Unique short game, but the content feels a little anemic. Just you know what your getting, the majority of the size of the game is the audio.
Gameplay: 2/5
A unique approach, with poor execution and fails to provide a decent UX. Opens with an exposition dump, which could've been either displayed using novel mode instead, or been a little less front loaded given how short the game is anyway. UI isn't clear what you're clicking on until you've done it a few times (yay mystery meat navigation). Which feels awkward given that most of the game is played through the MC's computer. Once you get the hang of the UI, you're probably halfway through the game.
Visuals: 2/5
Each character pretty much has an upper body headshot and a single scene/pose with 4-6 frames. It appears that more effort was put into the quality of the headshots that make up the banner than the other scenes.
Writing: 3/5
I dinged the gameplay for the exposition dump opening, but otherwise the writing is awkward but not bad... but not good either. Though the story is unique, the dialogue doesn't keep up.
Gameplay: 2/5
A unique approach, with poor execution and fails to provide a decent UX. Opens with an exposition dump, which could've been either displayed using novel mode instead, or been a little less front loaded given how short the game is anyway. UI isn't clear what you're clicking on until you've done it a few times (yay mystery meat navigation). Which feels awkward given that most of the game is played through the MC's computer. Once you get the hang of the UI, you're probably halfway through the game.
Visuals: 2/5
Each character pretty much has an upper body headshot and a single scene/pose with 4-6 frames. It appears that more effort was put into the quality of the headshots that make up the banner than the other scenes.
Writing: 3/5
I dinged the gameplay for the exposition dump opening, but otherwise the writing is awkward but not bad... but not good either. Though the story is unique, the dialogue doesn't keep up.