- Jan 19, 2022
- 1
- 0
Is it a good idea to add skill checks (d20 dice, like dnd), to a game, even thou most players are just going to save scum, to get a success?
How would players feel if you use a set seed for the rng (random number generator), so they can't save scum. Will that detract from there enjoyment?
I wonder even thou players save scum, you should still have the skill checks, because they feel like they beat the system? The question then is how much effort should you spend on making the fleshing out the failure path, if only a small portion of players are going to see that route?
How would players feel if you use a set seed for the rng (random number generator), so they can't save scum. Will that detract from there enjoyment?
I wonder even thou players save scum, you should still have the skill checks, because they feel like they beat the system? The question then is how much effort should you spend on making the fleshing out the failure path, if only a small portion of players are going to see that route?