v0.0.6 Prototype:
Frankly, this game is kinda... not great at the moment.
This is a hack n slash and 3d platformer in the vein of like a kingdom hearts (closer to "What if "Adventure Time" was a 3D Anime Game")
Graphically and animation-ally technically impressive, but visual cohesion and clarity is extremely poor
The overly detailed and cluttered visual design, combined with a very samey colour palette, combined with a million VFX going off, combined with the fast pace of gameplay add up to be a very visually muddy game.
Gameplay wise, its both basic, too fast, too slippery and weirdly stilted in key places.
Your 3 damage options are a 4 hit combo, an air only double dash on a wierdly long cool down, and an AOE blast move also on a cooldown/resource.
since there is no lock on, and you move so much during your combo its very difficult to actually intentionally hit things, especially on tiny platforms that the game has everywhere.
the 4 hit combo is also wierdly stilted in that the last hit is the strongest, but it takes a bit too long to allow you to repeat. you can cancel it by dashing, but it also takes a wierd pause before you can stary comboing again, and jumping does allow you to start the combo again but the enemies are so short that you basically wiff most of it anyways.
With both the visual clutter and gameplay slipperyness, its extremely difficult to tell whats the enemies are doing and how to avoid attacks without stopping and specifically looking for them, which rubs up against the rest of the theming.
Enemy attacks have very quiet sounds, very small and transparent projectiles, and very little telegraphing or obvious attack states that can cut through the clutter (think massive glowing charge up beams or distinct noises in ultrakill or doom)
Level design currently also seems to be on opposite ideas to the gameplay, with tiny platforms over instant death pits, enemies being able to only need a pixel to stay on, instant death rings over tight platforming sections, and wierdly cramped areas that all limit or punish the character movement in frankly unfun ways
After all the negativity, I do actually think there is a really good base here, and everything COULD work together a lot better with a few tweaks and level design that compliments the gameplay
Ive run out of steam writing this review, but i am optimistic about the updates as some of the level previews already look much better