Great artstyle, good animations
But the game lacks consistency across every part of gameplay: you control character in classic touhou style arrows + z x and space, but you also have E for interacts and mouse for UI, you have large areas on large screen, but your combat actually waters down to smashing a very little goblin in a tiny space with a very little nun, that's also why we can't appreciate H animations - they take up about 10% of the screen and you can't see anything (also no fullscreen option too), how does the faint system works? My nun just fell on the ground only one time and Idk why, also there seems to be no penalty for falling into traps or having intercourse, then why do you need button mash to leave it? Also not every map tile have consistent artstyle too.
You should look at other games in this genre and how they make visuals and gameplay fun - play Castlevania (sotn and older ones), check out Castle in the Clouds (nsfw game) and that team's games as they try to do your style of art and gameplay.
As godot dev I know it's great engine, so keep trying! You do great work!
But the game lacks consistency across every part of gameplay: you control character in classic touhou style arrows + z x and space, but you also have E for interacts and mouse for UI, you have large areas on large screen, but your combat actually waters down to smashing a very little goblin in a tiny space with a very little nun, that's also why we can't appreciate H animations - they take up about 10% of the screen and you can't see anything (also no fullscreen option too), how does the faint system works? My nun just fell on the ground only one time and Idk why, also there seems to be no penalty for falling into traps or having intercourse, then why do you need button mash to leave it? Also not every map tile have consistent artstyle too.
You should look at other games in this genre and how they make visuals and gameplay fun - play Castlevania (sotn and older ones), check out Castle in the Clouds (nsfw game) and that team's games as they try to do your style of art and gameplay.
As godot dev I know it's great engine, so keep trying! You do great work!