At first I liked the artsile so I played it. Might I say that it's one of the only good qualities of this game?
Because it's a a fetch quest game at it's worst
At first you didn't notice it, yes finding all interractable objects that you need is a bit tedious, but managable. But then the second part hits and the game becomes a grind fest where you need to collect all the materials to progress, and then the rules are: "collect this, fetch that and don't forget that" just to see some scenes that isn't even animated that greatly. Yes I think the animation doesn't live up to my first impression of the artstyle. I also don't think you can complete this game without a guide because you need to know where the materials are, what to do next, and how to avoid soft-locking yourself
Because it's a a fetch quest game at it's worst
At first you didn't notice it, yes finding all interractable objects that you need is a bit tedious, but managable. But then the second part hits and the game becomes a grind fest where you need to collect all the materials to progress, and then the rules are: "collect this, fetch that and don't forget that" just to see some scenes that isn't even animated that greatly. Yes I think the animation doesn't live up to my first impression of the artstyle. I also don't think you can complete this game without a guide because you need to know where the materials are, what to do next, and how to avoid soft-locking yourself