoint" to scripts (only use with "onviolatecondition")
- added "DildoFloor" and "DildoWall" to dropable items in script
- you can specify rotation with "rx","ry","rz","rw" parameters
- to pick them up you have to also specify the stage and x,y,z coordinates (because there can be multiple)
- moved some of the information displayed when pressing F9 to Ctrl+F9 and added information about mission and cosplay ids

This will probably be the last big feature update. I had to restructure quite a lot and it would get even worse if I had to add more stuff. Also, missions can get really complicated to create.
With the numerical conditions, making an edging mission is now possible, so that seems like fun. Time to rebuild some of my missions, especially the park one, with random routes.

If it's not too much of an ask, a setPiston command that's basically setVibrator but for the pistons?
 
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tcum

New Member
Apr 11, 2019
11
11
Update Custom Mission:
1.0.6
...
- Is it possible to make interrupts to currently ongoing action on setPlayerPosition command? All interactable objects - benches, wending machines, dildoes is "sticky", character gets rubberbanded back to original position when relocated during action with these objects. Also is it possible add breaks between said commands? when multiple setPlayerPosition is executed its either too fast to take effect in game or it just runs the last command.
-Be able shift Day/Night with command if possible.
 

ExoFifth

New Member
Nov 26, 2023
5
6
SFM_CosplayPatch:

Allows patching values in the RCosplayParts class from JSON.
I wrote this because I felt certain Cosplay items needed tweaking, namely the hoodie and the summer cardigan, which now both cover Manaka's butt as they visually appear to.

Should work for all cosplay items and all values.

The names to use for each entry are the RCosplayParts.NameKey value (you can print them in the BepInEx terminal by pressing F9 in the Custom Missions mod).

MODIFIABLE VALUES: (non-exhaustive)

-HiddenPartsType: Possible values:
["Boobs", "Hip", "Genitals", "SideOrBackUpperBody", "HipCrouch"]
Each value included adds the appropriate flag to the Cosplay item.
Placing a - sign at the beginning of a string removes the flag instead. (i.e. ["-HipCrouch"] removes the HipCrouch flag)

-DokidokiBonus: integer, Arousal Bonus of the Cosplay item. (can be negative)
-StrangeBonus: integer, Detection Bonus of the Cosplay item. (can be negative)
-RPBonus: integer, RP Bonus of the Cosplay item. (can be negative)

-LookHiddenPartMaxStrange: decimal (range 0.0 - 1.0), if there are hidden body parts, then setting this value will allow suspicion to climb to a percentage from looking at the hidden values (i.e. setting it to 0.7 will allow suspicion to climb to 70% of max)

-IsEyeMaskEffect: true or false, haven't tested yet, but based on the name, if it's true, this Cosplay item will work like a blindfold.


KNOWN ISSUES:
-The patch is applied roughly once a second instead of a single time on asset loading (because I couldn't find a hook when assets are loaded).
It shouldn't noticeably affect performance, but let me know if it does.
-Base game bug, but more noticeable with my default settings: if any part of the front of the body is exposed, the game treats the entire front as exposed.
This is outside the scope of this plugin, but I'm working on a fix as a separate plugin.
 

zeek17

New Member
Apr 3, 2017
10
7
This is really quite annoying. In fact, I have already tried to attract male NPC to approach by leaving the game naked for ten minutes. But even when all the NPC were male, no man willing to have sexual intercourse approached.
After half an hour of trying, there was still no result. Now I even think that the option of sexual intercourse is just a rumor, and I'm the stupid donkey on that head.:(
You need seduction skill learned and toggled on. After that whenever you got busted by men, common folk will go on their way after a few seconds of ogling you, and sex fiends will come straight for you and stalk you whenever you go. You really can't miss them. Too bad that's how far their initiative goes, everything else you've got to initiate yourself. Even if you're gagged, blindfolded and cuffed to something in some dark corner, they'll patiently wait near you until you uncuff yourself and fuck yourself with their dick.
 
