Let's walk through it slowly:Why? The code is relatively nice, with clear triggers and start/end times separately for different events. Why would it require modification of ALL triggers? Same with random rolls.
* triggers determine the availability of content
* you want the content to be accessible with different rules than what's currently determined by the triggers
How do you imagine getting the former without modifying the latter? That the code is laid out nicely doesn't mean anything in this context, at best it makes the work less of a chore. But you need to modify all the relevant triggers simply because ones which you leave unmodified will continue to work as they did so far, and gate the associated content in the way you've explicitly declared you want changed.
Excellent. So it took you 15 minutes to produce a buggy piece of code which can supposedly get you what you want, i.e. view any scene in the game without having to put up with content schedules and randomness. We can then hopefully put the topic to rest, given you have what you wanted?Just for you though I'm attaching a version where you can see any scene that you want by using the computer. Took me all of 15 minutes and 5 of those because Notepad++ and Twine were both struggling with the file size. FYI VS Code works just fine. Of course some scenes may glitch out due to some preconditions not being met, especially if you don't use the starting one, so save before using it and all that.