So lets talk breast physics for a minute, (yes i was supposed to do facial stuff, which is also slowing progressing, but boobies). I could have gone the easy round and slapped some wiggle bones or deformation cage onto it and called it a day, but where is the fun in that? Also, i'm going to dub this post breast physics for autists
There are various systems within blender to simulate something, for breasts your options are going to be either soft-body, cloth (also known as the better soft body sim), or rigid body. I ended up using the rigid body system as that provides the most knobs and leavers.
View attachment boobtest4.webm
Boobs are essentially blobs of fat on the front end of a torso held together mostly by elasticity (duhh!), using the rigid body system we need
something that reacts to forces (gravity, motion and G forces) in somewhat angular fashion.
As forces are applied to the breasts the skin pulls them back to the center. As breasts get bigger they become more 'limb' like and also slightly rotate. This is surprisingly difficult to do in Blender and as of yet I still don't have a satisfying way of doing this. The main problem is that everything is in x,y,z. Blender does allow you to set up a system akin to a
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but the rigid body simulation is unstable.. so you have to convert stuff to polar and back to get anything 'faithful' to the math. while with smaller breasts most stuff is purely dominated by elasticity, bigger breasts usually have some more slack allowing for some free falling action. There is no clean way of specifying this in blender but we can use drivers to lower our spring values near the center and increase them near the edges. Last but not least, breasts also squish and squash, something that in theory a simple piston inside the entire system can measure (though i'm not entirely satisfied just yet with the results, the position of this piston might be crucial)
Okay, slap some bones to it and we're done? I wish..
I said bigger breasts act more like limbs, but that doesn't make them limbs. Skin still very much follows them around as they move.
View attachment boobtest2.webm
Another lesson that i learned is that multiple bones to deform the breast can lead to better results, and it is better to not have them be connected. This allows for stretch and squash in specific directions.
View attachment boobtest3.webm
putting all the lesons i learned together and the final result looks like this:
View attachment boobtest.webm
It isn't perfect but keep in mind that everything is done with just bone deformations, and ran purely on the physics, no manual corrections or adjustments anywhere.