0.39 Review
For starters, I really want to rate this game higher, but at the state it is this point I just cannot justify any other rating
To begin with, the art is really good when it comes to pixel art. The animations are smooth, models were also done quite nice with some details, giving us a really good looking game.
As a platformer, this game is mediocre. There's nothing we haven't seen, which itself isn't a bad thing, but in this genre it's really important to keep hitboxes accurate. Yet this game has some huge problems with it.
For starters, the hitbox of a flames you need to avoid is longer than the animation. I have a feeling some platforms aso have shorter hitbox than what sprite shows. But the issue is the most annoying while fighting bosses, because if you want to play this game at this stage, then be prepared to get hit by an air constantly, while the projectile itself is still an inch next to/below you.
Also this game has mountains of bugs and oversights, and I wasn't even looking for them. Here's some example: Resetting back to checkpoint while in the boss fight does not restart the arena itself. It remains closed until you go back to main menu and reload save from there. Some enemies who shoots projectiles were placed too close to the obstacle next to them, resulting in them hitting the wall instead of the character.
In conclusion, I think the dev needs to seriously focus on fixing existing content becaouse a game with huge potential that would get easy 5/5 went down 2 stars. If you aren't in dire need of some pixel art and platformers then I advise to wait a couple of monthis for further development and potential bug fixes.
I'll be checking on patch notes in hopes it gets better, and change my rewiev if those fixes of what I mentioned will be applied.
For starters, I really want to rate this game higher, but at the state it is this point I just cannot justify any other rating
To begin with, the art is really good when it comes to pixel art. The animations are smooth, models were also done quite nice with some details, giving us a really good looking game.
As a platformer, this game is mediocre. There's nothing we haven't seen, which itself isn't a bad thing, but in this genre it's really important to keep hitboxes accurate. Yet this game has some huge problems with it.
For starters, the hitbox of a flames you need to avoid is longer than the animation. I have a feeling some platforms aso have shorter hitbox than what sprite shows. But the issue is the most annoying while fighting bosses, because if you want to play this game at this stage, then be prepared to get hit by an air constantly, while the projectile itself is still an inch next to/below you.
Also this game has mountains of bugs and oversights, and I wasn't even looking for them. Here's some example: Resetting back to checkpoint while in the boss fight does not restart the arena itself. It remains closed until you go back to main menu and reload save from there. Some enemies who shoots projectiles were placed too close to the obstacle next to them, resulting in them hitting the wall instead of the character.
In conclusion, I think the dev needs to seriously focus on fixing existing content becaouse a game with huge potential that would get easy 5/5 went down 2 stars. If you aren't in dire need of some pixel art and platformers then I advise to wait a couple of monthis for further development and potential bug fixes.
I'll be checking on patch notes in hopes it gets better, and change my rewiev if those fixes of what I mentioned will be applied.