[R>Artist 3D] Paid Share Seeking 3D Animation Artist For Long-Term Realism Project

InfiniteIgnorance

Active Member
Nov 3, 2019
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576
Project:
- The project name is classified. It is at ground zero. The project story line is classified. It will not be publicized prior to game release. Sufficed to say it is not the same story line found in any other game of the adult genre.

Developer:
- IQ Productions

Looking for:
- 3D animation artist capable of unique unlooped realistic animations for each scene.

Employment Type:
- Paid, per animation, plus monthly revenue sharing based upon patron donations.

Work commitment:
- This is a long-term project which requires the ability to produce a minimum of one 4KHD quality 60FPS+ animation per week.

Preferred method of contact:
- Discord - IQ Productions

Job Description:
- 3D Animations Artist capable of lifelike animations of human figures using Daz3D or similar.

Additional comments:
- The project is unlike anything currently public but if you like Being A DIK, Treasure Of Nadia, City Of Broken Dreamers, and other games of that quality and are capable of meeting or exceeding the quality of those games you are the right candidate for the job.

IQ Productions will require proof of your abilities as a 3D animations artist prior to any contractual agreement for services rendered. If you are interested in the position you must provide a 15 second 4KHD non-looping animation using two or more human characters which demonstrates your abilities as a 3D graphic animations artist.

The game may also require 3D still renders but the successful candidate will find those to be minimal work by comparison.
 

InfiniteIgnorance

Active Member
Nov 3, 2019
598
576
I have 2 questions:
1. 3D animation artist capable of unique unlooped realistic animations for each scene . Can you send any example
2. How long 1 animation must be?
The animations will vary in length from a few seconds to 30 seconds. In order to prove you are capable of producing such work I have requested a 15 second animation. Most skilled animators will have work of this length.

No, I cannot provide an example of animation because that would be me doing the work and giving away some portion of the characters or plot. If I possessed the skill to do what is necessary I would not be looking for an artist. If you need an idea for an example animation I can provide one or more but they will be general, not specific to the game.

My skills are in coding, development, and writing.

I will only provide specific details about the game once a contract including a non-competition and non-disclosure agreement has been agreed to and signed. The entire concept is original and unique and will be closely guarded until game release.
 
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androm3dart

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Aug 14, 2017
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4k 60fps with 15 seconds of animation per week is too much for any 3d artist, atleast according to me.
 

InfiniteIgnorance

Active Member
Nov 3, 2019
598
576
4k 60fps with 15 seconds of animation per week is too much for any 3d artist, atleast according to me.
It may very well be but I need someone who is experienced to tell me that and what is reasonable.
I have an idea of what I want and a script but no technical knowledge of animations.
So, rather than some schmuck facepalming the request, which tells me nothing, I appreciate useful information like this.
 
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androm3dart

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It may very well be but I need someone who is experienced to tell me that and what is reasonable.
I have an idea of what I want and a script but no technical knowledge of animations.
So, rather than some schmuck facepalming the request, which tells me nothing, I appreciate useful information like this.
As I said, it's according to me, I can be wrong. I have decent hardware, not something top of the line. There are definitely gonna be people who would be willing to do it, someone with something like 3090, 3080, 3070, or even old gen cards like a titan or 2080 ti. Anything below that, the render times will suffer a huge blow. Most people here use 1080p 30fps. Even I want to do 60 fps but the hardware limitations stop me from doing it. 4k 60fps 15 seconds means 900 frames at 4k. There are different ways to do it. I'm not gonna go into details since you're not an artist, but first- there is a cheap and fast way and second- there is the slow way. As always the second method will produce better quality animations. But when it comes to animations, most devs do the cheap trick. Just compare the animation quality with other games which you think are a benchmark.
 
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DoubleLust

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Feb 16, 2021
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useful information
"15 second clip"
24 frames per sec, 360 renders
3-8 hours to pose and animate custom poses and import into Daz and light setup
render time
4k 5-8 days
1080p 2-3 days

cost: 300-800$( plus asset costs )
even if I did it at a discount I am still locking down my render rig for multiple days.

there is a reason why the top games use animated GIF's and only create them in 720
 

androm3dart

Member
Game Developer
Aug 14, 2017
342
259
"15 second clip"
24 frames per sec, 360 renders
3-8 hours to pose and animate custom poses and import into Daz and light setup
render time
4k 5-8 days
1080p 2-3 days

cost: 300-800$( plus asset costs )
even if I did it at a discount I am still locking down my render rig for multiple days.

