Unreal Engine Sin Spire [v0.0.3] [Krasue Games]

4.50 star(s) 31 Votes

BackRunner

Active Member
Jun 19, 2017
944
1,062
While I doubt it is of any use but is there any use going outside the spire? There is like a tip telling us that "It is nice to go outside every now and then" but all I got was a dialogue tree from the merchant when talking to her again and a sense of dread outside.
 

Spillthebeans

Active Member
Jun 21, 2017
778
1,310
While I doubt it is of any use but is there any use going outside the spire? There is like a tip telling us that "It is nice to go outside every now and then" but all I got was a dialogue tree from the merchant when talking to her again and a sense of dread outside.
I went out a few times and eventually ran into that girl that you run into right after the tutorial, in front of a grave near the entrance. She had a bit of dialogue that implied that she thought the tower was safe with your character suggesting she come inside which ends with her saying something along the lines of "I'll think about it". At the far end of the area, opposite of the spire, are some houses that your character refers to in dialogue with the merchant girl with chests scattered about. Other than that it's a good place to hang out to tank your sanity if you want to check the dialogue that pops up when you're losing it and like being jumpscared by sudden, loud noises.
 
Nov 13, 2017
380
410
From my experience, I pretty much died after looking at a map for a certain period of time while at low sanity. And looking on how some codes, my guess is probably because the "timer" when low sanity doesn't exactly stop like it is based on your playtime rather than time playing. I am mostly guessing here since the text pop ups when low sanity became a jumbled mess on my screen appearing all at once.
Most i've ever gotten was a jumpscare, i havent died from the map yet i dont think
 

Damian666x

New Member
May 17, 2018
7
16
Figured out how you can become very overpowered from the start, so here's a paragraph-by-paragraph guide...

Do not use the Blessed Shard to unlock "Purified Seed" (You unlock it anyway when you beat the first boss); just ask Savina if you can sell some stuff until she lets you sell Blessed Shards for 50,000 money. Now sell your Blessed Shard and buy a Shotgun (you get 12 free rounds), three or more Buckshot Rounds (you get 30 rounds each), two or more Health Drinks, and two Repair Kits. After shopping, go to any Altar and level some skills, preferably Agility and Stamina, along with some Vitality just in case.

Now go through the first portal (red portal) and into floor 1; periodically check the map for an entrance to the next floor so you don't get turned around while you b-line to it, headshot enemies that you can't just pass, loot what you can unless there's a Butcherette (avoid killing them if you can; they take 3-4 shots to the head) in the room with you, and watch out for ceiling and floor traps in hallways; also use a Repair Kit if your Shotgun's durability is low.

Go up to floor 10, loot the Rage orb that's on the pedestal, and click on the rotating Green Rune to teleport back and exit the instance, then repeat the same instance again.

After you get both Rage orbs, slot them into the mechanism slots, which are found at both sides of the boss gate.

Entering starts the Boss fight immediately. Run up to the boss and simply stick to it, about 2-3 meters away from it, and parry the fireballs to reflect them (the fireball is reflected in the direction you're looking at; it does low damage to you if you fail to parry; blocking lowers the durability of your weapon; use Repair Kit if your Shotgun's durability is low), and stagger the boss; now just shoot it in the head two times with your Shotgun, reload, and repeat the process. The Boss fight is basically just 16-20 Shotgun headshots. Upon completion, you get 20,000 money and a Blessed Shard (50,000 additional money) that spawns near the entrance/exit; additionally, you also get that "Purified Seed" blessing.

Now you can repeat the first boss until you turn into a horny Doom Guy.

It's for 0.0.2; it won't work for 0.0.2a, as you can't redo boss fights (as per dev log).
 
Jul 15, 2022
17
30
Nice game, enjoyed it a lot and cant wait for future updates! It reminds me of Phasmohentaia which sadly got abandoned and this game fills the horror emptiness for me pretty good.
 
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FullMetalJohnson

New Member
Jul 16, 2022
2
1
This is perfect. Just enough game feel to ero content/mechanics. And as a monster designer myself, I love the general sexy to creepy ratio on the enemies (the eye mouth girl in particular is a sweet design.) And if Krasue ever wants a helping hand with monster design, this game has me swarmed with inspiration and I'd love to offer a helping hand.
 
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Zekapa

Member
May 29, 2017
116
89
Big fan of nearly everything in this game so far, except for the jumpscare. I know I know "man's complaining about horror in his horror game", but low sanity already has some neat effects like the jumbled text and compass that can be elaborated on, that a jumpscare is just the lazy way of going about it.

Looking forward to the continued development and as already mentioned, more scenes - grabs and such. Some monster attacks could already be ero grabs in nature, dealing damage and draining your stats/bars, for example.
 

Ankhesenamun

Member
Dec 17, 2017
374
1,237
1736192321244.png

Amazing release, just reporting a bug where enemies will overspawn. This is, ironically and seemingly, more common in small maps with narrow corridors. Prior to finding these girls hanging out, I had already beaten two, and had just entered the dungeon, meaning that about 6 enemies spawned in a single corridor.
 
