current version at review time is v.0.0.3
very early in dev so i'm mostly just making suggestions/observations on what direction i think the game would benefit from.
CURRENT STATE OF DEVELOPMENT:
so far i'm liking the steady updates (well, as steady as 3 can be) though i do wish they would delay just a liiiiiittle longer and include the stalker's boss fight with each new update, that way you can actually enjoy wandering through the new area timer-free after beating the boss. of course some kind of gallery would be great too, but considering the dev added one to their last game i'm sure that's a planned feature and just isn't implemented yet.
GENERAL:
a rougelike dungeon crawler where you avoid being spotted by monster girls or risk summoning a dangerous "stalker" that will relentlessly pursue you throughout the floor. some very basic upgrades, a simple stealth system, and some barebones combat make this fun for a little while but lacking in replayability. sex consists of fucking the downed monster girls, and a unique sex scene with the stalker after you defeat them in a boss battle.
GAMEPLAY:
there's a good variety of enemies and some show up in multiple areas without breaking the theming. it would be nice to have more variety to enemy behavior, most of them just walk/run/spin at you while spamming attacks, and it makes any multi-enemy encounter just a conga line of idiots walking into your axe/bullets.
the statue that you have to keep in your line of sight and the laughing girl that you can't get too close to are some great examples. interesting enemies like this would shine even more when contrasted with enemies that might limit your movement, weapon/item options, etc. could add a lot more replayability especially considering the game already has a lot of items, weapons, and upgrades for such a comparatively simple combat system.
as it stands the best strat is to walk up behind enemies and one-hit them with a sneak attack and bang 'em. more development into the stealth would go a long way- the monsters do just stand there doing nothing and unless you fire a gun they act like they're deaf, patrolling behavior and some tweaks to their awareness would be great and make dungeon crawling more dynamic.
the stalkers also offer basically no threat at all- they're not very smart and kind of just run to where you were last seen and if they can't find you they wander off. this makes avoiding them very trivial, especially when the entire map is always revealed and the stalker is shown on the map all the time. i bet this is planned to be changed in the future anyway, but it definitely takes all the tension out of the chase when you can just pull up your gps and run to the other side of the floor to avoid them. not to mention, just going in and out of the floor resets them anyway, which i think is letting the player off too easy.
the stalker also has no threat even if they find you, they simply run up and hit you. i know previous versions had them insta-kill you, which in my opinion at least made the chase appropriately high-stakes, but maybe a little too punishing.
SEX CONTENT:
so far sex as a mechanic exists just to erase dead enemies so they dont get back up, resident evil style. there are a couple upgrades that make sex viable beyond this but i think the game would benefit from giving it more unique incentives. getting money/health/inf stam are nice and all, but you can already get all these things through other means and it makes the sex feel like an afterthought in a game centering around sex. maybe a seperate "currency" and upgrade system altogether, or some way to get benefits that only fucking can get you (reveal stuff on the map? delay the stalker? etc)
the sex anims are good so far too. i noticed that the statue in area 2 has a context-dependent sex anim depending on if you are in front or behind, so i would like to see more variations on the other monsters as well.
OVERALL:
i like the roguelike gameplay loop so far and while the sex content can use a little more polish and lacks mechanical depth the overall theming and monster girls on display so far are very nice. it's very early in dev so i can see a lot of changes being made to balance so i dont think there's much to say there other than "you get overpowered too fast"- which is a given since only like 20% of the game's content is even playable at the moment. i did quite enjoy the dev's prev game and i hope this game grows more from here on.