Rating version 6.0
It's... okay. A lot of my gripes come from the gameplay, and I dunno, maybe they're minor inconveniences others won't really care about, but they really soured the experience for me.
First major complaint: Quests and events. Basically every time you complete a quest or character event, the day automatically ends (I think Maribelle's first event made 3 days pass before I could play the game again), but it doesn't actually progress time- crops won't grow, stamina won't replenish, and everyone you talked to and gifted acts as though you already had that day. Clarine's first two quests properly ended the day, so I'm not sure if it was bugged all the other times or dev was trying to rework stuff to fix this, but honestly just this improvement would immediately bump it up to a 3, maybe 4/5. It should not feel punishing to just play the game and progress the story.
Combat- So easy it kind of just wastes your time. Like, after a few levels, enemies will just start dealing so little damage the 2% regen my weapon gave me would outheal them. Also it gave me a skill that costs 0 mana and would add lifesteal to attacks for a few turns, just in case a boss did like, slightly more damage than a trash mob.
Mining- Pointless, I think? You can find iron ore to make one piece of armor, and copper ore to upgrade your pickaxe to... maybe mine better? (Also the cave is needlessly labyrinthine, almost every path seemed to have at least 2 dead ends...) Maybe there's more further down the mine, or other recipes unlock later, but it seemed pointless in the current version. Not much of a concern, I'm sure more will be added later.
Farming- Extremely barebones and awkward, I feel. Maybe I've just been spoiled by other farming sim games, but when all the farming is boiled down to put seed in ground, water, pick, sell for money it just feels like a pointless add-on. It's also tedious to actually DO, since you can't just turn without moving, so every time you want to turn you need to walk away and back just to re-orient yourself. It'd be great if clicking on a tile with a tool out would use that tool on the tile. A use tool keybind would be nice, too. You can't improve crop quality/quantity, there's no harvest festival, heck there wasn't even cooking recipes added yet. You could eat them for hp/mp, pickle them to improve their value/recovery (not that your health would ever go below 80%), none I saw even restored stamina. This might just be infeasible with the engine, dunno if RPGMaker can really support an in-depth farming system. Fingers crossed dev figures something out, though- absolutely love farming sims.
Some of the dialogue came off as a bit much, nothing bad enough to dock points for, but could be improved. Like, for example sometimes there would be random CAPITAL letters that would put emphasis ON words in an odd FASHION. Like, obviously that CAN work, but it just seemed off quite often.
Overall, 0/10 has feet (DISCLAIMER: This is just a meme on how several other reviews are like, 5/5 best game ever because it has foot fetish content)
I'll probably update this review in a few updates or so, since I'd LOVE to love this game, but as is I can't really justify playing it over like, Rune Factory 4 for the eleventeenth time.