TL;DR Good idea, horrible execution
Nice idea, really horrible execution. First off, the atmosphere is extremely nice and I think it gets nailed perfectly. However, the tutorial literally drops you in to a cave maze with a creature looking for you and you have no map yet, so that's just evil. I also really like the darkness and the fog with the braziers providing atmosphere. Also, the animations were nice and the artstyle is cool. I also liked the character models and those of the monsters as well, they were interesting. That's about it where the good ends.
Gameplay wise, there are serious flaws here that dampen the game. First off, the main premise of exploring the dungeons has a major problem right off the bat, they are tight corridors and enemies can block the entire hallway. That pretty much destroys any stealth builds right off the bat, since you can't even get by. Second, you are going to have to kill every. single. monster if they all funnel down a hallway at you, which is extremely tedious. That just makes the stalker system, which is dumb and I'll explain why in a minute, even more tedious because by the time you are done killing the monsters, the stalkers gonna be on your ass. Unless you want the monsters coming back you're gonna have to do the sex scene with them, and it's going to be the same one, over and over and over and over and over again, so it's even more tedious. Now the stalker system sucks ass because you have this elaborate dungeon layout full of loot and monsters but you are racing against the clock to move on to the next floor because of the stalker timer which comes and wrecks you. But you can't do that because there are a million monsters and they clog up the hallways. It's just a dumb system, either have these big dungeons full of monsters to kill and loot to get, or open up the maps so you can actually avoid the enemies and get to the next floor.
The next biggest gameplay flaw I noticed is that theres a really dumb durability system. Like I said above, there are going to be monsters clogging up the hallways constantly, which means you are constantly going to be using your weapons to the breaking point over and over and over, but you need gold (or get lucky) to get a new weapon which means you have to go back, but then the monsters respawn unless you did the tedious sex scene to purify them. You see the problem here... It also doesn't make sense, a rusty lead pipe i can understand breaking down but how the hell does a shotgun or a lever action rifle break over time like that? The guns are already limited in use by needing bullets, so why even have the guns break in the first place? That's not even how guns work.
The final and biggest nail in the coffin for me was the save/revival system. You can only save in the main lobby, which is fine if you're going for a roguelite ish dungeoncrawler, but if you die and go back to the floor everything is reset so you have to do the tedious shit all. over. again. Also, some of the blessings you get require major points into stats, which requires major gold, but you need the gold for your weapons because they keep breaking because the monsters keep blocking you but you can't kill them because of the stalker timer and etc etc. I also ended up softlocked by exiting the floor at the same time the stalker grabbed me, so that was cool.
Overall, very cool premise, horrible execution. Either make a roguelite dungeon crawler where you can bang the monsters or a survival horror slow paced game, not both. It's like two genres crashed into each other and both are mediocre.