I do think people are kind of just taking the game at face value and it makes sense. It's a guro game but the tags don't hide it as much as the preview images. I don't mind spoiling the entire game because it doesn't take long to beat and its my personal analysis of what I think is going on.
Pros:
I feel like this game would need a follow up of sort because right now, it's missing a lot.
Pros:
- The art is very well-drawn. I’m not a fan of guro, but even that’s paying attention to detail.
- The atmosphere is top notch. You can feel the hopelessness of the situation from the getgo and the more you try to look through the other scenarios hoping her fate changes, the more you realize that it is indeed hopeless.
- The translation is good. It’s a visual novel so it needs to be readable.
- The VA did a great job of making the protagonist suffer. Her voice whenever something gets destroyed or when she’s dying is top tier acting LOL
- Ending 6 is the only non-gory ending. She still dies, but I do like the idea of how some of the monsters aren’t inherently violent and actually are willing to go for a peaceful death. I do feel like this wouldn’t work if the game put more focus on the corpses in the vines. Sara dies believing she’s safe and she goes into an eternal slumber while flowers bloom all around her. It almost feels symbolic and tragic.
- While many think the plot is senseless, I think the point of this game was it being a deconstruction of many RPG games where the female protagonist is trapped and has to escape to the surface. Except if the protagonist was really inexperienced, without good items to survive and everything will kill you if you fuck up once. It feels like Goblin Slayer in that regard of how greenhorns are more likely to be unprepared and killed off quickly no matter how much they aspire to be. Sara just wanted to be useful to her teammates even though she already did her job fine. She was a scout and her job was to literally detect traps, warn her comrades about it and then apply backup in case of an enemy attack. Her job isn’t to kill enemies. Realistically, daggers are useless against a lot of monsters that aren’t goblins or plants because of how it's a tiny blade that can break easily. Her team failed her in that regard on top of letting her go alone. Again, in most RPG games, if you’re the protagonist, you can go into a cave, kill some enemies for experience and then return. Sara isn’t the leader of the group. She’s literally the one that isn’t supposed to fight and they let the only person who can scout out the area to her death. It’s why half of her deaths are depressing because if she was with her group, they could have been prevented (the orc could be fought by the party, the plants could be cut down by the party, the group could have stopped the man from assaulting her etc.)
- There’s no good ending. That’s obvious from the horror tag and the fact that as I mentioned above, it’s a deconstruction of the adventurer trapped in an underground labyrinth with no way out.
- The game is super short. If you read the entire thing, it does take a full hour to finish. Otherwise, if you skim through it, the game would be 10-20 minutes.
- A short game also means short scenes. Half of them aren’t even h scenes as some of the scenarios are just brutal deaths and the others have rape before getting killed.
- I think the game should have had an extra scenario where it doesn’t need to be happy. When you finish one route, you return to the title screen with Sera’s corpse on the wall. I think it would have been interesting if the corpse looked based on which scenario you viewed. Once you get all seven, a final scenario should be available (like if you were allowed to touch her corpse on the title screen to view it). At least the POV of her adventurer companions upon realizing that she wasn’t returning.
- A bug I found was that if you look through the gallery and then pick a load game, the gallery will keep popping up while trying to read the text for the scene you didn’t look at.
- Ending 5 honestly made me the most upset because she’s literally at the entrance and then she freezes up like an idiot and gets eaten. I feel like every scenario made sense given her personality, but this one just felt mean. There was no warning of a giant worm beforehand (while there was implication of monsters like the orc and the tentacle monsters). It’s not like the worm even sprayed anything on her. It just ate her and she just took the L. I would have preferred if she encountered it early on, ran away from it and then saw the entrance but then didn’t realize the worm was still chasing her up until this point. I get it, she’s an amateur, but she’s stated to have a good sense of hearing and that worm wasn’t being subtle.
- Ending 2 and ending 7 felt connected but I don’t think the writers did anything with it. Sara finds a mountain of corpses in ending 2 and she spends more time analyzing the situation like a scout should. You get the feeling that there is something in that labyrinth that is intentionally killing adventures assuming they weren’t killed by the monsters or traps beforehand. Ending 7 shows there is at least one insane adventure alive and he chops her up. Does he throw her corpse with the mountain or was it someone else? Monsters leave behind bones and also leave the corpse there but the man clearly knew the layout of the place enough to be able to catch and kill her. I feel like an eighth scenario could have fixed this because it's a waste of lore building.
- I’m not a fan of ending 4 in terms of writing. Sara is supposed to be a scout. She’s good at her job. How did she not notice the trap? She has already seen a lot of corpses at this point so it’s no excuse to be distracted by another one and then trip. Especially with how ending 2 has her staring down the mountain of corpses and having the mentality to endure it. The mentality of that fourth ending is if you’re not good enough to sense the trap, then you might as well die from it which is already mean-spirited as it is given her situation.
I feel like this game would need a follow up of sort because right now, it's missing a lot.