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Tool Daz Simple script to show the current FOV

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,260
22,220
Just found my old script that shows the FOV (H,V,D) and some other values of the currently selected camera. This is based on an example script from the Daz documentation, I only made the output part and some additional calculations, the main calculations are from the original for reasons I don't know...
I used it for some experiments with the camera, mainly to get the correct FOV for VR, but maybe someone can use it for something else as well^^
fov.png
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,260
22,220
I wonder how you render for VR with Daz?
Cam -> Lens -> Distortion -> spherical?
Never had a VR device tho.
Yes and no, only spherical will give you a 360° render, for VR you need two render, one of them with a small offset (can also be found under lens distortion iirc), and you need a fisheye camera with the correct fov, which is the biggest problem since Daz doesn't have one.