Version 1.6
This is something of a dying breed: An HTML-based game that is not about gender-switching or sissification. However, it is about corruption and bimbo-ification and so the dynamics and plot-structures are pretty much the same.
The game revolves around a basic teenager who suddenly becomes aware of sex through an impossibly fast school-friend. For reasons that are never made clear, the realisation that one of her school friends is getting railed by her dad inspires the MC to follow her example and so the game's grind revolves around a) getting hotter by working out, b) looking hotter by getting a job that allows you to buy more revealing clothes, and c) slowly seducing your parents while trying not to exhaust yourself in the process.
All of this is very familiar and none of it is particularly well thought-through or balanced. The game makes it clear that there are systems being affected by the daily grind but it's all quite linear in so far as you get hotter and so find it easier to corrupt, and so find it easier to unlock scenes.
This lack of balance does create some interesting effects as one of the game's few innovations is allowing you to switch to the viewpoint of an NPC for a single scene when they go off and get fucked. There are also moments where your character stumbles across people having sex or gets propositioned and these encounters serve to massively increase your corruption level and give a nice glimpse of a much larger and more perverted world lurking just beyond the horizon of days spent chastely flirting with teachers and letting your dad look down your top. It's a nice effect and a real change from the gradual expansion of perversion that features in most grindy HTML games but I will be intrigued to see how the dev handles this going forward. I mean... if your friend is fucking his sister in the first twenty minutes and you're fucking your dad in the first hour while the game is going 'this is really basic shit' then the game really does need to deliver on that promise going forward.
As of version 1.6, there are loads of sub-systems and mini-games and you can tell that the game has been designed with room to expand but there are definitely bugs (I couldn't get the office stuff to work at all) and the lack of balance in the grind means that some activities feel less rewarding than they should given the fact that they require a bit of grinding to unlock. There's also stuff like gifts and different clothing choices that don't seem to serve any purpose and the game hints at a number of different endings but I didn't feel empowered by those choices and I'm not even sure what they mean.
Technically, the game looks a lot better than a lot of other HTML-based games but I think that recent releases like the female spy game have really raised the bar on what can be done with an HTML interface.
This isn't a bad game, but it is a bit of a mess.
This is something of a dying breed: An HTML-based game that is not about gender-switching or sissification. However, it is about corruption and bimbo-ification and so the dynamics and plot-structures are pretty much the same.
The game revolves around a basic teenager who suddenly becomes aware of sex through an impossibly fast school-friend. For reasons that are never made clear, the realisation that one of her school friends is getting railed by her dad inspires the MC to follow her example and so the game's grind revolves around a) getting hotter by working out, b) looking hotter by getting a job that allows you to buy more revealing clothes, and c) slowly seducing your parents while trying not to exhaust yourself in the process.
All of this is very familiar and none of it is particularly well thought-through or balanced. The game makes it clear that there are systems being affected by the daily grind but it's all quite linear in so far as you get hotter and so find it easier to corrupt, and so find it easier to unlock scenes.
This lack of balance does create some interesting effects as one of the game's few innovations is allowing you to switch to the viewpoint of an NPC for a single scene when they go off and get fucked. There are also moments where your character stumbles across people having sex or gets propositioned and these encounters serve to massively increase your corruption level and give a nice glimpse of a much larger and more perverted world lurking just beyond the horizon of days spent chastely flirting with teachers and letting your dad look down your top. It's a nice effect and a real change from the gradual expansion of perversion that features in most grindy HTML games but I will be intrigued to see how the dev handles this going forward. I mean... if your friend is fucking his sister in the first twenty minutes and you're fucking your dad in the first hour while the game is going 'this is really basic shit' then the game really does need to deliver on that promise going forward.
As of version 1.6, there are loads of sub-systems and mini-games and you can tell that the game has been designed with room to expand but there are definitely bugs (I couldn't get the office stuff to work at all) and the lack of balance in the grind means that some activities feel less rewarding than they should given the fact that they require a bit of grinding to unlock. There's also stuff like gifts and different clothing choices that don't seem to serve any purpose and the game hints at a number of different endings but I didn't feel empowered by those choices and I'm not even sure what they mean.
Technically, the game looks a lot better than a lot of other HTML-based games but I think that recent releases like the female spy game have really raised the bar on what can be done with an HTML interface.
This isn't a bad game, but it is a bit of a mess.