Great game in every imaginable way. Unfortunately, a few aspects occasionally made the game less enjoyable.
Firstly, I genuinely believe that rolling for stats is an unfortunate mechanic. I don’t think it adds anything to replayability and often just causes frustration, especially when rolling low in a leveled skill. It only adds to the game's crypticity, as the rollable values are probably between 1 and 6—but who knows?
In general, I felt discouraged from reading all the text. While the well-written descriptions enhance immersion, they are ever-present, making them feel like the largest portion of the game’s text—even if that’s not actually the case. By the later parts of Act 1, I found myself skipping the initial moments of each situation. Perhaps related to this is the feeling of a lack of progress when exploring the map. Neither movement costs nor action points help you navigate more efficiently, as the only remaining activities involve random events on new tiles. These events are often vague and seem to serve as a source of money, yet in the later stages, they start to feel useless and empty—especially once one reach the point where grinding through unexplored tiles becomes the primary gameplay loop.
I hope to return to this game once it’s either finished or nearing completion. The story, along with the unique personalities and perceptions of each character, is well-written and engaging.
Firstly, I genuinely believe that rolling for stats is an unfortunate mechanic. I don’t think it adds anything to replayability and often just causes frustration, especially when rolling low in a leveled skill. It only adds to the game's crypticity, as the rollable values are probably between 1 and 6—but who knows?
In general, I felt discouraged from reading all the text. While the well-written descriptions enhance immersion, they are ever-present, making them feel like the largest portion of the game’s text—even if that’s not actually the case. By the later parts of Act 1, I found myself skipping the initial moments of each situation. Perhaps related to this is the feeling of a lack of progress when exploring the map. Neither movement costs nor action points help you navigate more efficiently, as the only remaining activities involve random events on new tiles. These events are often vague and seem to serve as a source of money, yet in the later stages, they start to feel useless and empty—especially once one reach the point where grinding through unexplored tiles becomes the primary gameplay loop.
I hope to return to this game once it’s either finished or nearing completion. The story, along with the unique personalities and perceptions of each character, is well-written and engaging.