As of v0.20.2:
I originally decided to check this out because the renders looked vibrant and fresh, although the story seemed already cookie-cutter.
The dialog and story is very juvenile, but the grammar is decent and there are pretty much no typos.
The MC is the classic Mary Sue White Knight who cannot do any wrong and has no actual personality. But that doesn't matter since the only actual choices are what food to order or what gift to bring to a date. But even those choices do not matter, since even the "wrong" choices award stats. (+15 Trust vs +7 Trust, a spammable dialog with the character awards +20 Trust)
As another commenter mentioned already, literally every character has a dark hidden past/trauma that is dropped pretty early on in each story and never really mentioned again or has any actual significance to their personality or behaviour. I personally would attribute the behaviour of most of the characters to about 8-10 year olds.
The harem aspect pretty much completely overlooked, so technically the MC is cheating on everyone and everyone is completely oblivious. Tho one character does get jealous at some point, but that is completely unrelated to the harem.
The renders are kinda cute and especially the "idle animations" are a nice touch. Although for some reason one character switches the sprite to a complete other model somewhere in the middle and switches then back.
But the actual animations when you get intimate with a character are dull, lifeless and literally just a 3s clip on repeat that has to run ~20+times before you can continue, that is unskippable for most of the scenes even in repeats btw.
Though there are some, i assume newer, scenes that offer 2-5 different positions/cameras with a skip functionality.
I would guess there are about 15-20ish scenes in total, though the majority of those are with only 2 of the characters, most of the others have none or a single one and some of them being so well hidden and/or to chance that i only found out about them as i checked the files manually after being "done" with the current state.
Imo games should either give the player basically a walkthrough/guide/hints to all events or leave it out completely. Having the Hints for some Characters from the get go, before you even meet them, like in this game, kills every urge to explore thoroughly, for me at least.
Also there is a gamebreaking bug that blocks you from progressing 2 Characters if you are not on a specific day in a specific location without having any other event queued up. If you miss that trigger, you have to manually reset the days or load another save to be able to continue.
There seem to be a lot of systems planned (pregnancy, diverse fetishes, gifting, phone messages, different clubs, etc.) but none of that is implemented yet, without any notice (excluding the clubs). Same goes for about half the characters advertised on their itch.io page.
The minigames are well implemented, but way too drawn out. I had to click fists and shields or about 7 minutes straight at some point, might have been able to avoid that by training, i only got the information that that was possible, after all fights.
The UI/UX is pretty well polished and is well on the better implemented side of the renpy novels out there.
All in all i'm gonna say i'm mildly disappointed but will probably revisit in a year or so because the dev does seem pretty engaged, which is fairly rare these days.
I originally decided to check this out because the renders looked vibrant and fresh, although the story seemed already cookie-cutter.
The dialog and story is very juvenile, but the grammar is decent and there are pretty much no typos.
The MC is the classic Mary Sue White Knight who cannot do any wrong and has no actual personality. But that doesn't matter since the only actual choices are what food to order or what gift to bring to a date. But even those choices do not matter, since even the "wrong" choices award stats. (+15 Trust vs +7 Trust, a spammable dialog with the character awards +20 Trust)
As another commenter mentioned already, literally every character has a dark hidden past/trauma that is dropped pretty early on in each story and never really mentioned again or has any actual significance to their personality or behaviour. I personally would attribute the behaviour of most of the characters to about 8-10 year olds.
The harem aspect pretty much completely overlooked, so technically the MC is cheating on everyone and everyone is completely oblivious. Tho one character does get jealous at some point, but that is completely unrelated to the harem.
The renders are kinda cute and especially the "idle animations" are a nice touch. Although for some reason one character switches the sprite to a complete other model somewhere in the middle and switches then back.
But the actual animations when you get intimate with a character are dull, lifeless and literally just a 3s clip on repeat that has to run ~20+times before you can continue, that is unskippable for most of the scenes even in repeats btw.
Though there are some, i assume newer, scenes that offer 2-5 different positions/cameras with a skip functionality.
I would guess there are about 15-20ish scenes in total, though the majority of those are with only 2 of the characters, most of the others have none or a single one and some of them being so well hidden and/or to chance that i only found out about them as i checked the files manually after being "done" with the current state.
Imo games should either give the player basically a walkthrough/guide/hints to all events or leave it out completely. Having the Hints for some Characters from the get go, before you even meet them, like in this game, kills every urge to explore thoroughly, for me at least.
Also there is a gamebreaking bug that blocks you from progressing 2 Characters if you are not on a specific day in a specific location without having any other event queued up. If you miss that trigger, you have to manually reset the days or load another save to be able to continue.
There seem to be a lot of systems planned (pregnancy, diverse fetishes, gifting, phone messages, different clubs, etc.) but none of that is implemented yet, without any notice (excluding the clubs). Same goes for about half the characters advertised on their itch.io page.
The minigames are well implemented, but way too drawn out. I had to click fists and shields or about 7 minutes straight at some point, might have been able to avoid that by training, i only got the information that that was possible, after all fights.
The UI/UX is pretty well polished and is well on the better implemented side of the renpy novels out there.
All in all i'm gonna say i'm mildly disappointed but will probably revisit in a year or so because the dev does seem pretty engaged, which is fairly rare these days.