It's certainly novel, but a few quirk really hurt the game overall performance.
Mainly with the UI that seem to be apparent way before v1.02 build.
A mismatch of information and control that become unresponsive thanks to few second of delay after multiple input from the game engine.
However, that maybe due to my old PC.
The game sometimes lag after transition and become unresponsive after registering multiple input.
So forgive me that this review is bias take from the first 5-minute of the game:
Mainly with the UI that seem to be apparent way before v1.02 build.
A mismatch of information and control that become unresponsive thanks to few second of delay after multiple input from the game engine.
However, that maybe due to my old PC.
The game sometimes lag after transition and become unresponsive after registering multiple input.
So forgive me that this review is bias take from the first 5-minute of the game:
- The game overall is neatly presented, the inspiration from dungeon crawler game like Etrian Odyssey is apparent with multiple condition to obtain enemy drop and equipment unlocked based on material gathered.
- The Digimon World like exploration also help sell the open adventure rather than delving into dark dinky cave with little light source, the day and night system also indicated clearly thanks to the overall sprite holding a lantern.