This review is from someone subbed to the Patreon.
Shattered Minds is a conundrum. On the one hand, it's a game about my favorite genre: Mind Control/Hypnosis. On the other hand, it's a fake sandbox game with almost no content outside of the main story, with several places to visit but nothing to do in those places you visit.
A sandbox SHOULD have things you are supposed to worry about outside of the main story, whether that's relationships with characters to maintain, chores to complete, or even an actual job the MC needs to work for spending money. All of these activities you complete as the player culminate into something that we call a JOURNEY, and to paraphrase a famous quote: "A good story is about the journey, not the destination."
That being said, the game is an empty corridor populated with "things" that repeat the same lines back to you with no variation. There is no interacting with characters outside of quests, meaning that as the player there is nothing in the game to make you care about any of these things called characters. There is essentially nothing to do in the game aside from doing what the guide in the phone tells you to do and grinding XP in the mirror world, even playing 0.08 which came out a couple of days before the writing of this review there is nothing to do once you complete all of the quests. You can technically make 2 characters go to the MC's room to play 'hide-the-sausage', but it's not implemented in a way that complements a sandbox game. It just instantly happens as if they just phased into existence at that very moment.
Even the whole mind control part of the game isn't all that enjoyable. The main character just waves his metaphorical magic wand and BAM they're mind-controlled. There's no struggle, no corruption, or coercion. Just like with the rest of the game, you watch what happens in a scripted scene, then go back to clicking around in an empty and fake world filled with entities that have not changed since the very first release.
To wrap up and summarize this rant, Shattered Minds is a VN pretending to be a sandbox with nothing to do outside of the quests, and currently has nothing in the game to make the world in the game "real". Fake characters, and a fake world. There might be a point in time where the dev fixes and fleshes out everything, but based on the roadmap I saw on the Patreon I'm not convinced that they're worried about anything but racing to the finish line and making this journey as forgettable as possible.
Shattered Minds is a conundrum. On the one hand, it's a game about my favorite genre: Mind Control/Hypnosis. On the other hand, it's a fake sandbox game with almost no content outside of the main story, with several places to visit but nothing to do in those places you visit.
A sandbox SHOULD have things you are supposed to worry about outside of the main story, whether that's relationships with characters to maintain, chores to complete, or even an actual job the MC needs to work for spending money. All of these activities you complete as the player culminate into something that we call a JOURNEY, and to paraphrase a famous quote: "A good story is about the journey, not the destination."
That being said, the game is an empty corridor populated with "things" that repeat the same lines back to you with no variation. There is no interacting with characters outside of quests, meaning that as the player there is nothing in the game to make you care about any of these things called characters. There is essentially nothing to do in the game aside from doing what the guide in the phone tells you to do and grinding XP in the mirror world, even playing 0.08 which came out a couple of days before the writing of this review there is nothing to do once you complete all of the quests. You can technically make 2 characters go to the MC's room to play 'hide-the-sausage', but it's not implemented in a way that complements a sandbox game. It just instantly happens as if they just phased into existence at that very moment.
Even the whole mind control part of the game isn't all that enjoyable. The main character just waves his metaphorical magic wand and BAM they're mind-controlled. There's no struggle, no corruption, or coercion. Just like with the rest of the game, you watch what happens in a scripted scene, then go back to clicking around in an empty and fake world filled with entities that have not changed since the very first release.
To wrap up and summarize this rant, Shattered Minds is a VN pretending to be a sandbox with nothing to do outside of the quests, and currently has nothing in the game to make the world in the game "real". Fake characters, and a fake world. There might be a point in time where the dev fixes and fleshes out everything, but based on the roadmap I saw on the Patreon I'm not convinced that they're worried about anything but racing to the finish line and making this journey as forgettable as possible.