Hey! I wonder how do you all setup your AA in hs2, I use Graphics Mod, with Better AA enabled.
In Graphics Mod I have SMAA turned on but the TAA from Better AA is also turned on and it seems that TAA is used.
The problem is that hair in studio look ugly to say at least, they are jagged as hell, I tried turning off SMAA and tweaking TAA in Better AA settings but it doesn't help, actually changing settings in Better AA doesn't do anything! At least I can't see any difference when pulling sliders from left to right and back. In char creator I select second render type for hair and it looks fine, but in studio hair looks like with first rendering method selected, this makes my close ups in studio bad to the eyes. It just hurts the eyes, really.
I wanted to change hair shader in studio, but I still don't know how to open Material Editor for hair or clothes in studio, changing this in char creator doesn't change the shader used in studio for some reason. As last resort I tried to turn on FXAA from nvidia panel but although it looked a little better it also killed my FPS and animations are simply immposible because of various visual artifacts.
So i was wondering how you deal with this problem, setting different DoF for every camera angle is not the way as I want my screenshots/animations to stay sharp for distant objects, the only problem is the hair when camera is close.
Turning off Anisotropic Textures in Graphics Mod settings helped a little, but it's still not much (You may not see in thumbnail but on 4K screen in fullscreen it looks awful):
In Graphics Mod I have SMAA turned on but the TAA from Better AA is also turned on and it seems that TAA is used.
The problem is that hair in studio look ugly to say at least, they are jagged as hell, I tried turning off SMAA and tweaking TAA in Better AA settings but it doesn't help, actually changing settings in Better AA doesn't do anything! At least I can't see any difference when pulling sliders from left to right and back. In char creator I select second render type for hair and it looks fine, but in studio hair looks like with first rendering method selected, this makes my close ups in studio bad to the eyes. It just hurts the eyes, really.
I wanted to change hair shader in studio, but I still don't know how to open Material Editor for hair or clothes in studio, changing this in char creator doesn't change the shader used in studio for some reason. As last resort I tried to turn on FXAA from nvidia panel but although it looked a little better it also killed my FPS and animations are simply immposible because of various visual artifacts.
So i was wondering how you deal with this problem, setting different DoF for every camera angle is not the way as I want my screenshots/animations to stay sharp for distant objects, the only problem is the hair when camera is close.
Turning off Anisotropic Textures in Graphics Mod settings helped a little, but it's still not much (You may not see in thumbnail but on 4K screen in fullscreen it looks awful):
You don't have permission to view the spoiler content.
Log in or register now.
You don't have permission to view the spoiler content.
Log in or register now.
Last edited: