Unreal Engine - Sin Spire [v0.0.3] [Krasue Games]

  1. 5.00 star(s)

    eminemball

    This game is special. I ain't used to horror games, but I am working my way through this one. It's fun, the style/atmosphere is great and spooky, and this feels like an actual game with story and passion behind it.

    Gameplay is very solid, foundations are all clearly there. Sex is implemented into the gameplay and the animations are great. What I love about the sex scenes is that they don't have that stiffness that a lot of other creators struggle with. I like that there's combat in the game even though it can be frustrating. Combat on the player side could be tweaked, right now the melee weapons feel pretty bad because they're very slow. I found that parrying is the way to go against fast enemies, but if you mistime it they combo the hell out of you. This game can feel too punishing, especially when you consider the very short time that you're given to complete each floor. I am enjoying the game, but it could benefit from giving the players more control over their character.

    Edit: You may want to cheat through this game if it starts to feel too grindy. Dungeon 3 has pretty obnoxious level design and NO boss fight as of v0.0.3.

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  2. 5.00 star(s)

    envvir

    Trying Unreal Engine games is worth it for this. I was skeptical because monsters are not my thing but got hooked on the gameplay. really great gameplay loop and rewarding boss fights. Great job developer
  3. 5.00 star(s)

    homenp

    Review for v0.0.2;
    A hidden gem on this side that looks very promising. I love the PS1 looks and gameplay and the spicy scenes are well integrated in the gameplay without needing a game over like most horror games on this site.

    My only complain for now is, that the start can be very rough until you get some good items and levelup and the stats for levelup could be explained because I could only guess what they actually improve.

    I am looking forward for future updates and hope the dev won't abandon this game and we get a full release someday.
  4. 5.00 star(s)

    beiguangsupremacy

    - Gameplay:
    Gameplay has been great, I personally would like to skip the very first white boss encounter where I need to hide (I just like shoot things while escaping), even though it is a tutorial barrier to prepare for the dungeon exploration.
    Add some number button to quick access the weapons, or add the ability to unequip unwanted weapon to be brought. It surely add an extra layer other than just player die > drop money, but potentially also drop weapon (if playing HARD mode, if there's even will be a difficulty slider in the future) so the inventory management is more fun. Like, the playstyle already souls-like, but the difficulty could be "managed" by the player.

    - Graphics:
    The maps has been great and the dungeon exploration is quite satisfying, despite being chased by the stalker (but the maps helps exploring efficiency). The 3D need some need work to enhance their graphic, either add DLSS or something like that, then it's generally good to go. Current graphics's quality is decent for a retro approach, I just personally wanna use my "RTX" privilege if possible.

    - NPCs:
    10/10 so far, need to focus on banging Savina's a.s.a.p. The witch boss has a great design, but while normal enemies have only 1 sex pose, I personally would like the bosses to have 3 instead of 2 (you know, since they're bosses). Which potentially you could add "elite" enemies that give you 2 poses, either can be picked or doing both (since timer are paused while banging anyway).

    - Weapons:
    Weapons variation is there, but the length of uniqueness or what it can achieve compared to other weapon is not properly projected. Like, for the current build, running Katana and Double Barrel Shotgun is just more than enough (considering there's no ADS-ing for the rifle, potentially doing headshot and dealing quadruple damage, etc). So yeah, Katana is justified since it's the most expensive melee weapon, but as for the ranged weapons, while there's price differences, it still need some length on each weapon where they can have mostly have pros and cons when comparing within each ranged weapon (e.g. SMG better for pray and spray on crowded enemies compared to Shotgun, etc). And my personal request would be add as crazy weapon as you can (auto shotgun or LMG) even though it'll be overpriced as hell.

    Overall rating: 7/10 when it comes for a shooter experience while sexing the hot enemies. 10/10 on the ability to keep repeating the witch boss.
    -1 for expecting better max graphics without exploding player's pc
    -1 for needing WAY more hot bangable enemies and bosses
    -1 for waiting until this game is fully build without flopping (which less likely to happen, since you can only improve from here and on)
  5. 5.00 star(s)

    LoudCloud

    This game is MASTERPIECE? you feel it? i love combination of FPS Horror + Urge for Fuck NPC. When you got jumpscared, this game made my friend below awake 24 hours - ehem. I LOVE THIS GAME VERY VERY MUCH
  6. 5.00 star(s)

    Ankhesenamun

    I sincerely believe we can call Krasue the Father of the Scaroused Genre. Although not the creator, he is pushing this concept to new frontiers, and conquering every horizon he crosses.
    _________________________________________________________

    Summary: Joining together generative maps, PS2 graphics, excellent audio designs, a variety of monsters and challenging but fun gameplay, Krasue is breaking grounds in pushing all erotic vidya as a whole to a new dawn.

    Why the negative reviews?: Skill issue and poor frustration management.
    __________________________________________________________

    Review:

    Art-style: ☆ ☆ ☆ ☆ ☆
    The art-style is reminiscent of PS2 games, but honestly, you get so much into the game you skip past the pixelized low/tier graphics. And honestly, this stylized approach is marvelous: it runs smoothly on most PCs, and realistic monsters would probably overturn the game to just be scary.

    Gameplay: ☆ ☆ ☆ ☆ ☆
    If you played HotPW, you'll know that grinding will be important in this game. Still, I find it fun as you don't get the same map twice, you don't get the same monsters twice, and you don't get the same loot twice. You need to know when to:

    1) Sprint to the next level;
    2) Stun and run;
    3) Hide;
    4) Slay and run;
    5) Slay and fuck.


    Storyline: ☆ ☆ ☆ ☆
    [VERSION A0.2] There's no complex storyline, but even so, the game does a good job at telling you the very basic concept it follows. You're lost in the woods, get attacked, run into a gargantuan tower. I'm sure there's much lore to be found in future updates, and when so, I'll add to this section the missing star.

    Grammar: ☆ ☆ ☆ ☆ ☆
    There isn't a lot of dialogue, but both the voice acting and the English fluency are excellent.
    _____________________________________________________________________________

    Stars
    : 19
    Parameters: 4 (Art | Gameplay | Storyline | Grammar)
    Final result: 5 (19/4 = 4.75 = 5)
  7. 5.00 star(s)

    Blacklotus666

    A great game with a really engaging theme, very few games have been able to blend gameplay with h-scene so perfectly since the Imperial gatekeeper, I will buy it when it comes out on steam because it's worth it
  8. 5.00 star(s)

    Supernaturialus

    This game is a fascinating blend of roguelike dungeon-crawling, horror elements, and erotic themes. Players traverse randomly generated dungeons filled with creepy yet creatively designed monsters, which can be defeated using traditional weapons and through intimate interactions.
    The retro-style graphics give the game a nostalgic charm.

    However, a couple of areas could use improvement. One notable shortcoming is the absence of sexual attacks from the monsters directed at the protagonist. For example, it feels like a missed opportunity that Stalkers, when they catch you, or even other monsters as part of a finishing move, don’t use such attacks. Adding this mechanic could enhance the tension and immersion, aligning with the game’s themes.

    Additionally, more variety in the monster designs across dungeons would be welcome. The frequent repetition of previous monsters can make the encounters feel less exciting over time. A greater range of unique creatures in each dungeon would significantly boost the game’s diversity and surprise factor.
  9. 5.00 star(s)

    Catkong80

    The beginning was weak and made me almost drop the game but I'm glad I didn't, it has the perfect mix of sex and gameplay and i love dungeon crawlers. I felt like the grind was just a tad high until i could beat the first boss and farm them.
  10. 5.00 star(s)

    BRBRA

    A very cool game with high-quality visual performance and interesting gameplay. It may seem quite complicated at first, but you quickly begin to understand the formula for passing. The characters look nice (Savina is generally a cutie). I really hope for the further development of this game.
  11. 5.00 star(s)

    Ukung

    I think it's rare to have a game like this and do it this well. I'm looking forward to buying it on Steam but!!!!! it has bad parts. Such was its difficulty that not many people could finish the first level
  12. 5.00 star(s)

    bannedblex

    From what the game is now I believe it is nearly PERFECT it is my kind of style for a game and I love it!

    The first thing I don't like which might just be a me problem would be is how hard it can be to bring coins back to the altar, maybe instead when you die and you lose all your coins, maybe there's a % and a cap to how much you lose, like, for example, you lose 15% of your coins and depending on how much money you have it will cap (so if you have millions it won't take too much) or no cap to make it harder.