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DickCheese420

Member
Apr 9, 2021
265
1,655
First I want to say that I like the concept of the game and we need more scarousing game on this website. Sin Spire concept is cool, the tone is nice, but I feel like many things don't work. I know it's only version 0.2 but I feel like I need to voice what I dislike and perhaps that might help Krasue.

- Biggest problem for me atm is that the monster girls chara design is kinda meh imo, I don't mind the dev embracing the silent hill 2 vibes and that's fine... But the monsters are not very inspired and for me they are not very hot looking. Take for example, the potential is right there but is not exploited to it's fullest For a game designed around fucking the monsters to purify them it doesn't do anything to me down there. Previous monster girl from Halls of the Pale Widow was hotter than the entire Sin Spire cast atm. If Krasue keeps going the silent hill route, I think he should embrace the scarousing ladies with insane proportions more.

- The animations are lacking also. (Again I know it's 0.2) but for a game where you have sex every minute I think it's important.
Only 1 animation per monster and some of them look/feel reused on different monsters and lack oomph, there is a robotic feel to the animations atm. The ghost girl in Halls of the pale widow had more personality in her defeat animations than Sin spire monster girl cast. (The fact that I also find the monster girls in Sin Spire meh looking like I said above doesn't help)

- The game gets boring and repetitive a bit fast... same monsters reused every floor, The rage orb system to redo the same shit multiple times just to fight the annoying boss lady is kinda boring. It doesn't help that you will die due to some bs unfair hitboxes from traps or monster blocking your way when there is room to escape, you aren't even rewarded with defeat sex scene animations. And don't get me started on the find the obsidian key stuff for every floor door in the 2nd lvl, one of the most frustrating/unfun game design idea of the entire game.

- The grind is insane, leveling up and gearing up both cost gold (Sin spire kinda mimicked Souls system)
I feel like it's a game where you want to do fast in and out runs early to loot and level up fast but the absurd leveling up prices and some gear prices are holding you back and demand you put an absurd amount of time redoing the same shit over and over again to go up by like 3 levels on 1 single stat and there are 8 stats to lvl up and you don't know what half of them even do. Collecting blessings is a chore, and some blessing demands like 100 of a stat which is insane.

- No recollection room or gallery yet.
 

DickCheese420

Member
Apr 9, 2021
265
1,655
Also since it seems to be requested here is a 100% completed edited save for V0.2 (I think)
Extract the content of the files in your C:\Users\Username\AppData\Local\SinSpire\Saved\SaveGames
Tons of money, items, weapons + 125 in all stats, 14 unused shards, boss room unlocked, ect...)

If 125 for all stats is too much and too easy edit the default.sav values using
 
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anavin500

Member
Jun 29, 2017
249
197
First I want to say that I like the concept of the game and we need more scarousing game on this website. Sin Spire concept is cool, the tone is nice, but I feel like many things don't work. I know it's only version 0.2 but I feel like I need to voice what I dislike and perhaps that might help Krasue.

- Biggest problem for me atm is that the monster girls chara design is kinda meh imo, I don't mind the dev embracing the silent hill 2 vibes and that's fine... But the monsters are not very inspired and for me they are not very hot looking. Take for example, the potential is right there but is not exploited to it's fullest For a game designed around fucking the monsters to purify them it doesn't do anything to me down there. Previous monster girl from Halls of the Pale Widow was hotter than the entire Sin Spire cast atm. If Krasue keeps going the silent hill route, I think he should embrace the scarousing ladies with insane proportions more.

-- you just wait for update to beta

- The animations are lacking also. (Again I know it's 0.2) but for a game where you have sex every minute I think it's important.

-- it 0.0.2 very pre alpha

Only 1 animation per monster and some of them look/feel reused on different monsters and lack oomph, there is a robotic feel to the animations atm. The ghost girl in Halls of the pale widow had more personality in her defeat animations than Sin spire monster girl cast. (The fact that I also find the monster girls in Sin Spire meh looking like I said above doesn't help)

-- not 1 as i count / if you feel robotic ** it's still alpha, not beta** has a lot of things to fix

- The game gets boring and repetitive a bit fast... same monsters reused every floor, The rage orb system to redo the same shit multiple times just to fight the annoying boss lady is kinda boring. It doesn't help that you will die due to some bs unfair hitboxes from traps or monster blocking your way when there is room to escape, you aren't even rewarded with defeat sex scene animations. And don't get me started on the find the obsidian key stuff for every floor door in the 2nd lvl, one of the most frustrating/unfun game design idea of the entire game.

-- it's ""horror game " and ""dungeon crawler"" if you don't like to grind or play just cheat it's this game easy to use cheat engine just like Haills of pale

- The grind is insane, leveling up and gearing up both cost gold (Sin spire kinda mimicked Souls system)
I feel like it's a game where you want to do fast in and out runs early to loot and level up fast but the absurd leveling up prices and some gear prices are holding you back and demand you put an absurd amount of time redoing the same shit over and over again to go up by like 3 levels on 1 single stat and there are 8 stats to lvl up and you don't know what half of them even do. Collecting blessings is a chore, and some blessing demands like 100 of a stat which is insane.

-- i agree this

- No recollection room or gallery yet.

-- It's still alpha at first 0.0.1 it has only Gallery no witch no headless girl no gameplay
 
4.50 star(s) 31 Votes