Unreal Engine - Sin Spire [v0.0.5] [Krasue Games]

  1. 5.00 star(s)

    Pfenger

    This is peak. It's hard to even believe this is only v0.0.5, the gameplay flows amazingly well and the gameplay is genuinely fun and interactive where you actually have to do tactical banging to succeed with a very good balance between slight horror and ambience to back it up. The difficulty is perfect as well giving you an actual challenge and making you think, and even then if its too hard for others the difficulty could've been changed for them in the beginning to select. Graphics are also amazing, visually this game impresses me so much that it's an h game. On top of all of this, the lore of this game is actually interesting and I'm honestly invested. It's fed in a way that makes you want to learn more and isn't jammed down your throat like others. There is so much potential for this game going forward especially with the other characters you interact with. I am really looking forward to if there is going to be more romance between the characters and just how the lore of the game unfolds as you learn more. I should also mention the voice acting is done beautifully as well with emotion and character within them, and I can actually feel how that character would sound. Overall, this game is a master class of what other h games should strive to be especially when it's in such a hard format as 3d first person compared to the RPGM slop that's around. I very much look forward to future content and I hope there is even more romance and scenes with Savina and the others. I would also like to see the Stalkers of the dungeons return and interact with the player as the scenes and dialogue would be really interesting to see.
  2. 4.00 star(s)

    Duncyboy

    Wayyy to hard to play at the moment without cheats. Maybe have the timer extended after subduing each mob so that a run wont be fucked just because of meeting a dead end or just exploring in general. HP regen will also help in the early game if rng fails to give u pots. At times too many silver chests spawn and u just cant do anything as u cant get keys from the normal crates and also no gold to buy them. Still a lot of tweaking to be done but overall great concept and execution.
  3. 5.00 star(s)

    HansTiger

    What a mad game, an absolute 5/5. I would recommend, if you have experience with H-Games and get bored of the usual visual novel or HTML game this is something for you! The grind is actually fun the H-Scenes are crafted good.
  4. 4.00 star(s)

    Rebelllion

    Sin Spire [v0.0.5]

    When I first saw this game, I thought it was just another crappy 1-2 hour shooter... But thanks to the reviews I decided to give it a try, and it turned out to be a PS1-style roguelike, visually reminiscent of the games inspired by King's Field

    + roguelike - It's simple here: replayability and the developer's ability to add content as they see fit

    + Horror atmosphere - I can't say the game is very scary, rather I just like the uncomfortable atmosphere and setting
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    + Dialogues - Surprisingly, I liked them very much, although I am used to that dialogues are just dialogues, they are written as usual, but the characters try to communicate as normal people, not as if they play in the theater and give a monologue explaining their thoughts on 200 characters, I really hope that the developer originally that they were conceived, and he will develop them further, I really like this approach

    + - story - So far it looks like the plot of another roguelike, a tower / hole / castle / island etc appeared and you need to pass it to make something happen in the end, but we'll see on release

    - Game balance - It is clear that the game is in alpha, but so far it plays very strange, you can find a firearm in the box and calmly kill mobs or you can not find and beat them in close combat, but you are always on a timer and time for battles and research all the rooms you have no

    You can't just run past a mob, because they always hit you with an auto-aim with a rather large attack radius, even more than they should

    If you do not have a long-range weapon, you can not even go to the first boss, because it will simply be unbearable
  5. 4.00 star(s)

    klckr

    There is a gem of a game here that is dragged down by terrible gameplay mechanics. But, I think most of this can be changed later on while keeping the core of the game intact.
    There is somewhat of a tutorial entry into the game with a lot of text exposition. While I think it could be handled a little different; the first enemy is invincible and charges you directly from a corridor where you have absolutely 0% to hide/escape, I think it is serviceable enough to reach the standard rogue-lite hub where you do mission select and upgrades and stuff.

