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Nwint

New Member
Jan 19, 2019
1
3
175
Good direction with the latest updates.

Will the ability to invite over/interact purposefully with your accomplices be added? a bit unsatisfying at the moment that they just suddenly become unavailable outside of them utilizing their benefits at random times once hired on as members. Would be nice if you could get a morale boost or use their previous skill set like when they were contacts.
 

LickeyDs

Member
Nov 2, 2017
178
288
225
Where exactly can you see "Heat" stat?
Click the Whiteboard link at your house.
It doesn't show the exact percentage, but says stuff like "It's very cold outside" or "It's getting warm."
There's also the walkie-talkie icon in the lower left corner of the screen. It changes color from blue to yellow to red depending on how much heat you've got.

I once sold about 40 drug shipments to the Distributor at once and got something like 300-400 heat from it, but there was no instant arrest or anything. The icon turned red and there were signs of increased surveillance all over the different districts, but I got home and went to bed and the heat dropped just fine. The 404 Bleach service helped there too.
 

LickeyDs

Member
Nov 2, 2017
178
288
225
Tried out this new combat system. Fought a couple of junkies in the Harbor dark alley.
I'm assuming you're not supposed to be able to loot their hands off of them once you defeat them?
disarmed.jpg

Typo. Should be "violence."
typo.jpg

Also, I kinda miss my butterfly knife.
 
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caju

Well-Known Member
Oct 5, 2017
1,516
1,460
385
The "boss" is now the gang sex toy.
Maybe you should change it from female protag to gang protag.
Ah well, more disk space for another game.
Best of luck with this new direction.
 

LickeyDs

Member
Nov 2, 2017
178
288
225
The "boss" is now the gang sex toy.
Maybe you should change it from female protag to gang protag.
Ah well, more disk space for another game.
Best of luck with this new direction.
What do you mean?
I got the Big Shot reputation and maxed out my combat XP without a single gang member just now in about 45 minutes of gameplay. Didn't have sex with a single man once.
stats.jpg
Combat is way too easy now.
 
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jonas132

Member
Aug 13, 2019
142
364
204
When working on the stroll, Waiting for 30 minutes does not actually advance time. Moreover, you can continue working there even if your energy has dropped to zero
 
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cwiz

Newbie
Nov 2, 2020
18
3
145
Click the Whiteboard link at your house.
It doesn't show the exact percentage, but says stuff like "It's very cold outside" or "It's getting warm."
There's also the walkie-talkie icon in the lower left corner of the screen. It changes color from blue to yellow to red depending on how much heat you've got.

I once sold about 40 drug shipments to the Distributor at once and got something like 300-400 heat from it, but there was no instant arrest or anything. The icon turned red and there were signs of increased surveillance all over the different districts, but I got home and went to bed and the heat dropped just fine. The 404 Bleach service helped there too.
The white board will start showing exact percentages if you employ enough scouts.
 
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LickeyDs

Member
Nov 2, 2017
178
288
225
How do I equip weapons though? My character is basically karate chopping her way to being a made woman.
It doesn't look like you can, sadly. Only bodyguards can equip them now.
Which doesn't make sense at all, since weapons are equalizers. A woman not carrying a weapon when she knows she will get into physical fights doesn't make her a "badass boss bitch," it makes her retarded.
 

LickeyDs

Member
Nov 2, 2017
178
288
225
Honestly, I think this combat update is a misstep.
I like that it makes combat easier because I usually avoided fights before, but I think the previous combat system was better.
I think the bodyguards addition is a good one. I'd like it to be an "instant fight skip" option, though, just like how the little gizmo you get from Golddigger lets you skip the carjacking and car chase minigames.
Getting bodyguards becomes a QoL upgrade in this case, rather than something that is pretty pointless as of now, when you can take out people with a single kick-slap-slap combo.
 
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kekasaurus

Well-Known Member
Jan 23, 2018
1,224
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I'm pretty sure that last time I tried the game out we could equip weapons, so perhaps the dev is just trying things out for now.
 

Kroo

Member
Game Developer
Aug 27, 2017
123
221
228
Oops, sorry, i didn't get any notifications about new comments.
Hey there. Not sure if someone already reported this but the scene in downtown st. gangs with the 2 guys wanting to drug you is bugged for me. Both in my save as well in a new game. If you pretend to swallow the pill(cunning) then you get an error if you "go with the flow".
Cheers

Ps.: great game. Always looking forward to new updates.
Tried out this new combat system. Fought a couple of junkies in the Harbor dark alley.
I'm assuming you're not supposed to be able to loot their hands off of them once you defeat them?

Typo. Should be "violence."

