The fourth installation of SEQUEL series,
the notable feature lost from previous series is the day respawn system essentially streamline Guardian fight while losing ability to forage material.
While the companion small talk is well written the story narrative can be very confusing, mostly because it implement different language and many outside faction, it honestly felt taking notes from Metal Gear story telling with how much it twist and turn while putting meaning in otherwise mundane scenario.
It would be wise to highlighted different subject with color when this kind of narrative get used again,
like Name, Machine Language, Important subject to have easier track of what's happened.
But the gameplay? Oh it's the most fun of the series.
The exploration has scenic setting, not the usual lush forest or platformer with the same 4 theme setting with sprinkled Npc making them feel lived in.
Battle mechanic also push team synergy as well, some boss really need specific character specialty and extra buff from food, so it's important to know how each play out.
Although it can really be challenging, especially the bosses.
Mostly because the main companion (Dita) isn't that versatile and fragile with no party buff skill who excel by supporting ailment with it's high LuK modifier.
the notable feature lost from previous series is the day respawn system essentially streamline Guardian fight while losing ability to forage material.
While the companion small talk is well written the story narrative can be very confusing, mostly because it implement different language and many outside faction, it honestly felt taking notes from Metal Gear story telling with how much it twist and turn while putting meaning in otherwise mundane scenario.
It would be wise to highlighted different subject with color when this kind of narrative get used again,
like Name, Machine Language, Important subject to have easier track of what's happened.
But the gameplay? Oh it's the most fun of the series.
The exploration has scenic setting, not the usual lush forest or platformer with the same 4 theme setting with sprinkled Npc making them feel lived in.
Battle mechanic also push team synergy as well, some boss really need specific character specialty and extra buff from food, so it's important to know how each play out.
Although it can really be challenging, especially the bosses.
Mostly because the main companion (Dita) isn't that versatile and fragile with no party buff skill who excel by supporting ailment with it's high LuK modifier.