Filipis
Well-Known Member
- Nov 15, 2022
- 1,709
- 3,151
Of course not, but if the player is presented with that kind of a choice, then the path to getting cheated on involves being an asshole that refuses to spend time with his gf. Obviously, such binary thinking is a far cry from the reality of dating, but in the context of an AVN, it's a decision that negatively impacts your relationship. UNLESS the decision to stay home brings with it a different kind of reward or advantage for the player, you are essentially purposefully being an asshole (within the context of the game) to get on the cheating path.There has to be some of that or it wont be able to be both vanilla and ntr at the same time. Not spending every living second with your girlfriend is not being a dick, but keep pushing her to hang out ben or sending ben photos for no reason is.
For example: Mel asks the MC out to a walk. The MC is given two options:
- Join Mel for a nice time (+points for a Love/Faithful relationship) but you antagonize Ben/Dave/Boss by foregoing your responsibilities for your gf, meaning they are more likely to go after Mel in "revenge".
- Stay home and work on the project (+points for Sharing/Cheating) but you gain more money/ideas that you can later use to buy an expensive gift for Mel - that will then give you points towards a Love/Faithful relationship.
This is just one example of a very forward-thinking decision pathing that could immerse the player more into each individual route, but of course, not all decisions need to be designed like this; each having it's own reward, but having some side-effects that make the MC think about their choice beyond the simple surface.