CH8 VERSION
disclaimer: didn't go through the entirety of the content.
positives:
•Most of the environmental sprites are seemingly home made or taken from a custom sprite sheet, so they give a little more personality/charm than the average low effort RPGM game.
•lewd 3D animations, which are not too bad, not too great. although some are really lazy, you can tell most of the effort of that game project was put into it.
•giantess based rpg with monster girl & vore 'u'
negatives:
•unskipables deathscenes, extremely annoying when, as an example, you're not a feet enjoyer.
•long paths, backs and forth and big maps for no reasons other than annoyance...?
•unskipable chatboxes and annoying waiting time between dialogues/attack cycles.
•combat gameplay is extremely lacking, like 90% of RPGM games.
•cheap anime-like artstyle and fluorescent hairs that may or not burn your retina forever depending on if you give a fuck.
•stock SFX and default music from the RPGM defaults which I'm so tired of hearing in every games based on RPGM...
•dialogs. are. absolutely. terrible. let me develop:
Characters sound weird, they are off-putting, or just dumb, they are not believable, not engaging, not only bland and hollow, but poorly written. Just think of archetypal bad porno dialogues, their actions have no real weight as they don't convey character or emotion through manners or behaviors or anything really. Absolutely no thrills. Everything is, again, laying on the 3D animations.
•most doors are fucking closed + no indications on where you should go. makes you go back and forth and turn in circle and pull our your hairs and write negative comments about the game.
•you have to press enter to go through any map (small inconvenience but part of the frustrating game design if there was any thought made about any game design anyways...)
•poorly made collisions. (invisible walls)
>This game has rare and nice lewd topics (monster girl + vore + micro/macro combination), but was very disappointing in the end... I don't understand the point of making a game if the meat of your content is only on the animations, while all the rest is basically a cockblock making progression slow and frustrating and preventing access to the scenes. my point is, a visual novel "gameplay" would be more suited since all the free roaming parts are a sore as far as I can tell.
disclaimer: didn't go through the entirety of the content.
positives:
•Most of the environmental sprites are seemingly home made or taken from a custom sprite sheet, so they give a little more personality/charm than the average low effort RPGM game.
•lewd 3D animations, which are not too bad, not too great. although some are really lazy, you can tell most of the effort of that game project was put into it.
•giantess based rpg with monster girl & vore 'u'
negatives:
•unskipables deathscenes, extremely annoying when, as an example, you're not a feet enjoyer.
•long paths, backs and forth and big maps for no reasons other than annoyance...?
•unskipable chatboxes and annoying waiting time between dialogues/attack cycles.
•combat gameplay is extremely lacking, like 90% of RPGM games.
•cheap anime-like artstyle and fluorescent hairs that may or not burn your retina forever depending on if you give a fuck.
•stock SFX and default music from the RPGM defaults which I'm so tired of hearing in every games based on RPGM...
•dialogs. are. absolutely. terrible. let me develop:
Characters sound weird, they are off-putting, or just dumb, they are not believable, not engaging, not only bland and hollow, but poorly written. Just think of archetypal bad porno dialogues, their actions have no real weight as they don't convey character or emotion through manners or behaviors or anything really. Absolutely no thrills. Everything is, again, laying on the 3D animations.
•most doors are fucking closed + no indications on where you should go. makes you go back and forth and turn in circle and pull our your hairs and write negative comments about the game.
•you have to press enter to go through any map (small inconvenience but part of the frustrating game design if there was any thought made about any game design anyways...)
•poorly made collisions. (invisible walls)
>This game has rare and nice lewd topics (monster girl + vore + micro/macro combination), but was very disappointing in the end... I don't understand the point of making a game if the meat of your content is only on the animations, while all the rest is basically a cockblock making progression slow and frustrating and preventing access to the scenes. my point is, a visual novel "gameplay" would be more suited since all the free roaming parts are a sore as far as I can tell.