Reviewing this as of v0.11.
I want to start off by saying that this has all the makings of a good game, but its many shortcomings prevent me from justifying a higher rating. It's a classic example of an author thinking their stuff is more compelling than it is, so they get complacent writing a bunch of slow, uninteresting scenes that probably are fun in the author's head but not translated to paper/screen.
I wish I could give more praise to the visuals, but there really isn't a ton there. You get some of the generic Daz locations, which you're sure to notice if you've played enough other VNs, along with some buggish, doll-faced girls with crazy big eyes and tiny, sharp chins.
Even if you accept that it's the game's specific art style (though some characters, like Vanessa or the most unnecessarily inserted Darla the not-waitress don't have this style), there's not much effort spent on lighting, contrasts, skin texture, or anything of the sort. In fact, sometimes even the faces look the same between the three girls, and you're usually left to differentiate them by body shape, hair, or the fact that at least one and a half of them wear glasses.
The storyline is... passable. It's hackneyed, incredibly cliche, and hangs on to the taboo kink (but wait not really, but wait yes really, but wait... technically...) for way too long. Story progression feels natural enough, there's a good amount of content, and the characters are generally interesting enough for you to keep playing through the considerable amount of content (aka dialogue) in the game.
The problem is the story just progresses so slow, especially once you strip away all of the mind-meltingly mundane. Conversations seem to happen in real time, and you get a far too deep dive into unimportant life trivialities like the layout of their street or their daily routines or the specifics of their Friday night plans. No one reads [visual] novels so you can learn enough about the daily routines of the characters that you can keep a planner for each of them. Editing down what you should show and what you shouldn't is the mark of a good writer.
And speaking of, the game seems to have give a rough cut that includes every line of their daily conversations, but then doesn't depict the MC working? They mention his financial troubles. He's a real estate agent of some kind, including for properties in the "very expensive" heart of the city (which should come with the corresponding commissions so that he ISN'T in financial difficulty), but it shows him doing one sale and then fuck all with the rest of his time. By itself, the detail would be easily overlooked, but when juxtaposed with how the rest of the VN feels like a lengthy exploration into the character's every waking line of speech, the absence is jarring, and undermines the story that the exposition dumps are trying to tell us. There's no real tension because the MC's financial troubles seem to come and go as convenient.
Actual progression with any of the main characters (his not-quite-but-still-kinda-actual daughters) is glacial, and scarcely interspersed between long-winded conversations about going bikini shopping, doing dishes, or getting groceries.
Slow burns are totally fine, but there's SO many unnecessary scenes in this game where we get minimal plot or character development, and we just rehash the same things we've already known in a different way. We don't learn anything new about the characters, we just get to watch them hit a beach ball over and over or eat food for another sixty slides of dialogue.
The MC is annoying, inveterately passive, and confronted by the same moral quandary dragged out over an soul-suckingly long period of time. Like we get it, dude, you're guilty about wanting the taboo so badly, but we don't need 40 scenes of "N-no... I-I... C-c-c-an't..." while you passively watch three young women walk all over your life. There's no agency in the VN because you're a captive audience to a car crash in extreme slow motion.
There's not even sex appeal to the scenes anymore because by the 20th time the MC is paralyzed by fear while his not-quite-daughters slowly chip away a little more, even you as the audience start to feel assaulted. It's nauseating.
On the off chance we finally get some progress with a girl, it's always them doing all the work, while the MC feebly protests "n-no... th-this... is... is... wrong..." ad nauseam for the nth time. There's no tension, not even of the taboo, because it's always them saying yes and the MC being a useless doormat. It feels more rapey than taboo. No give or take. It's as if the author thinks that if they add internal monologue it qualifies as a compelling obstacle to overcome, or a justification to wring out yet another scene where nothing fucking happens.
(Note to the author: good narrative tension involves a good amount of back-and-forth, a tug of war of wills. The MC never initiates and always gives in. There's no tension here. It's just someone—usually Becca, but sometimes Abby—dragging this useless husk of a POV character while he makes perfunctory protests that really only serve to annoy the reader. There's never any real feeling that these increasingly sexual encounters might not happen, so his objections just feel like very aggravating lip service used to drag out the scenes. Or worse, tank the MC's likability.)
The characters lack both agency and depth. The primary love interest is a girl who seems shrouded in prudism, but also overwhelmed by curiosity and isn't afraid to keep pushing (and pushing) boundaries. In other words, your typical questionably-written virginal slut male fantasy. Then you have the tsundere girl with a bad case of RBF but presumably she's that way because of some past trauma and is really a super sweet girl with a heart of gold hidden underneath all the layers of bitch. Splash in a "lesbian" couple in name only and the poster child of all Pan-Asian stereotypes even though she's ostensibly Japanese. Seriously, no idea what her personality is, or what her purpose in the game is other than to demonstrate that the author probably watches too much anime.
And then finally, there's Becca. And what do you even say about deus ex Becca? She's every Mary Sue trope wrapped up in a pair of skinny jeans. Apparently she's more put together than her own dad, knows exactly what she wants and how to get it (no matter how far-fetched it is), can see right through the MC and get him to do what she wants, is some kind of master "manipulator"—which, because the author doesn't know how to write a master manipulator convincingly, really just means that everyone else is dumbed way down so she can unveil some nebulous master plan which wouldn't work if any of the characters would act like responsible adults. Ring her up whenever you need to move to your next plot point because no one else has any ability to do anything for themselves.
And yet somehow she's the highlight of the story!
In any well written VN, she would be an annoying, kinda kooky side character that you can hopefully ignore. But because of how mundane, slow, and boring some of the story progression is, her presence is a welcomed break from all the talks about food prep and sleeping arrangements.
Having said all that, you have to commend the author for putting forth what is obviously a good amount of effort in developing and maintaining this visual novel. It's no small amount of work, and it shows in that it gives you many hours of above average entertainment. But it needs a lot of polish to elevate the game from long-winded distraction on a slow day to a memorable, engaging story that will stick with you.