there is a reason why the top games use animated GIF's and only create them in 720
Dont forgot he said 4k 60fps, which effectively means 900 frames
 

InfiniteIgnorance

Active Member
Nov 3, 2019
598
576
"15 second clip"
24 frames per sec, 360 renders
3-8 hours to pose and animate custom poses and import into Daz and light setup
render time
4k 5-8 days
1080p 2-3 days

cost: 300-800$( plus asset costs )
even if I did it at a discount I am still locking down my render rig for multiple days.

there is a reason why the top games use animated GIF's and only create them in 720
I had always assumed the reason was to keep the size of the game reasonable. I have my own servers and have no such considerations. I'm not relying on file hosting services. Cost is also not an object. I could see reducing the requirement to something more manageable given I have been educated on the work involved.

Some of the animations almost have to be loops because, well, you know, some actions are repetitive. My main purpose in asking for the impossible or improbable was to see how close someone can come. I'm open. If you send me something and I like your work I will pay for it. If I make an artist an offer they feel is unacceptable I expect them to counter-offer or decline the work.
 

zger

Member
Sep 6, 2017
192
99
whats the point of unlooped animations anyways? it cant play on loop so just why? sry i dont get it :)
 

InfiniteIgnorance

Active Member
Nov 3, 2019
598
576
whats the point of unlooped animations anyways? it cant play on loop so just why? sry i dont get it :)
The point is to not be a carbon copy of every other game with animations. Most of them use loops and only loops.
Even a hack like me can loop ten frames. I want something better.
 

zger

Member
Sep 6, 2017
192
99
The point is to not be a carbon copy of every other game with animations. Most of them use loops and only loops.
Even a hack like me can loop ten frames. I want something better.
i think in that case for u would be better to make 3d game with unity or unreal engine. but if talking about sex animations doesnt matter what lenght it is isnt it better if its looped?
 
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InfiniteIgnorance

Active Member
Nov 3, 2019
598
576
i think in that case for u would be better to make 3d game with unity or unreal engine. but if talking about sex animations doesnt matter what lenght it is isnt it better if its looped?
That entirely misses the point of what I am trying to accomplish here. I need the animations to be long enough for the voiceovers to fit. Some shitty looping gif with some female with the voice of a twelve year old making fake sex sounds isn't what I have in mind. Everyone is doing that.
 

witcher234

Newbie
Dec 20, 2020
80
24
That entirely misses the point of what I am trying to accomplish here. I need the animations to be long enough for the voiceovers to fit. Some shitty looping gif with some female with the voice of a twelve year old making fake sex sounds isn't what I have in mind. Everyone is doing that.
This is just a bad game design. You shoudnt be increasing your animation to fit voice over it should be other way around. Also you can use cuts to other scene and loops to fit animation to your voice over.
Anyway if your game is dependent heavily on animation use UE4 or unity.
 
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androm3dart

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Aug 14, 2017
342
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This is just a bad game design. You shoudnt be increasing your animation to fit voice over it should be other way around. Also you can use cuts to other scene and loops to fit animation to your voice over.
Anyway if your game is dependent heavily on animation use UE4 or unity.
More like he needs to hire someone who knows unreal or unity. Anyone who is skilled in any aaa game engine will charge a lot.
 
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ppoooors

Member
Aug 7, 2016
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140
It may very well be but I need someone who is experienced to tell me that and what is reasonable.
I have an idea of what I want and a script but no technical knowledge of animations.
So, rather than some schmuck facepalming the request, which tells me nothing, I appreciate useful information like this.
I don't know what's more unprofessional; you not doing your research before posting a job offer for your super cool super secret project, or you EXPECTING to get educated on the subject of the job **via** the job offer.

People have already said this, but to back them up in case it wasn't clear, if a 3D artist has access to hardware that's capable of producing a minimum of one 1 minute long 4k 60FPS animation per week, that artist is probably too busy working on ads for Nike and Adidas to be looking for job offers on a porn pirating forum.
 

InfiniteIgnorance

Active Member
Nov 3, 2019
598
576
More like he needs to hire someone who knows unreal or unity. Anyone who is skilled in any aaa game engine will charge a lot.
Cost is not an object. I would pay someone enough to quit their job and do this full-time if anyone would give me results instead of excuses. All I am hearing thus far it what I want is impossible. Nothing is impossible.

Let me simplify this for people.

If you can do better animations than any game currently in the public sphere contact me here or on Discord.

