Honestly not great, it's a gamejam production and it kinda shows as some thing just feel rushed. Might've been better with more time to cook as there's only 3 levels. Lets review:
Audio - 3/5
Honestly voice acting was decent, although the music was nothing to write home about.
Gameplay - 2/5
I'm only barely giving this a 2 as the card game loop is functional, but the rest of the gameplay feels rushed. A walking simulator paired with some questionable card uses. Some cards eat level ups despite not working like that which makes them counter intuitive to run as they just soak random upgrades, others just are too niche or plain don't work as intended (Deep Desire often failed to draw correct card total despite discards, whilst exposed relied too heaviliy on enemy card draw to work), whilst the card Tease is so insanely broken in numbers you'd think it'd need a nerf despite doing 1 damage (Costs 1 Ap to draw a card and gain 1AP. Combine with any play X cards and do the math). The skill unlock is also slightly broken in that it perfectly allows you to pick the same skill twice, despite passive skills not stacking. Overall needed a bit more testing.
UI - 3/5
It's passable but still has some downsides, was never quite sure how much health or energy either myself or the opponent had until mouseover (or their secret passive which tripped on more than one occasion), which kind of hurts planning, no way to see when active effects on cards would trigger (i.e. Masturbate and 1 card in hand condition) and the unlocked gallery at the end has only arrow keys to navigate and no way of returning to the gallery after a completed run.
H-content - 2/5
Might be personal preference but although the characters are neat it doesn't do a huge deal with it, again will reiterate it was a gamejam esque thing so to be expected, but was also limited by the idea that winning gets the payoff so you don't see any of that in the scenes.
TL
R - Might've been interesting if it had more time, otherwise kinda unsatisfying.