133animerills
Newbie
- Apr 25, 2024
- 15
- 4
- 22
You don't get any rewards if you have the exhibitionist urge skill on. This also goes for Time Stop (doesn't matter if it's active or not. It will stop your RP gain either way.), Body Paint (Infinite) (regular body paint doesn't prevent you from earning RP, but it does lower your multiplier.), and Invisibility Potion (Infinite) (regular invisibility potion doesn't prevent you from earning RP, just like body paint, but invisibility potion cuts your multiplier by a lot. Also, you have to complete every mission in every location to even use the invisibility potion, so I would suggest just finding a safe spot like the clothing store changing room and grinding RP there instead of even bothering with the invisibility potion.)The exhibitionist urge skill says "missions will not be completed until returning home" but as far as I can tell, missions done under this mode aren't counted as complete at all? Just curious if there's something I'm missing or if the description is wrong and it truly is just a free mode with no rewards. (Which would make complete sense)
Make Sure its not disabled in settings under game system and then get the futanari pills in shop to swap betweenI really like this game, but I've been stumped by the futanari thing. In your closet, there's extra character settings at the very bottom, however they're almost eternally locked because for the life of me, I could never figure out to turn that on and fiddle with those settings. I've progressed decently far into the game, but every now and again I'll see it and spend 10 or so minutes trying to figure out how to turn it on. If you could please either make it easier to toggle or tell me if I haven't progressed to the level in which I unlock the option, that would be greatly appreciated.
Personally, my favorite place to grind RP was at the laundromat. You can't really afk there, but it's much more engaging and fun. That's how I maxed out my rank.You don't get any rewards if you have the exhibitionist urge skill on. This also goes for Time Stop (doesn't matter if it's active or not. It will stop your RP gain either way.), Body Paint (Infinite) (regular body paint doesn't prevent you from earning RP, but it does lower your multiplier.), and Invisibility Potion (Infinite) (regular invisibility potion doesn't prevent you from earning RP, just like body paint, but invisibility potion cuts your multiplier by a lot. Also, you have to complete every mission in every location to even use the invisibility potion, so I would suggest just finding a safe spot like the clothing store changing room and grinding RP there instead of even bothering with the invisibility potion.)
https://f95zone.to/threads/secret-flasher-manaka-custom-missions-1-0-7.263276/Is there any thread/doc for ALL the custom mission out there? I find them really fun, and I just want more
You have to get very close to the object you want to get cuffed to, and some surfaces won't work.Hello fellow gamers, does anyone have any tips for handcuffing your character to an object? I am having a hard time finding an object to do that in the Apartment map. Many thanks.
Not yet. But maybe it's better to wait and see what the dev comes up with. Sex is a fairly new feature and it's not ideal at this point.hi there is any mod that lets you have sex with every male? because its a bit dissapointing that you only do it with a few men
ill post in that thread once the bugs are worked out or if i give up and just remove that part of the missionThaaanks.
Fun mission! As to your issues with onvioaltecondition, I believe it has to do with your park zone covering the whole map. From what I've seen, travel conditions don't actually apply until you leave the zone you were just in. That gives you an opportunity to meet the conditions instead of instantly failing. So if the previous checkpoint you were in had the whole park as a zone, travel conditions wouldn't start applying until you leave that zone (which is impossible since it covers the whole map.) You could fix it by having a zone with all the vending machine locations and force the player to drink there instead.Ive tried making my own custom mission, it mostly works but theres one part I cant work out.
Manaka's Bathroom Streak.
This is set early in Manaka's career when she is still exploring the whole idea of stipping in public. It starts at the lamp near the toilets at the park. She starts playing it safe but things quickly go beyond her main plans.
You will need a dildo and a vibrator and the ability to strip your coat.
Easy: Do the instructions
Medium: Do the instructions but pee before you reach the toilets (broken)
Hard: Buy a drink but then refuse to drink it.
This is where i have problems. i want to make it so that if you pee before reaching the checkpoint in the toilets your vibrator gets stuck on random for the rest of the mission but i cannot get it to work using onviolatecondition. If someone can make it work then please tell me what im doing wrong or even better upload a fixed version. I also had problems with the setCheckpoint actions which is why there are empty checkpoints when i jump directly to a checkpoint it doesnt seem to work properly.