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zzz4200

Member
Nov 30, 2023
120
241
SFM_CosplayPatch:

Allows patching values in the RCosplayParts class from JSON.
I wrote this because I felt certain Cosplay items needed tweaking, namely the hoodie and the summer cardigan, which now both cover Manaka's butt as they visually appear to.

Should work for all cosplay items and all values.

The names to use for each entry are the RCosplayParts.NameKey value (you can print them in the BepInEx terminal by pressing F9 in the Custom Missions mod).

MODIFIABLE VALUES: (non-exhaustive)

-HiddenPartsType: Possible values:
["Boobs", "Hip", "Genitals", "SideOrBackUpperBody", "HipCrouch"]
Each value included adds the appropriate flag to the Cosplay item.
Placing a - sign at the beginning of a string removes the flag instead. (i.e. ["-HipCrouch"] removes the HipCrouch flag)

-DokidokiBonus: integer, Arousal Bonus of the Cosplay item. (can be negative)
-StrangeBonus: integer, Detection Bonus of the Cosplay item. (can be negative)
-RPBonus: integer, RP Bonus of the Cosplay item. (can be negative)

-LookHiddenPartMaxStrange: decimal (range 0.0 - 1.0), if there are hidden body parts, then setting this value will allow suspicion to climb to a percentage from looking at the hidden values (i.e. setting it to 0.7 will allow suspicion to climb to 70% of max)

-IsEyeMaskEffect: true or false, haven't tested yet, but based on the name, if it's true, this Cosplay item will work like a blindfold.


KNOWN ISSUES:
-The patch is applied roughly once a second instead of a single time on asset loading (because I couldn't find a hook when assets are loaded).
It shouldn't noticeably affect performance, but let me know if it does.
-Base game bug, but more noticeable with my default settings: if any part of the front of the body is exposed, the game treats the entire front as exposed.
This is outside the scope of this plugin, but I'm working on a fix as a separate plugin.
This is actually pretty useful plugin, i tested the tactical maid's one piece dress. Before this plugin, crouching doesn't raise suspicion/strangeness and wont get caught, but with this plugin, it does raise suspicion/strangeness on crouch, now that does make sense.

I have an idea that we are able to expose specific part of the costume, example in this tactical one piece dress costume, we can expose butt or the breast. My thought on making this to work is just that, the moment we press "E", the whole breast/front will be uncovered like "HiddenPartsType":["-Boobs","-Genitals"] for any part of the current costume. then if we press another "E" or maybe other button like "V", any parts of the costume will have this "HiddenPartsType":["-SideOrBackUpperBody"] added. Then at last pressing "Q" will Add this "HiddenPartsType":["-HipCrouch","-Hip"]. It sounds doable, but somehow you said the costume settings for this plugin is loaded after 1 second into the game? which mean doing so will need to refresh the plugin everytime we press "E"/"V"/"Q"? not that it really matters if it lagged on loading the plugin. as long as it works now. or you have better idea?

Screenshot for using this one piece dress:
1753021682967.png
 

zzz4200

Member
Nov 30, 2023
120
241
You need seduction skill learned and toggled on. After that whenever you got busted by men, common folk will go on their way after a few seconds of ogling you, and sex fiends will come straight for you and stalk you whenever you go. You really can't miss them. Too bad that's how far their initiative goes, everything else you've got to initiate yourself. Even if you're gagged, blindfolded and cuffed to something in some dark corner, they'll patiently wait near you until you uncuff yourself and fuck yourself with their dick.
Someone has yet to make a mod to directly skip the asking process and just directly enter sex mode, so it feels more natural that way, i have said this to the developer, but he just "eyes" emoji me....
 
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Fellsource

New Member
May 12, 2025
5
2
You have to press F9 while in game. And you need my plugin, of course. Otherwise it wouldn't load the missions anyways.
The keyboard shortcuts are also written in the console if the plugin loads correctly.
Works on Linux as well.
God damn, you're right man. Dude, that actually works. Oh my god, I've been searching for this problem for like a week
Thank you so much, seriously. I didn’t realize I already had the plugin, I just needed to press F9 lol.
Really appreciate your help, bro. You saved me big time
 
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