I really love parts of this game. I wish I could love all of it.
The game has tons of content, but it can be pretty hard to figure out where the content you actually want to experience is in the game. I'm not a fan of everything in Seeds of Chaos and, frankly, the tone flip-flops from devastatingly grim to uncomfortably sexual at the drop of a hat. You can tell this game has multiple writers. Some of these writers are much more skilled than others, with some being able to handle characters they're not in charge of with tact and others pushing them out of character with the first word they write of them. Different writers handle violence differently, too. Under certain ones, any violence is handled as grim and dangerous, where others seemingly ignore the consequences of possible battles to the death. Part of this might be due to the way events can be triggered in whatever order one wants, with a character that was just beat to a pulp having to be able to pop up, unhurt, for the next scene. Of note is a scene where a minotaur turns one of the main demons into a mess of broken bones and blood, but then he was completely fine for the next scene where he kept seducing the female protagonist.
The cheating or cuckoldry content causes quite a contention with most people, but it's completely avoidable if you're not into it. As someone who is drawn to that sort of content, I feel it's watered down and sequestered away to try and please an audience that doesn't like it. The focus jitters all over like a sniper who just did ten rails of crack. I wish the game focused in on the fetishes it ostensibly was made to explore, but it feels like they have put far too much effort into catering to everyone. In addition, the lack of consequences to the various scenes adds to this problem. The story plays up that this is a dangerous dark fantasy world... with only characters that aren't important to the story having consequences. I realize the amount of writing that would be required would be prohibitively large for a small team, but maybe the team should have concentrated on the core rather than just kinda letting it wander about with side plots and characters that don't connect to the main story. At this point, it's not like they can go back and redo things, though.
The exploration part of the game really doesn't serve the rest of it well. Sure, it adds to the feel of the world, but, really, the best parts of the game are the protagonists interacting with other characters through the end-of-week scenes. The orc camp is the only part that competes with that, and, honestly, you could scrape everything about the exploration out of the game and make it a better experience. I would rather just play this as a typical branching-paths VN rather than what it is.
Hopefully the promised "Act 2" coming in the future tightens up the experience, drops the frivolities, and adds more consequence to the scenes. Only time will tell.
The game has tons of content, but it can be pretty hard to figure out where the content you actually want to experience is in the game. I'm not a fan of everything in Seeds of Chaos and, frankly, the tone flip-flops from devastatingly grim to uncomfortably sexual at the drop of a hat. You can tell this game has multiple writers. Some of these writers are much more skilled than others, with some being able to handle characters they're not in charge of with tact and others pushing them out of character with the first word they write of them. Different writers handle violence differently, too. Under certain ones, any violence is handled as grim and dangerous, where others seemingly ignore the consequences of possible battles to the death. Part of this might be due to the way events can be triggered in whatever order one wants, with a character that was just beat to a pulp having to be able to pop up, unhurt, for the next scene. Of note is a scene where a minotaur turns one of the main demons into a mess of broken bones and blood, but then he was completely fine for the next scene where he kept seducing the female protagonist.
The cheating or cuckoldry content causes quite a contention with most people, but it's completely avoidable if you're not into it. As someone who is drawn to that sort of content, I feel it's watered down and sequestered away to try and please an audience that doesn't like it. The focus jitters all over like a sniper who just did ten rails of crack. I wish the game focused in on the fetishes it ostensibly was made to explore, but it feels like they have put far too much effort into catering to everyone. In addition, the lack of consequences to the various scenes adds to this problem. The story plays up that this is a dangerous dark fantasy world... with only characters that aren't important to the story having consequences. I realize the amount of writing that would be required would be prohibitively large for a small team, but maybe the team should have concentrated on the core rather than just kinda letting it wander about with side plots and characters that don't connect to the main story. At this point, it's not like they can go back and redo things, though.
The exploration part of the game really doesn't serve the rest of it well. Sure, it adds to the feel of the world, but, really, the best parts of the game are the protagonists interacting with other characters through the end-of-week scenes. The orc camp is the only part that competes with that, and, honestly, you could scrape everything about the exploration out of the game and make it a better experience. I would rather just play this as a typical branching-paths VN rather than what it is.
Hopefully the promised "Act 2" coming in the future tightens up the experience, drops the frivolities, and adds more consequence to the scenes. Only time will tell.