A game that has become a directionless mess after a series of poor design choices early on...
There are two sides to this game:
Firstly, there is the 'game' bit where you are hired by a couple of demons to serve as a general to their armies. In practice this means telling people to build stuff and then wandering around a map having encounters. The map stuff takes up a lot of time and space but is quite poorly designed as the key to doing it properly is to make sure that you visit certain encounters and certain places with specific stats and specific army sizes. Do stuff too soon and you'll find yourself locked out. This may look like a 4X civ-style game but there's no way to be clever or strategic about any of this. Given that this game has been in development for years and has had a steam release you'd expected this aspect of the game to be more finished but it isn't.
Secondly, there's the courtly intrigue where you recruit, befriend, and seduce various colourful NPCs. This is the meat of the game and while all of the paths are almost perfectly linear, the artwork is good, the writing is good, and the situations are pretty hot if you are into trans, bi, and NTR stuff. A lot of people aren't, which explains a lot of the complaints in these reviews.
On top of the relationships with the various NPCs, there's also a degree of management to the MC's relationship with both his boss and his wife: You can be more submissive to your boss and you can encourage your wife to be more slutty and evil, at which point you get into the NTR stuff.
There's a case to be made that this game is actually all about the wife and that the game is all about managing her transformation from a goody two-shoes trad-wife to a degenerate noblewoman in an evil empire but the game never addresses any of the decisions made with regards to the wife head-on. Indeed, this game has a terrible tendency to encourage you to make an ill-informed choice only to either pull the rug out from beneath you with unexpected consequences or soft-block you for taking the wrong path.
The tendency to by cryptic and obscure applies to every aspect of the game and makes for a really frustrating experience. The relationships with the various NPC department heads are hot and well-managed but every other aspect of this game feels like smoke and mirrors.
There are two sides to this game:
Firstly, there is the 'game' bit where you are hired by a couple of demons to serve as a general to their armies. In practice this means telling people to build stuff and then wandering around a map having encounters. The map stuff takes up a lot of time and space but is quite poorly designed as the key to doing it properly is to make sure that you visit certain encounters and certain places with specific stats and specific army sizes. Do stuff too soon and you'll find yourself locked out. This may look like a 4X civ-style game but there's no way to be clever or strategic about any of this. Given that this game has been in development for years and has had a steam release you'd expected this aspect of the game to be more finished but it isn't.
Secondly, there's the courtly intrigue where you recruit, befriend, and seduce various colourful NPCs. This is the meat of the game and while all of the paths are almost perfectly linear, the artwork is good, the writing is good, and the situations are pretty hot if you are into trans, bi, and NTR stuff. A lot of people aren't, which explains a lot of the complaints in these reviews.
On top of the relationships with the various NPCs, there's also a degree of management to the MC's relationship with both his boss and his wife: You can be more submissive to your boss and you can encourage your wife to be more slutty and evil, at which point you get into the NTR stuff.
There's a case to be made that this game is actually all about the wife and that the game is all about managing her transformation from a goody two-shoes trad-wife to a degenerate noblewoman in an evil empire but the game never addresses any of the decisions made with regards to the wife head-on. Indeed, this game has a terrible tendency to encourage you to make an ill-informed choice only to either pull the rug out from beneath you with unexpected consequences or soft-block you for taking the wrong path.
The tendency to by cryptic and obscure applies to every aspect of the game and makes for a really frustrating experience. The relationships with the various NPC department heads are hot and well-managed but every other aspect of this game feels like smoke and mirrors.