[Review of v1.9a on 5/26/2023]
HTML games are all too common; it takes some effort to stand out.
For me, it's often whether it has the particular fetish that I'm interested in. Frankly, I will not click into an HTML game if it doesn't have mind control or corruption as a fetish. There's too many HTML games for me to bother with something outside of my interests; as a whole, F95 is practically flooded with HTML, RenPy, and RPGM games.
After that, there needs to be some reason for me to enjoy the game, whether that be compelling writing or some other unique feature to the gameplay.
Secret Taboo does not have those things. The writing is fine; it fulfilled its purpose. The gameplay is bog standard. So what's the catch?
Secret Taboo manages to impress in at least one way: the clip edits. Livervt has done a great job with making mind control and hypnotism fetish content out of the clips that they've chosen. They stated in their post that this is what they enjoy doing, and it clearly shows. They've done great work.
As for the rest of the game, while it is competently made, I do have criticisms and complaints.
On the technical side, the audio control for the game doesn't work from page to page. You will get ear fucked if you try controlling the audio with the game's own audio settings. On top of that, the audio from clip to clip varies wildly. Even if you use your hardware or system settings, some audio will either be too quiet, or way too loud.
On the gameplay side, this game does have a slight grind in order to fill relationship bars and get the money for clothing and items, which runs counter to the author's tagline claim. That doesn't bother me, because HTML itself as a game engine sort of incentivizes it, and it isn't particularly egregious in practice.
What DOES bother me is that one of the game over scenes actually does have a painfully long grind, which is neat in theory but awful in practice. If the player has to spend a long time in one area to create an impression of time passing, then there needs to be at least some variety in the writing to make it mean something. While some parts of the text did change, I would argue that it wasn't nearly enough to justify the monotony, so I suggest cutting the number of repetitions necessary down a bit or creating more flags for text to change as the MC adapts to their situation.
My only other complaint is regarding personal taste. I would have preferred the instigator of our character's mind control have played with the character a bit more or show more interest in monopolizing her. However, as written, the instigator in question is actually after the MC's mom, and it feels like he's very eager to start that process right from the jump. Not a problem, but more corruptive sex scenes for the MC beforehand would have been nice.
All in all, this is good for an HTML game, but I wanted something a little different. This won't blow anyone's mind, but it will work for a wank.