    The beginning, I felt like some people who will just start won't know whats going on, which is kinda what happened to me, it took so long to run around and try to find where to go. And the tutorial felt even longer, and the mazes were confusing. The tutorial right now in my opinion explains the game pretty well, it's just longer than what most people want, especially if there are people like me who restart the game a lot to get other scenes.

    I had some problems with the dungeons too, I kept getting bottlenecked and trapped, and when there were 2 monsters, the leg lady and long arm lady they were both closing and opening the door at the same time which meant I couldn't get passed, I tried hitting them but I ended up just hitting the gate, they could hit me but I couldn't hit them. The dungeons are easy though which I like.

    The scenes so far are great (idk if I'm missing any) and the creator has history in making games and knows how to, which is good news for people who want faster updates, which I'm pretty sure is everyone.

    Thank you for this amazing game and I wish you good luck, Krasue (pls don't abandon it I'll pay for it)
  13. 5.00 star(s)

    mikeISCOOL

    Good history, like the survival mode. If the graphics improves, could be one of the best games i ever played, thank you for that. Really scary and you don't really know what is gone happen, makes it nice.
  14. 2.00 star(s)

    ArKain

    Written still at the beginning of the game so maybe it gets better. It has interesting ideas but the balance is horrible (at least at the beginning).

    There are games out there with mechanics that synergize off each other, turning what would otherwise be simple things into great combinations. This game does the opposite of that.

    0: when an enemy first spots you, a timer starts counting down and once it hits 0 an invincible boss will spawn and chase you throughout the level. This forces you too quickly move through the game without taking your time defeating your enemies, removing any slow strategic or stealthy approach in favor of full on rushing through. This mechanic is the heart of screwing up other mechanics.

    1: there is stealth in this game, you break line of sight with enemies and hide in a iron maiden, and enemies will slowly pass you by as they search for you, then you pop out behind them and continue. This would be great except you're supposed to be rushing through the level before the boss spawns and chunks off a quarter of your health every time you see it. This makes hiding quite pointless.

    2: There seems to be a beggar mechanics implemented rather maliciously, you are given 1500 gold (souls for anyone who plays FromSoftware games) at the start of the game, and the basic melee weapon costs 2500, meaning you are unable to buy it. You can spend some on attribute points (that aren't explained what they do) but you won't be able to cleanly hit 0. If you DO hit 0 gold though, you can beg the shop keeper for a weapon and they will actually give you a below basic melee weapon, which is still pretty helpful considering all your combat mechanics including blocking require you to be holding one. The game does not tell you this and I spent the first hour running through the dungeon with just my underwear, trying to dodge enemies and opening chests hoping for a weapon so I could actually play the game. After repeatedly dying multiple times and picking more than my weight in ammunition for guns I didn't have, I went back to the shop keeper thinking there must have been something I've missed, and lo and behold at 0 gold because I've gone in and gotten killed, I met the conditions for the shopkeeper to give me my first weapon.

    3: There is a souls-like currency system, the same currency is used for both strengthening your character and buying items, if you happen to die you drop all you are carrying and have to run back to it to pick it up. There's no farming to be done in order to slowly gather enough for your first unless you want to do some really annoying cheese of repeatedly regenerating the dungeon and collecting gold before leaving. Each dungeon has 10 levels, and if you die you restart from the FIRST level, making getting past all the enemies without fighting really difficult if you don't have a weapon. It gets harder if you've gone past them once already too (more on that later). I've only managed to collect at most around 1000 gold on a single level, meaning that I'd have to get to level 3 to collect enough gold for the basic axe (2500 gold), and then I'd have to run BACK through all 3 levels to the start without dying in order to get my money out.

    4: Map design is primarily narrow corridors and doorways that fit 1 person. This plus collision with enemies makes it very difficult to squeeze past them. On top of that, enemies do not reset to their original positions, which are usually in corners out of the way of choke points, but instead hang around randomly along the path where you died or passed through, which sometimes places them right in a doorway. If you've died once and respawned and then try running back through past the enemies, it becomes a lot harder because there would be periodically enemies that are gatekeeping your path, and now suddenly you're sandwiched between them who you can't pass and all the enemies you pulled when running past them.

