- Feb 11, 2023
- 9
- 3
Hey everyone,
I've been thinking about creating a game for the past month or so, but I've often felt discouraged because I lack artistic talent. Since I mostly play 2D games, I’ve seen a lot of the beautiful artwork involved and felt that being a skilled artist was almost a prerequisite before even attempting game development. Despite that, I've decided to take the plunge and give it a shot!
What really pushed me over the edge was experimenting with Blender and playing games like Aunt’s House, as well as looking into the inspirations behind it, like Monster Girl Island. These experiences have made me excited to try making something with a similar style. Plus, I figure that rigging models and animating them in Blender might be more manageable for me than learning how to draw everything from scratch.
Here’s the thing—I’m still a complete beginner, and I have no idea how to get started on achieving that visual style in Unity. I have a rough idea for the game’s story and concept, but I’m mainly focused on understanding how to nail the aesthetics right now. From what I’ve observed, I’d guess it involves some specific shaders and creating models in blender, but beyond that, I’m pretty lost. Everything else will just have to be figuring out as I go.
If anyone can point me toward helpful resources, I’d be super grateful. Any advice on shaders, modeling, or Unity-specific tips would also be fantastic!
Thanks so much for your help!
I've been thinking about creating a game for the past month or so, but I've often felt discouraged because I lack artistic talent. Since I mostly play 2D games, I’ve seen a lot of the beautiful artwork involved and felt that being a skilled artist was almost a prerequisite before even attempting game development. Despite that, I've decided to take the plunge and give it a shot!
What really pushed me over the edge was experimenting with Blender and playing games like Aunt’s House, as well as looking into the inspirations behind it, like Monster Girl Island. These experiences have made me excited to try making something with a similar style. Plus, I figure that rigging models and animating them in Blender might be more manageable for me than learning how to draw everything from scratch.
Here’s the thing—I’m still a complete beginner, and I have no idea how to get started on achieving that visual style in Unity. I have a rough idea for the game’s story and concept, but I’m mainly focused on understanding how to nail the aesthetics right now. From what I’ve observed, I’d guess it involves some specific shaders and creating models in blender, but beyond that, I’m pretty lost. Everything else will just have to be figuring out as I go.
If anyone can point me toward helpful resources, I’d be super grateful. Any advice on shaders, modeling, or Unity-specific tips would also be fantastic!
Thanks so much for your help!