    Then the actual beginning of the game is an absolute slog, while you don't have any stat bumps or decent weapons you will get swamped by enemies in tight corridors, while you can "purify" enemies you can only really do one in huge intervals because you balls will be too empty.
    This is all while a clock ticks down to release an unkillable fast monster from the door you are trying to reach directly towards you in corridors where you can often not let it pass with enemies in front of you and behind you (because they get back up after half a minute or so with full health).
    This all results in terrible gameplay later on: Enter floor, check map, run directly towards exit, avoid fighting and loot only boxes that are conveniently on the way. This you have to do 10 times to get one orb to open the boss doors, later bosses need a whole bunch of orbs. All floors for one boss are basically identical, which you will have to do a mind boggling amount of times before you are allowed to actually fight the boss.

    Weird thing to me is that some things are done very well while relatable other things are done badly. For example the monster and sex animations are done very well, they look very lifelike and you just see a loving eye for detail while the player animations are a disaster. I've never seen a game where melee felt so bad, even with the katana the protagonist makes a delayed, slow, noodle arm poke/swing followed by a long reset time to move the weapon back to starting position. Strikes have absolutely no heft or impact, a simple fast sweep with lower damage or something like a 3-hit combo movement would improve the game a lot.
    I hoped that leveling the handling skill would at least speed it up but it seems to do nothing at all.

    So why still 4/5 while you complain so much? I think the heart of the game is there, it looks great, atmosphere is great, dev just needs to take a step back and rethink the mechanics and balancing a bit.
  6. 1.00 star(s)

    Kingwhoisnot

    Love the theme with this, the voice acting is top-notch, the scenery is amazing the horror aspect is amazing... but its game play is wack...
    It's like it's wanting to have two different game play mechanics, when the timer isn't drained go fast kill as many enemies as fast as possible and loot as fast as possible, but when the stalker is out you want to hide, but good luck on that front because the hiding mechanic is useless, enemies can just spot you behind them, hiding in a closet or something sometimes works, but a monster girl can just come out there and pop you out of there leaving you for the stalker. Killing you instantly, the thing I have been doing to get around this is to ignore combat, run away from monster girls while looting, and sprinting towards the next level. That's the most I get out of this gameplay, which I highly doubt is the point they were trying to do. Another thing I don't like is how they are trying to go to that old school PS2 look, like it's not that hot looking at a triangle pussy. One more thing is, the loot, I get a gold chest open and all I find is an item worth as much a free chest? There needs to be a loot table or something. I do like this game and where it is going but at this current state before it's too late the gameplay needs a huge rework, and something else to do then just dive the labyrinth, getting slightly better gear and being a grind fest.
  7. 2.00 star(s)

    chaosbox24

    TL;DR Good idea, horrible execution

    Nice idea, really horrible execution. First off, the atmosphere is extremely nice and I think it gets nailed perfectly. However, the tutorial literally drops you in to a cave maze with a creature looking for you and you have no map yet, so that's just evil. I also really like the darkness and the fog with the braziers providing atmosphere. Also, the animations were nice and the artstyle is cool. I also liked the character models and those of the monsters as well, they were interesting. That's about it where the good ends.

    Gameplay wise, there are serious flaws here that dampen the game. First off, the main premise of exploring the dungeons has a major problem right off the bat, they are tight corridors and enemies can block the entire hallway. That pretty much destroys any stealth builds right off the bat, since you can't even get by. Second, you are going to have to kill every. single. monster if they all funnel down a hallway at you, which is extremely tedious. That just makes the stalker system, which is dumb and I'll explain why in a minute, even more tedious because by the time you are done killing the monsters, the stalkers gonna be on your ass. Unless you want the monsters coming back you're gonna have to do the sex scene with them, and it's going to be the same one, over and over and over and over and over again, so it's even more tedious. Now the stalker system sucks ass because you have this elaborate dungeon layout full of loot and monsters but you are racing against the clock to move on to the next floor because of the stalker timer which comes and wrecks you. But you can't do that because there are a million monsters and they clog up the hallways. It's just a dumb system, either have these big dungeons full of monsters to kill and loot to get, or open up the maps so you can actually avoid the enemies and get to the next floor.
    The next biggest gameplay flaw I noticed is that theres a really dumb durability system. Like I said above, there are going to be monsters clogging up the hallways constantly, which means you are constantly going to be using your weapons to the breaking point over and over and over, but you need gold (or get lucky) to get a new weapon which means you have to go back, but then the monsters respawn unless you did the tedious sex scene to purify them. You see the problem here... It also doesn't make sense, a rusty lead pipe i can understand breaking down but how the hell does a shotgun or a lever action rifle break over time like that? The guns are already limited in use by needing bullets, so why even have the guns break in the first place? That's not even how guns work.