Let me know what you think it was inspired by BannedOcto's post and missions at
ill post in that thread once the bugs are worked out or if i give up and just remove that part of the mission
oh yeah also thanks a lot to cactuar for making the blackmail missions its how i learned to write my own ones. i dont know how you programmers do it i got so many errors about commas missing or being too many while making it
{
"zone":"park",
"condition":
{
"description":"Looks like the light charged my damn vibrator! No time to wait though, Quick! Drink up!",
"condition":"![Action_DrinkWater]",
"duration":20,
"oncomplete":[{"type":"setCheckpoint", "selectortype":"SpecificId", "id":"passout"}],
"onviolatecondition":[{"type":"setCheckpoint", "selectortype":"SpecificId", "id":"needpee"}]
}
}
{
"zone":"park",
"condition":
{
"description":"Looks like the light charged my damn vibrator! No time to wait though, Quick! Drink up!",
"condition":"![Action_DrinkWater]",
"duration":20,
"onviolatecondition":[{"type":"setCheckpoint", "selectortype":"SpecificId", "id":"needpee"}]
},
"nextcheckpoint":{"selectortype":"SpecificId", "id":"passout" }
}
You are absolutely correct.Fun mission! As to your issues with onvioaltecondition, I believe it has to do with your park zone covering the whole map. From what I've seen, travel conditions don't actually apply until you leave the zone you were just in. That gives you an opportunity to meet the conditions instead of instantly failing. So if the previous checkpoint you were in had the whole park as a zone, travel conditions wouldn't start applying until you leave that zone (which is impossible since it covers the whole map.) You could fix it by having a zone with all the vending machine locations and force the player to drink there instead.
As to setCheckpoint, that is only for onviolatecondition. There is a nextcheckpoint object instead for if you complete the conditon.
I thought i was being so clever when i used a big zone but i guess i was not. Ive used just one drinking machine now and made some more specific zones around the vending machine.As to your issues with onvioaltecondition, I believe it has to do with your park zone covering the whole map. From what I've seen, travel conditions don't actually apply until you leave the zone you were just in. That gives you an opportunity to meet the conditions instead of instantly failing. So if the previous checkpoint you were in had the whole park as a zone, travel conditions wouldn't start applying until you leave that zone (which is impossible since it covers the whole map.) You could fix it by having a zone with all the vending machine locations and force the player to drink there instead.
nextcheckpoint is even in the read me i just didnt read it properly. i think you should throw an error and stop people like me complaining to you and wasting your time.And for the setCheckpoint: It does get executed in oncomplete, but you shouldn't use it because the checkpoint also gets changed the normal way right after. That means that it skips the checkpoint you wanted to jump to.
Maybe I should throw an error when you try that instead.
im just really happy we have custom missions at all they add so much once you have unlocked everything. thank you so much for making them possible!I do realize that sometimes, it would be nice to have more explicit control, but with all the implicit things happening, it is hard to add new things without breaking everything.
did you do a test run? i got stuck and i saw an extra comma in line 178. i removed it and the mod workedThank you cactuar and crisp2002 I now have a much more stable and less broken mission.
Manaka's Bathroom Streak.
This is set early in Manaka's career when she is still exploring the whole idea of stipping in public. It starts at the lamp near the toilets at the park. She starts playing it safe but things quickly go beyond her main plans.
You will need a dildo and a vibrator and the ability to strip your coat.
Easy: Do the instructions
Medium: Do the instructions but pee before you reach the toilets
Hard: While catching your breath do something exhausting instead
I thought i was being so clever when i used a big zone but i guess i was not. Ive used just one drinking machine now and made some more specific zones around the vending machine.
nextcheckpoint is even in the read me i just didnt read it properly. i think you should throw an error and stop people like me complaining to you and wasting your time.
im just really happy we have custom missions at all they add so much once you have unlocked everything. thank you so much for making them possible!
I think i have one actual bug but it might not be. setAction doesnt seem to let you set an action, like action_dogoza or even action_none (i dont have the game open so i cant see the actual names for those but its close) it complains they arent in teh enum. if setAction does something else though then im being stupid again.