Then we'll discuss what you can do and what is beyond your capabilities.

I still require a sample of your best work. If you need ideas I can provide some but any experienced animations artist should have a portfolio of their best work.
 

InfiniteIgnorance

Active Member
Nov 3, 2019
598
576
I don't know what's more unprofessional; you not doing your research before posting a job offer for your super cool super secret project, or you EXPECTING to get educated on the subject of the job **via** the job offer.

People have already said this, but to back them up in case it wasn't clear, if a 3D artist has access to hardware that's capable of producing a minimum of one 1 minute long 4k 60FPS animation per week, that artist is probably too busy working on ads for Nike and Adidas to be looking for job offers on a porn pirating forum.
Even if I bought two 3090's at $3,500.00 U.S. dollars each I still wouldn't know how to do animations so that is the problem, not my lack of knowledge about what is possible. There are 240FPS 4KHD animations out there. Someone created them. They didn't fall from the sky.

What I expect is for people who reply to educate me on what they can do with the equipment they possess.

You can obviously do nothing but you had to have an opinion.
 

androm3dart

Member
Game Developer
Aug 14, 2017
342
259
Cost is not an object. I would pay someone enough to quit their job and do this full-time if anyone would give me results instead of excuses. All I am hearing thus far it what I want is impossible. Nothing is impossible.

Let me simplify this for people.

If you can do better animations than any game currently in the public sphere contact me here or on Discord.

Then we'll discuss what you can do and what is beyond your capabilities.

I still require a sample of your best work. If you need ideas I can provide some but any experienced animations artist should have a portfolio of their best work.
You're right, nothing is impossible, but people with those skills and capabilities are already working with Nike and Adidas as @ppooors said. If you are looking for those artists with that kind of hardware and skills, you're in the wrong place.

Let me tell you, making animations manually are super time-consuming, most of the big devs outsource it to the mocap studios. They provide the animation data. The studio then uses these animation data in their own project.

Not boasting here but I know a lot about Unreal engine. Enough to make a AAA game, what I do lack is money, ideas and time to invest in it to make a game for myself. I don't wanna create a shitty platformer mobile game. That is not what interests me. If you have the money, and want to make a AAA VN, then you need to hire 3D artist, and purchase or order animations from mocap studio, which your 3D artist will be able to use it. And also, only a few are gonna provide a sample of the work you're asking for since it is too much.
 
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InfiniteIgnorance

Active Member
Nov 3, 2019
598
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You're right, nothing is impossible, but people with those skills and capabilities are already working with Nike and Adidas as @ppooors said. If you are looking for those artists with that kind of hardware and skills, you're in the wrong place.

Let me tell you, making animations manually are super time-consuming, most of the big devs outsource it to the mocap studios. They provide the animation data. The studio then uses these animation data in their own project.

Not boasting here but I know a lot about Unreal engine. Enough to make a AAA game, what I do lack is money, ideas and time to invest in it to make a game for myself. I don't wanna create a shitty platformer mobile game. That is not what interests me. If you have the money, and want to make a AAA VN, then you need to hire 3D artist, and purchase or order animations from mocap studio, which your 3D artist will be able to use it. And also, only a few are gonna provide a sample of the work you're asking for since it is too much.
OK. let's approach this from the opposite direction. What can you provide me with?

I might very well take your suggestion and outsource the animations. But that wouldn't be my first option since you're talking about ten times the budget I had in mind.

I don't lack money, ideas, or time. I lack skill in graphic arts. I look at some of the fan art posted here and wonder how in the hell they did that.
 

androm3dart

Member
Game Developer
Aug 14, 2017
342
259
OK. let's approach this from the opposite direction. What can you provide me with?

I might very well take your suggestion and outsource the animations. But that wouldn't be my first option since you're talking about ten times the budget I had in mind.

I don't lack money, ideas, or time. I lack skill in graphic arts. I look at some of the fan art posted here and wonder how in the hell they did that.
I can't provide you anything apart from suggestions. But if you find any artist(s), what you can do is split the work by hiring multiple artists. You can hire different artists for still images and animations. Some devs work with different artists to cover different routes of the game. After that you can hire a photoshop/gimp specialist to post-process the images, believe me, it makes a lot of difference, or you make the 3d artist do the post work, most of the 3d artist do it. Make sure to tell the 3d artist about your art style, since lighting makes a ton of difference and can make the players feel the tone of the game.

TLDR- Just hire multiple artists if money is not a big issue.