    The final and biggest nail in the coffin for me was the save/revival system. You can only save in the main lobby, which is fine if you're going for a roguelite ish dungeoncrawler, but if you die and go back to the floor everything is reset so you have to do the tedious shit all. over. again. Also, some of the blessings you get require major points into stats, which requires major gold, but you need the gold for your weapons because they keep breaking because the monsters keep blocking you but you can't kill them because of the stalker timer and etc etc. I also ended up softlocked by exiting the floor at the same time the stalker grabbed me, so that was cool.
    Overall, very cool premise, horrible execution. Either make a roguelite dungeon crawler where you can bang the monsters or a survival horror slow paced game, not both. It's like two genres crashed into each other and both are mediocre.
  8. 5.00 star(s)

    micromachines2000

    -Good animations with good looking models
    -Great sound design for all the monsters
    -Very impressive coding for the proceduraly generated dungeons
    -Fun game play loop

    My one gripe with the game is it is a little bit grindy, but the positives make you want to push through that.
  9. 5.00 star(s)

    Oofboigottaken

    Its still in its early stages but for me its perfect, its fun and arousing, the developer listens to his community and does his best with each update, already loved the first game which was smaller so im very excited for this one which will be much bigger.
  10. 5.00 star(s)

    BaniraAisu

    One of the freshest ideas for a porn game in a long time. Hopefully they keep creating such unique experiences in the future. This is a game which has not been attempted before wqith this level of depth and detail.
  11. 5.00 star(s)

    tggfff

    This is one of the best games on this site and i've played quite a few already. I've noticed any negative reviews have to do with the difficulty, but difficulty settings have already been introduced in the latest version.

    Personally, the standard difficulty is actually quite easy to finish once you figure out how the enemies work and the best way to fight/avoid them. For me, the difficulty is perfect the way it is as it makes clearing dungeons and defeating stalkers feel so much more rewarding, which makes it kinda like dark souls with porn -except nowhere near as hard as dark souls.

    I imagine if it was just a quick run-and-gun game like doom where you feel overpowered it would just make it less fun. Plus, difficulty is something that can be easily changed. All the game mechanics, models and story are in place for another great game in the making.
  12. 5.00 star(s)

    Gradius_Paladin

    good game, action + horror, free movement around the map location, in the future there will be an even better game. (y) + the owner quickly updates his game + each update has new opponents, new bosses, new maps. + weapons of different types can be bought, there are quest missions,
  13. 2.00 star(s)

    theinsurmountable

    Aggressively horrible gameplay and some really questionable mechanics. I'm sure the rest is good - the world has immaculate vibes and the characters are compelling - but like goddamn who on earth thinks this sort of gameplay should be shipped. If you have a timed parry option in your game that is VERY finnicky and my only reward is a rapidly dropping durability meter and an enemy with a health pool the size of god, you've gone awry somewhere.

    If I were to give advice: do away with durability entirely, makes the gameplay feel worse. Implement a dodge feature. Broaden the corridors and make crits a bit more generous, also limit the quantity of enemies in a given cell. Increase the stagger window for successful parries and add a damage multiplier immediately afterwards - pulling something tough off and getting rewarded for it in that way would do a lot for feel. That'd also help the stalker meter in that you can legitimately blitz a room with sheer skill.