Also, I kinda miss my butterfly knife.
When working on the stroll, Waiting for 30 minutes does not actually advance time. Moreover, you can continue working there even if your energy has dropped to zero
Thank you all, i'll fix everything!
is there a option for aphrodisiac management for brothel ?
Nope, you can only fill it up manually. Idk why i didn't think of it, will add.
I once sold about 40 drug shipments to the Distributor at once and got something like 300-400 heat from it, but there was no instant arrest or anything. The icon turned red and there were signs of increased surveillance all over the different districts, but I got home and went to bed and the heat dropped just fine. The 404 Bleach service helped there too.
That's cuz the heat event triggers at the bottom of the end-day passage, after all daily heat math, and heat can't exceed 100. I'll raise the heat cap - that should fix it while still allowing you to dodge heat events if you have strong enough heat reduction.
I don't think the strolls are properly working. I captured old downtown, have a pimp and 7 whores working it and have claimed it so the stroll specifically is under my control, but its not showing up as income.
I forgot to include strolls in the condition that reveals the whole end-day income breakdown, sorry. Will fix it. Everything related to stroll income will show up if you currently have either a cryptofarm, a raw-format upload, a nightclub, or a brothel.
Good direction with the latest updates.

Will the ability to invite over/interact purposefully with your accomplices be added? a bit unsatisfying at the moment that they just suddenly become unavailable outside of them utilizing their benefits at random times once hired on as members. Would be nice if you could get a morale boost or use their previous skill set like when they were contacts.
It's on the list, yeah. I'll figure something out a bit later when i have a clearer idea for it (or if i need some filler update content). I'm just not fully sure what the gameplay purpose would be besides a "morale boost", but that alone is probably enough to justify adding something, i suppose...
Honestly, I think this combat update is a misstep.
I like that it makes combat easier because I usually avoided fights before, but I think the previous combat system was better.
I think the bodyguards addition is a good one. I'd like it to be an "instant fight skip" option, though, just like how the little gizmo you get from Golddigger lets you skip the carjacking and car chase minigames.
Getting bodyguards becomes a QoL upgrade in this case, rather than something that is pretty pointless as of now, when you can take out people with a single kick-slap-slap combo.
I think i messed up by using very small stat values in combat. I didn't want to make combat simple, just easy to play, but with stats ranging from 3 to ~15 i can't ramp enemy stats too high - that would make low-combat starts awful. I want to add some hard encounters later that would give bodyguards more purpose. Hopefully once more of those are in, bodyguards will start to make more sense. I'll tweak the numbers in the next update too.
Thank you for your feedback!
 
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JohnyShadow7

Member
Sep 27, 2019
132
76
212
It's on the list, yeah. I'll figure something out a bit later when i have a clearer idea for it (or if i need some filler update content). I'm just not fully sure what the gameplay purpose would be besides a "morale boost", but that alone is probably enough to justify adding something, i suppose...
Personally, I don´t think this needs a specific gameplay benefit.
Hanging out (and having sex) with the guys (and girls) is the point for a lot of people. The "imersion" is the benefit. (And some hot visuals, if possible.)
 

Xhak

Member
Dec 24, 2017
363
502
216
Priorities... I just haven't added it yet because it has no gameplay impact. You're hooking up with randos to build relationships - it's part of the core loop. There's no real benefit to banging your own crew, so I don't really feel like investing time into something that doesn't matter mechanically but requires some tweaks to be implemented. I'll get to it eventually. Same thing with gang events.
What you said is absolutely insane. People don't join a criminal enterprise because they already bagged the chick. They might stay loyal if they think they CAN bag the chick. If a guy joins because you gave pussy, you need to keep giving pussy to keep him interested or he'll just find some other bitch to bang. Getting a guy loyal enough to stick around and risk his life/freedom without getting his dick wet should be a major challenge.

Using sex should be a quick shortcut to power, but it should come with risks - blackmail, pregnancy, or being manipulated. That would happen by guys only joining to get laid and pretty much forcing you to do worse and worse things to stick around. Your job would be to break that, turn it around on them, make them do worse and worse shit while doing less and less for them until eventually they're completely owned by your gang and you don't have to do a thing.

Getting pregnant should be a risk if you're fucking around. It shouldn't be a game over, but it should have serious risks:
1. While pregnant you should have serious penalties (but also a few advantages). If you don't have a good power base already (people to help you while you're helpless) it should be really difficult to keep from getting game over (but not impossible).
2. Blackmail, exploitation, risk - having kids gives enemies more ways to attack you.
3. Money - those kids aren't free to feed and protect.
 

JohnyShadow7

Member
Sep 27, 2019
132
76
212
...
Using sex should be a quick shortcut to power, but it should come with risks - blackmail, pregnancy, or being manipulated. That would happen by guys only joining to get laid and pretty much forcing you to do worse and worse things to stick around. Your job would be to break that, turn it around on them, make them do worse and worse shit while doing less and less for them until eventually they're completely owned by your gang and you don't have to do a thing.
...
THIS, and the rest of the post. Perfectly said.
I´m new to the game, so I don´t know what the devs vision for the game is, but this is same as mine. That interaction with the gang is why I started playing in the first place.

Well, I say the "same", but with one difference. "Ideally" you end up the gangs (somewhat willing) fucktoy, "high on your own supply", and kept in the mansion to be bred day and night, only allowed outside on a (literal) tight leash to act as the puppet fugurehead. You could call it a bad ending I suppose, but it´s one I´d aim for anyway.
 
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