The more I advance in the game, the less interested and involved I get.
I'm at part 4, and begining to skip most of the way too long dialogues that add nothing to the story.
The introduction slide says it's mostly a comedic story. I'm beginning to believe the saying that tragedy=comedy+time mostly means it's tragic how a comedy that gets too long to make a joke is the real tragedy.
Where is the comedy by the way? In the plenty of trauma dumpings or in the quirky way the MC reacts to everything?
It's also the first time I get so confused about who is who and who is talking all the time, it doesn't help that everyone change appearance every two scenes.
There is a plot, but the storytelling is all over the place, every scenes seem completely disconnected from each other, the worst offender being the halloween special.
Sleeping>nightmare>aliens>weird door>suddenly outside>suddenly alien dogs>suddenly inside>suddenly aliens and zombies>then aliens again and a character is gone and then lore dump.
Ouch, the lore dumps, be prepared for them, because you will get them, A LOT, that's 90% of the narration.
There is almost no character development, you already know everything that is to be known even before encountering most of them. Some are even useless, you are introduced to them, never to be seen again, and I'm not talking about characters in the past, since it makes sense not seeing them again once back in the "future" present.
Some scenes, that are way too long, are just here to illustrate something that has already been told countless times before.
The cameos... the cameos, everywhere, all the time, nonstop, does it add anything to the story? Nope, none at all, but you will get them, to the point you ar eleft wondering if you are playing a game or watching an ad. (I'm begining to feel like I'm watching an ad, a very lenghty and boring one)
The story takes forever to move on, ironically for the sake of "character development" that as I said is actually non existent.
Yes, i got it, Triss's parents are trash and it makes it hard for her to come out to them, yes, I get it, Shelly's is traumatized by the loss of her parents, Yes, I get it, Sophie was in an abusive relationship and a closet bi. I don't need a dozen scenes depicting the same message to get the message through, make the story move on already.
The renders are "fine" subpar for a DAZ game, and the models... are something, fish mouth everywhere, huge belly buttons that might hide a portal to hell and other weird anatomic choices.
It's not a bad game, but I sure hope it begins to get interesting again at some point.
I'm at part 4, and begining to skip most of the way too long dialogues that add nothing to the story.
The introduction slide says it's mostly a comedic story. I'm beginning to believe the saying that tragedy=comedy+time mostly means it's tragic how a comedy that gets too long to make a joke is the real tragedy.
Where is the comedy by the way? In the plenty of trauma dumpings or in the quirky way the MC reacts to everything?
It's also the first time I get so confused about who is who and who is talking all the time, it doesn't help that everyone change appearance every two scenes.
There is a plot, but the storytelling is all over the place, every scenes seem completely disconnected from each other, the worst offender being the halloween special.
Sleeping>nightmare>aliens>weird door>suddenly outside>suddenly alien dogs>suddenly inside>suddenly aliens and zombies>then aliens again and a character is gone and then lore dump.
Ouch, the lore dumps, be prepared for them, because you will get them, A LOT, that's 90% of the narration.
There is almost no character development, you already know everything that is to be known even before encountering most of them. Some are even useless, you are introduced to them, never to be seen again, and I'm not talking about characters in the past, since it makes sense not seeing them again once back in the "future" present.
Some scenes, that are way too long, are just here to illustrate something that has already been told countless times before.
The cameos... the cameos, everywhere, all the time, nonstop, does it add anything to the story? Nope, none at all, but you will get them, to the point you ar eleft wondering if you are playing a game or watching an ad. (I'm begining to feel like I'm watching an ad, a very lenghty and boring one)
The story takes forever to move on, ironically for the sake of "character development" that as I said is actually non existent.
Yes, i got it, Triss's parents are trash and it makes it hard for her to come out to them, yes, I get it, Shelly's is traumatized by the loss of her parents, Yes, I get it, Sophie was in an abusive relationship and a closet bi. I don't need a dozen scenes depicting the same message to get the message through, make the story move on already.
The renders are "fine" subpar for a DAZ game, and the models... are something, fish mouth everywhere, huge belly buttons that might hide a portal to hell and other weird anatomic choices.
It's not a bad game, but I sure hope it begins to get interesting again at some point.