Played Shroud v0.2.7. Thought about whether it was even worth writing a review, but since I spent time on it—here we go.
Let’s start with the big one: atmosphere. When you say "post-apocalypse," I expect a harsh, oppressive world full of danger and hopelessness. Early on, I wasn’t feeling that weight, but as you dig deeper, you start realizing it’s more layered than it seems. The airship isn’t floating in the damn stratosphere, and people aren’t just strolling around on deck for no reason—there’s tech and adaptation at play. It’s just not spoon-fed to you right away. That’s actually a good thing. It means the world is being built piece by piece instead of dumping everything on you in the first five minutes.
Now, the story. The dialogue? It’s fine. No over-the-top drama, just people who clearly know each other and act like it. But when the action starts—that’s where the game picks up. The descent to the surface isn’t a walk in the park. And yeah, there are mutants, there’s a goddamn dragon. But let’s be real—why would a dragon be any less believable than giant cockroaches or other mutated freaks? The world collapsed, ecosystems are screwed—who knows what kind of monstrosities crawled out of that mess?
Mechanically, v0.2.5 was just a kinetic novel—fair criticism. But in v0.2.7, now we’ve got choices, inventory, stat tracking, and relationship management. That’s a solid step toward actual RPG mechanics. Now there’s a reason to pay attention instead of just clicking through the story.
What didn’t sit right? The balance is still rough, but that’s expected. Some dialogue could be tighter, and more interactivity wouldn’t hurt. But calling this game "average"? Not yet. You can tell progress is being made, and if the dev keeps at it, Shroud could turn into something really solid.
Bottom line: not a masterpiece yet, but nowhere near forgettable. Worth keeping an eye on.
Let’s start with the big one: atmosphere. When you say "post-apocalypse," I expect a harsh, oppressive world full of danger and hopelessness. Early on, I wasn’t feeling that weight, but as you dig deeper, you start realizing it’s more layered than it seems. The airship isn’t floating in the damn stratosphere, and people aren’t just strolling around on deck for no reason—there’s tech and adaptation at play. It’s just not spoon-fed to you right away. That’s actually a good thing. It means the world is being built piece by piece instead of dumping everything on you in the first five minutes.
Now, the story. The dialogue? It’s fine. No over-the-top drama, just people who clearly know each other and act like it. But when the action starts—that’s where the game picks up. The descent to the surface isn’t a walk in the park. And yeah, there are mutants, there’s a goddamn dragon. But let’s be real—why would a dragon be any less believable than giant cockroaches or other mutated freaks? The world collapsed, ecosystems are screwed—who knows what kind of monstrosities crawled out of that mess?
Mechanically, v0.2.5 was just a kinetic novel—fair criticism. But in v0.2.7, now we’ve got choices, inventory, stat tracking, and relationship management. That’s a solid step toward actual RPG mechanics. Now there’s a reason to pay attention instead of just clicking through the story.
What didn’t sit right? The balance is still rough, but that’s expected. Some dialogue could be tighter, and more interactivity wouldn’t hurt. But calling this game "average"? Not yet. You can tell progress is being made, and if the dev keeps at it, Shroud could turn into something really solid.
Bottom line: not a masterpiece yet, but nowhere near forgettable. Worth keeping an eye on.