    In all, really great bones, one part with questionable execution that unfortunately acts as a barrier to the rest of the game. Tons of potential though, looking forward to seeing where it goes!
  14. 5.00 star(s)

    Fa7ded

    I'll give it 5/5. It's much better improvement from Halls of the Pale widow. The Japanese house was true pain to go through 4 times. If there's one thing I'd ask currently is we don't need to exit the whole room from dungeon to reset the dungeon. Th Dev can add some reset statue. I also really believe this game cries for some Loli, and Futa characters, even male characters would be great welcome.
    The animations and the atmosphere is great as always.
    Keep the good work up!
  15. 2.00 star(s)

    Razeluxe

    v0.0.3a
    yes yes it has wonderful potential.
    As it stands now though, it's not very good. Hit detection is kind of crap. The parry mechanic is unreliable. You are SWARMED with enemies in these tight hallways, many of which are unavoidable. This is just frustrating to play at the moment
  16. 5.00 star(s)

    mkaykay

    really impressive and actually fun, impressive gameplay loop as well as hot enemies, only thing thats a shame is no gallery yet as well as a bit of a learning curve, however once you understand how its suposed to be played, it opens up fast. However dev has planned it. Updates have been quick as well!
  17. 3.00 star(s)

    delifresh

    current version at review time is v.0.0.3
    very early in dev so i'm mostly just making suggestions/observations on what direction i think the game would benefit from.

    CURRENT STATE OF DEVELOPMENT:
    so far i'm liking the steady updates (well, as steady as 3 can be) though i do wish they would delay just a liiiiiittle longer and include the stalker's boss fight with each new update, that way you can actually enjoy wandering through the new area timer-free after beating the boss. of course some kind of gallery would be great too, but considering the dev added one to their last game i'm sure that's a planned feature and just isn't implemented yet.


    GENERAL:
    a rougelike dungeon crawler where you avoid being spotted by monster girls or risk summoning a dangerous "stalker" that will relentlessly pursue you throughout the floor. some very basic upgrades, a simple stealth system, and some barebones combat make this fun for a little while but lacking in replayability. sex consists of fucking the downed monster girls, and a unique sex scene with the stalker after you defeat them in a boss battle.


    GAMEPLAY:
    there's a good variety of enemies and some show up in multiple areas without breaking the theming. it would be nice to have more variety to enemy behavior, most of them just walk/run/spin at you while spamming attacks, and it makes any multi-enemy encounter just a conga line of idiots walking into your axe/bullets.

    the statue that you have to keep in your line of sight and the laughing girl that you can't get too close to are some great examples. interesting enemies like this would shine even more when contrasted with enemies that might limit your movement, weapon/item options, etc. could add a lot more replayability especially considering the game already has a lot of items, weapons, and upgrades for such a comparatively simple combat system.

    as it stands the best strat is to walk up behind enemies and one-hit them with a sneak attack and bang 'em. more development into the stealth would go a long way- the monsters do just stand there doing nothing and unless you fire a gun they act like they're deaf, patrolling behavior and some tweaks to their awareness would be great and make dungeon crawling more dynamic.

    the stalkers also offer basically no threat at all- they're not very smart and kind of just run to where you were last seen and if they can't find you they wander off. this makes avoiding them very trivial, especially when the entire map is always revealed and the stalker is shown on the map all the time. i bet this is planned to be changed in the future anyway, but it definitely takes all the tension out of the chase when you can just pull up your gps and run to the other side of the floor to avoid them. not to mention, just going in and out of the floor resets them anyway, which i think is letting the player off too easy.

    the stalker also has no threat even if they find you, they simply run up and hit you. i know previous versions had them insta-kill you, which in my opinion at least made the chase appropriately high-stakes, but maybe a little too punishing.

    SEX CONTENT:
    so far sex as a mechanic exists just to erase dead enemies so they dont get back up, resident evil style. there are a couple upgrades that make sex viable beyond this but i think the game would benefit from giving it more unique incentives. getting money/health/inf stam are nice and all, but you can already get all these things through other means and it makes the sex feel like an afterthought in a game centering around sex. maybe a seperate "currency" and upgrade system altogether, or some way to get benefits that only fucking can get you (reveal stuff on the map? delay the stalker? etc)

    the sex anims are good so far too. i noticed that the statue in area 2 has a context-dependent sex anim depending on if you are in front or behind, so i would like to see more variations on the other monsters as well.


