VERSION:v.35B
SUMMARY: Mediocre on most fronts.
RATINGS: (out of 5): ⭐⭐
NOTE: The following categories and scoring method are my own criteria and may require more context. Additionally, scoring is based on the state, and what is in the current version and not what may or may not be introduced at a later point.
PROS:
- See my opinions section for details.
- See my opinions section for details.


NOTE: The following remarks are my personal opinions and thoughts, which may provide more context and could be useful to the developer. (Read them or don't)
Not sure how to rate this really, its premise seems to be actually OK, renders are passable and writing is also, its the flow, execution and how things are done/play out that do not fit and gives the player whiplash. You need to be smoking some strong shit to keep up with the "erraticness" of this AVN... its an inconsistent mess that requires more revision before releasing anything else...frankly this game is such a mess that I would say that there was no plan with its development, it was a matter of "what bullshit can I add today" type of development.
SUMMARY: Mediocre on most fronts.
RATINGS: (out of 5): ⭐⭐
NOTE: The following categories and scoring method are my own criteria and may require more context. Additionally, scoring is based on the state, and what is in the current version and not what may or may not be introduced at a later point.
- Character (Model) Visuals......... : ⭐⭐⭐
- General (World) Visuals........... : ⭐
- Animation Quality................. : ⭐⭐⭐
- Character Personality(Persona).... : ⭐⭐⭐
- Story & Dialogue.................. : ⭐⭐
- Writing & Grammar................. : ⭐⭐⭐
- UX/UI, Game Type & Mechanics.......: ⭐⭐
- Playtime & Pacing..................: ⭐⭐⭐
- Music & Sounds.....................: ⭐
- Adult Content & Fetishes.......... : ⭐⭐⭐
PROS:
- Animations/physics look OK, not bad, but a bit much in some cases with jiggling. In other cases, the animations look actually decent, but again inconsistent quality throughout the game.
- LIs look generally rather good, bit on the voluptuous side of things and that's me being nice, its actually out of proportion by a large margin.
- Writing isn't bad, it reads and is structured fine enough.
- Story is semi-interesting, but completely disjointed.
- Inconsistent lighting, complexion. First place I noticed the MC on train, skin colour change from a more pale to yellow almost like he has jaundice.
- Renders are not really great in terms of quality, they don't look polished and are often grainy and show a dated or low level of design quality. Colours are oversaturated and bright. There is also a dullness to many renders. MC hair looks like weeds sprouting on his scalp, over all poor lighting and just not nearly enough polish.
- Per above, this applies to animations also, jagged movements not syncing up or flowing nicely, short animations that don't loop smoothly.
- Animations jiggling is a bit much, like someone is debuting jiggle physics. e.g. the train ride and the girl jiggling when we all know trains do not shake that way, the developer can learn to be a bit more subtle and tone that down please.
- Story is a little abrupt and can use more context and background, set the stage damnit.
- Beyond that the flow and how the story/plot unfolds, interactions are so erratic, you don't know if you coming or going. Like dealing with schizophrenic characters. The MC goes from 0-200 and in one slide previous and LI is not interested, in the next she is...WTF
- No sounds, not any I could hear anyway. Pity as it gives more immersion.
- UX/UI has no dialogue box setting or font size which can be nice for those bright scenes where text blends in too much.
NOTE: The following remarks are my personal opinions and thoughts, which may provide more context and could be useful to the developer. (Read them or don't)
- Per the sudden story and context, the woman kicks the MC out for being being NAFI (No Ambitions and Fuck-all Interests) sure I get that, but give more context, what did he do or not do, give some background to their relationship and how it got to the point it did.
- Per above point, clearly there are some supernatural elements in play, its in your face at the very start, why not give this some more context. Like creating an intro, setting the stage to suggest to the player that the world they are in is not as it seems, there are forces at play that defy the natural or are simply inexplicable as the MC is about to learn the hard way...or something to that effect, instead of just dropping you into it.
Not sure how to rate this really, its premise seems to be actually OK, renders are passable and writing is also, its the flow, execution and how things are done/play out that do not fit and gives the player whiplash. You need to be smoking some strong shit to keep up with the "erraticness" of this AVN... its an inconsistent mess that requires more revision before releasing anything else...frankly this game is such a mess that I would say that there was no plan with its development, it was a matter of "what bullshit can I add today" type of development.