    5. Enemies respawn like Siren; you can only knock them out temporarily. Tthere is a special ability to remove enemies permanently after knocking them out, but this is based on a time limited resource and is strongly implied that you won't have enough to simply use on every enemy, and it should be instead used on specific key enemies that are really hard to get rid of in your path. Well enemies don't return to their original spot, so really every enemy ends up blocking your path after you pass through it the first time. All weapons also have a durability, plus fighting takes a rather long time that will result in the boss eventually spawning and hunting you down, so this combination strongly incentivizes not actually fighting enemies and simply running past them, letting you hit the problem of the map design resulting in enemies sitting in choke points and preventing you from doing that. I did try to fight an enemy with the shiv and it took me a full minute of slashing at them before another enemy ended up finding me somehow and killing me from behind.

    6. Save points do not exist inside dungeons, combined with the length of each dungeon means that you have to clear it in one long sitting or you lose all your progress. Make sure you have enough time when sitting down to play!

    7. Sanity resource that drops after each death, I suppose to punish the player for dying? It seems the creator decided being sent back 10 floors, losing all your money, an irrecoverable decrease in the invincible hunting boss timer, and enemies now being scattered directly on your path instead of around it wasn't enough punishment. I don't quite know what low sanity does specifically, but it seems to have annoying visual effects that make it harder to parse what's going on, and you can only recover it through items (particularly devastating in the early game when I can't even afford a weapon) or by leaving and completely resetting the dungeon and any progress on mapping it out.
  15. 5.00 star(s)

    LuisVldz

    Old school horror at its best, even in alpha.
    It's quite a fun and replayable game, the monster designs are quite interesting and sensual, hope to see more in the future, genuinely one of the games with the most potential.
  16. 5.00 star(s)

    TheMistyPrince

    Extremely well made for an alpha version.

    The visual old-school aesthetic coupled with great animation gives off a great sense of quality.

    The gameplay is enjoyable, and although the very dificult start, once you start getting the hang of the game and weapons you just start breezing through.

    Looking forward for future updates, I'd suggest supporting the developer.
  17. 5.00 star(s)

    dolska

    Most fun & replayable NSFW game i ever played

    Graphic is nostalgic but it's good enough
    design of monsters are reminds me Silent Hill
    and yes, player can fuck them.

    I joined the patreon after i play this game for 2 hours
  18. 4.00 star(s)

    anavin500

    review by "me" has a problem "Fear to Play Horror Po rn game"
    - this game it's hard and slow gameplay **if you don't cheat**
    - this game has a lot of grinding to fight a boss
    - this game has no auto-save
    - the monster will respawn any time when you move to the next floor or get out of a portal
    - the monster and boss can open a door, and hunt a player

    and the reward for doing this is
    - when you win a boss will remove the time limit in a Floor. you can be grinding, sex safety per portal
    - sex animation it's great you can spend time to "One Hand Playing "

    most OP items for now
    it is a katana and double-barrel shotgun

    this game has a gallery but needs to be more updated
    this game has a bug (I know this alpha )
    this game doesn't have a free camera YET!! which means 3rd person on the sex scene is too far away and can't zoom in and control hardly

    Finally, the horror problem
    from the start (no cheating) it's 10/10(tutorial + gameplay) - you have only pipe(buying) and low status you have three-way running or hiding or backstabbing them
    After grinding - Doom Guy /10 will be changed the game into FPS shooting

    ps. The best sex animation is "Witch" (just for now)
  19. 5.00 star(s)

    Rey do payas argentino

    This game is really good, it has great sex scenes, great enemies and great combat, its only have one problem and is the life of the enemies, this is huge for the damage of every weapon, no matters if you have a pistol, machinegun or a shotgun the boss life its too big, say that also the reward its really huge, maybe not the first time, but the second time you win that fight and if you don't have the skills to use the crystal shard you can shell it to the merchant for 50.000 coins, so its worth, but you have to farm a lot running through the dungeon avoiding the enemies without fight because if you fight you lose time and the stalker comes to kill you, so my recommendation for futures updates is to low the HP of all enemies and maybe also the boss but also his reward. I'm going to be waiting futures updates for this game, it has a lot of potencial
  20. 5.00 star(s)

    BakaBlaster

    Absolutely great game, needs some touch up (V0.0.2) but a honestly great start and premise.

    Very few games here really make me want to keep playing even after seeing most of the animations but this kept my intertest for longer then I would like to admit.

    Can't wait to see what the OP cooks