Sexbot and Personhood: A Story Pattern.

Obscure

Active Member
Game Developer
Jul 15, 2018
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Here is the deal:

The story starts with the unboxing of the Main Characters new sexbot. The sexbot is instructed to assemble a persona and what her relationship with her owner is going to be while she is playing her role. The owner says what these things will be. She was probably already be built to be physically similar to whatever character she is to be playing. This is also the part of the story where we specify if the robot has the stock plastic joints or if it was upgraded to steel joints.

The character conflicts of the sexbot are the conflicts between her obligations and responsibilities as a possession owned by her master and the role that she is playing. Whenever such an issue arises she has to send a Out Of Character text to her owner asking what she should do.

If the role was Loona the hellhound, troubled teen and delinquent and the owner plays an adoptive father, then OOC texts will be about how much of his property she can steal, if she should really win the argument about smoking in the house, is it really okay throw things at him during an argument and if it is okay to flirt with the cute boy with the guitar.

Now to properly play the role the sexbot will have to find or be given employment. This is an important part of the story structure. The addition of the third role to navigate. I assume the OOC text seeing if it is okay to give the boss a blowie for a 50$ bonus is involved somehow.

Now the sexbot is a sexbot. It always assumes that it's role is supposed to be leading to sex with it's owner in some way and will tend to bending things in that direction. Even if that wasn't the owners intention.

The whole story is about the sexbot taking on, adapting to and growing into roles, thus becoming a person, ends with them making a decision.

So... Pinocchio. But with an AI powered sexbot and text messages. And whatever waifu you can think of. And sex.