This is a very well written game with incredible variety.
On the fantasy/adventure side of things, it has an interesting story with defined and diverse characters. You can see your evil or good choices having an effect on Rowan and on those around him throughout the game. The erotic side of writing is also fantastic. Not only do Seeds of Chaos’ developers write some very spicy scenes; the game is inclusive of many different sexualities, kinks, and general options. There might be one or two other games on this site that come close to this level of variety, but I don’t think any are as well-organized as SoC.
Without going into details, I also want to mention that I appreciate how dark this story can get at times and how many weird places it visits. I think it’s rare to see that in a game of this caliber. I just want to stress: really, you won’t be disappointed by the story.
The art is expressive and lovely. The castle management system can be fun. It also has a neat system of map exploration, if you’re into that kind of thing. Overall, there are so many mechanics in this game that impress and set it far above the average eroge.
However, there are some mechanical issues I don’t like, and unfortunately they’re kind of significant. Some events are locked behind stat checks—I think this would be fine if there were either an easy way grind stats early or a more convenient way to save-scum. However, because some scenes with high DC can trigger early, and some high DCs are outright baked into the story early, you end up with playthroughs where it’s like: “Week 6: I failed my perception check finding the noble woman, was blocked by this failure, and did nothing. Week 7: again, failed the check; did nothing. Week 8: again, did nothing… Week 12: I finally passed my perception check and was able to begin this storyline.”
There are also some events that are just entirely random. You could play this game 100 times and never see parts of this game or have them be a part in your current playthrough’s story. Again, this can work for other games where you restart often and quickly. However, because this game is so grindy and because the entire point of this game are its scenes, it’s very frustrating to replay/reload the game several times over and never find the story you’re looking for.
Regardless, I wouldn’t be so frustrated about those mechanical issues if I wasn’t so in love with the storytelling that I want to see all of its scenes so badly. Overall, I feel like Seeds of Chaos is a must-play for anyone who likes a good story.
On the fantasy/adventure side of things, it has an interesting story with defined and diverse characters. You can see your evil or good choices having an effect on Rowan and on those around him throughout the game. The erotic side of writing is also fantastic. Not only do Seeds of Chaos’ developers write some very spicy scenes; the game is inclusive of many different sexualities, kinks, and general options. There might be one or two other games on this site that come close to this level of variety, but I don’t think any are as well-organized as SoC.
Without going into details, I also want to mention that I appreciate how dark this story can get at times and how many weird places it visits. I think it’s rare to see that in a game of this caliber. I just want to stress: really, you won’t be disappointed by the story.
The art is expressive and lovely. The castle management system can be fun. It also has a neat system of map exploration, if you’re into that kind of thing. Overall, there are so many mechanics in this game that impress and set it far above the average eroge.
However, there are some mechanical issues I don’t like, and unfortunately they’re kind of significant. Some events are locked behind stat checks—I think this would be fine if there were either an easy way grind stats early or a more convenient way to save-scum. However, because some scenes with high DC can trigger early, and some high DCs are outright baked into the story early, you end up with playthroughs where it’s like: “Week 6: I failed my perception check finding the noble woman, was blocked by this failure, and did nothing. Week 7: again, failed the check; did nothing. Week 8: again, did nothing… Week 12: I finally passed my perception check and was able to begin this storyline.”
There are also some events that are just entirely random. You could play this game 100 times and never see parts of this game or have them be a part in your current playthrough’s story. Again, this can work for other games where you restart often and quickly. However, because this game is so grindy and because the entire point of this game are its scenes, it’s very frustrating to replay/reload the game several times over and never find the story you’re looking for.
Regardless, I wouldn’t be so frustrated about those mechanical issues if I wasn’t so in love with the storytelling that I want to see all of its scenes so badly. Overall, I feel like Seeds of Chaos is a must-play for anyone who likes a good story.