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Unreal Engine - Shred & Tear: Explosive Kajun [v0.0.6 Prototype] [Lucid Realm Games]

  1. 3.00 star(s)

    Heavy3

    It's alright. Not unplayable, but it felt a lot like playing Sonic Heroes ‍♂. Which isn't good at all for me, but some people might like it. I could only play about 20 minutes of it. Jumping is floaty as hell and it feels like you have no control whatsoever, just jump dash and pray.
  2. 2.00 star(s)

    Sorin_Gimp87

    MID

    IMO, if the plan is to make this an XBOX/PS5 game by removing the nudity, then It's going to flop unless they get movement down better for both main character and enemies. Also, that tunnel segment needs to go till movement is squared away. Top that with this not being a sex game just really makes this a shlog to play through.
  3. 3.00 star(s)

    solarjohn

    v0.0.6 Prototype:

    Frankly, this game is kinda... not great at the moment.
    This is a hack n slash and 3d platformer in the vein of like a kingdom hearts (closer to "What if "Adventure Time" was a 3D Anime Game")

    Graphically and animation-ally technically impressive, but visual cohesion and clarity is extremely poor
    The overly detailed and cluttered visual design, combined with a very samey colour palette, combined with a million VFX going off, combined with the fast pace of gameplay add up to be a very visually muddy game.

    Gameplay wise, its both basic, too fast, too slippery and weirdly stilted in key places.
    Your 3 damage options are a 4 hit combo, an air only double dash on a wierdly long cool down, and an AOE blast move also on a cooldown/resource.
    since there is no lock on, and you move so much during your combo its very difficult to actually intentionally hit things, especially on tiny platforms that the game has everywhere.
    the 4 hit combo is also wierdly stilted in that the last hit is the strongest, but it takes a bit too long to allow you to repeat. you can cancel it by dashing, but it also takes a wierd pause before you can stary comboing again, and jumping does allow you to start the combo again but the enemies are so short that you basically wiff most of it anyways.

    With both the visual clutter and gameplay slipperyness, its extremely difficult to tell whats the enemies are doing and how to avoid attacks without stopping and specifically looking for them, which rubs up against the rest of the theming.
    Enemy attacks have very quiet sounds, very small and transparent projectiles, and very little telegraphing or obvious attack states that can cut through the clutter (think massive glowing charge up beams or distinct noises in ultrakill or doom)

    Level design currently also seems to be on opposite ideas to the gameplay, with tiny platforms over instant death pits, enemies being able to only need a pixel to stay on, instant death rings over tight platforming sections, and wierdly cramped areas that all limit or punish the character movement in frankly unfun ways


    After all the negativity, I do actually think there is a really good base here, and everything COULD work together a lot better with a few tweaks and level design that compliments the gameplay

    Ive run out of steam writing this review, but i am optimistic about the updates as some of the level previews already look much better
  4. 5.00 star(s)

    Snoud

    I have to say this actually is fun. Like the other reviewer mentioned, this is acutally a game with great gameplay. Reminds me a bit of the 360 hack n slash era. it's surprisingly fun to slash through hordes of minions to kill.

    The animations look very good, minions are literally sliced in half when killed. The graphics are pretty good and the movement feels responsive and fast.

    Now, of course I have to adress, that there isn't really any sexual content other than your protagonist being potentially nude. I for one have to admit, that I for now don't care about that too much, though. I am optimistic that the defs will implement more nswf content in the future and I think it makes more sense to have a functioning and fun game to play, before you implement nsfw content. I rather play a fun game with little nswf content than vice versa - I could just watch a porn otherwise.

    I'm positively surprised about the current state of the game and look forward for future improvements. Some things need tweaking of course: You die a lot because of the one hit laser barriers and I'm honestly not used to my character reacting so fast when for example climbing on the walls. So I died a lot climbing in the lasers. Also the running passage is a bit tricky and without the speed booster you'll not make it.

    Haven't seen a good demo of a game like this in a while, so if you're into hack n slashes, you should check it out. I really hope this doesn't die on the way, but judging on how well it already plays, I guess the developers know at least a bit what they're doing.
  5. 4.00 star(s)

    Agapf

    Wowie, that's the first time i'm leaving a review on a game before anybody else. Anyways.

    This game is actually a game. By that i mean that it was supposed to be played and NOT just as an addition to the sex scenes, expecially considerring that there are none. It's rather rare and IMHO quite respectful.
    Although as for now, the NSFW-aspect of the game is... lacking. You can see the nudity of your character but it just doesn't happen much, the camera is far away, the colours all blend together and you are totally busy with all the things happening on the screen. Addition of sex scenes will not help with this exact issue and in a way will seal the doom of this game becoming one of the many.
    Now to the things happening on the screen. Well... gameplay is very frustrating. In 15 minutes of playing this game it has showcased all of it's mechanics(which i hope will later on be presented separately) and they all need a rework that would make them comprehensible. The movement is fast and nice but being precise with it is impossible. The fighting is just plain. It is NICE to slice the enemies and double-dash is fun, but most of the time you will just be mashing LMB, striking air and taking damage from whatever.

    So, I am rather excited to see an actual game here, it looks rather promising and so I will be looking forward to its development.