    OVERALL:

    i like the roguelike gameplay loop so far and while the sex content can use a little more polish and lacks mechanical depth the overall theming and monster girls on display so far are very nice. it's very early in dev so i can see a lot of changes being made to balance so i dont think there's much to say there other than "you get overpowered too fast"- which is a given since only like 20% of the game's content is even playable at the moment. i did quite enjoy the dev's prev game and i hope this game grows more from here on.
  18. 1.00 star(s)

    davi

    The dificculty is WAY too overtuned, you can wail on a simple enemy for your weapon's entire durability and they simply don't die, the cheapest weapon costs 1000, and it quite literally can't kill a single enemy, and if you do manage to cheese an enemy with traps, they only give you 100 coins. "Oh but you should be stealthing!", but you can't, bc they can see you from a lot further than you can see them, they make no noise when they are just standing still, and there is no way to get behind them when they are looking down while standing right in the middle of a corridor
  19. 5.00 star(s)

    Daesir

    Review for v0.0.3

    Very fun, well-programmed game. If you are intrigued by the premise, you won't be disappointed when trying it out. Be prepared for a grind, and know that the game is more about running/hiding than actually killing every monster you see.

    A few bugs were encountered:

    - One time, I was grabbed by the witch and immediately fell through the terrain instead of being "finished off" by her. I'm not sure what would have happened if I'd just allowed myself to fall, but I chose to pause the game and reload my last save, since I had only just started that run.

    - Another time, I died and returned to collect my money, but it simply wasn't there. I checked the entire level, and even the previous level, but it was nowhere.


    What I would like to see in the final product:

    - A redesigned map, fully zoomed out with no need for panning around. A quick glance should be all that I need. Unique markers for the previous/next floors would be nice, as well.

    - Every 2 or 3 floors, it would be nice to have a portal back to the hub. When I have hit my run limit and need to return to spend my money, it becomes a chore to backtrack through so many floors. However, I also acknowledge that it's part of the risk/reward mechanic, and part of the blame is on me for simply not ending my run sooner, when I can still afford to take a few hits as I speed run back through the levels. This could also be alleviated by a better map, allowing for quick mental navigation.

    - It would be nice to be able to skip the witch's animation, since you tend to see it a lot in the early game. It's more rewarding when the climax is timed correctly...

    - Animations from basic enemies when they kill you. Example: The butcher could start riding the player, and then swing her knife one final time as you climax, before the screen goes black. Or the legs enemy could "suffocate" the player by sitting on their face, etc.
  20. 5.00 star(s)

    jamin3062

    Really fun game. Level generation worked well - good balance of traps and enemies. Felt as though it was a little too easy to get ammo - felt my guns were breaking far faster than I was getting ammo, even when I was using the same one. Nice variety in enemy design and attack patterns, kept each level interesting. Boss fights were alright but maybe a little underwhelming in scale of attack/variety - felt pretty easy.
    Voice acting was surprisingly well done and dialogue felt natural; stood out especially well compared to all of the shitty translations on this platform.
    I dont' know how I feel about the map - almost makes each level a bit too easy. I remember for like the first hour I somehow didn't realise there was a map and just found myself navigating throughout the levels blind. Tbh was probably more fun this way - definitely ended up exploring more but naturally this made making it out before the timer pretty challenging. idk if there's anything really of value to take from that but if the map feature got removed I wouldn't be upset.
    Atmosphere was great - nice graphics/textures and all that.
    Nice variety of weapons but I found myself always using the shotgun for regularly enemies and only the machine gun for the boss. Wasn't really any reason to use pistol or rifle or any other melees bc I never ran out of repairs and ammo. Maybe could use some balancing.
    Solid game worth playing