This is for the Steam version.
I was not expecting to rage quit this game when I first bought it on Steam (that's right, I actually bought this game rather than getting it through here) but OH MY GOD!
Let me first start by saying that, while there is gamer rage fueling this review, I am trying to be as fair as possible.
The game has potential, but it needs some serious work.
Ho boy, controls are a pain (had to remap several key buttons immediately, which was actually easy thanks to their built in mechanic for customizing controls),
drifting is a pain (sometimes you drift, sometimes you don't even hop), jumping is a pain (instead of jumping at the peak of a ramp, you have to jump just before it), turning is a pain (it's just plain unwieldy and unpredictable, which might just be because I'm playing on a keyboard and not with a controller, which is what I am far more comfortable with), and if you hit any surface you bounce off like a supercharged bouncy ball on crack.
Literally got launched across the entire map from first to last because I tapped a wall while going fast as hell.
Which brings us to the ridiculous turbo mechanic.
It just seems to have a mind of its own for how fast you will go.
One instant you can be at a dead stop after crashing, the next you're flying by at light speed straight into a wall that you can't help but bounce off of, landing you firmly back in last place, which is where I was spending the majority of my time.
The game has potential, especially since it clearly takes inspiration from CTR, but the screwy mechanics make it completely unplayable without a controller and maybe some intense practice.
BTW, these complaints are from playing for 20 minutes on the easiest difficulty on a keyboard, so I can't possibly imagine anyone being able to actually win on the hardest difficulty without committing hours of practice.
I've never rage quit so hard so quickly in my entire life...except that one other time...
Regardless, I appreciate the work that has been put into the game thus far and will be keeping an eye on it to see if there are improvements and to give it another shot in the future with a controller.